{"title":"Games for Ages 8+","description":"Games suitable for ages 8 and up","products":[{"product_id":"memoir-44-campaign-book-volume-2","title":"Memoir 44 Campaign Book Volume 2","description":"\u003cp\u003eCampaign Book Volume 2 invites you to rediscover even more of World War II in all of its staggering scope and intensity. Forty six new scenarios spread across 11 unique campaigns will have you \"island hopping\" across the Pacific in a 4 year push to the Land of the Rising Sun; send you on a whimsical \"Bicycle Blitzkrieg\" to remote parts of Malaya; put you on the front lines of the first blitzkrieg in history in the \"Fall of Poland\"; dare you to \"Break through Normandy\" on giant Breakthrough maps of D-Day; and invite you to relive the exploits of the war's most famous \"Air Aces\"!  This second Campaign Book builds upon the campaign rules, first introduced in Campaign Book Volume 1, to let you play scenarios in succession with the outcome of each battle impacting the ones that follow. Advanced campaign rules, new special events and a punchboard with 50 tokens all combine to make these new campaigns ever more spectacular!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eMemoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next.\n\nThese 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater – \"Island Hoppers\", a Grand Campaign covering the progressive re-conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and \"Bicycle Blitzkrieg\", the Japanese invasion of Malaya in 1941-1942 – and the first Breakthrough campaign for Memoir '44: \"Breakthrough Normandy\", covering the Allied offensive in Normandy from D-Day through August 1944.\n\nTwo other campaigns – \"Fall of Poland\", depicting the desperate resistance of Polish forces against the German Blitzkrieg of September 1939, and \"Air Aces\", a campaign following the exploits of famous air aces throughout World War II – round up the Theaters of Operations covered in the book.\n\nMemoir '44: Campaign Book Volume 2 comes with a punchboard containing fifty game tokens and requires the Memoir '44 base game as well as theater-specific expansions for some of the campaigns, specifically Memoir '44: Pacific Theater, Memoir '44: Air Pack, Memoir '44: Terrain Pack and Memoir '44: Breakthrough.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44311872569624,"sku":"824968118917","price":54.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/memoir-44-campaign-book-volume-days_1_66d53bc37a0662968f7fcb18460b3e0b.jpg?v=1672644634"},{"product_id":"eclipse","title":"Eclipse","description":"\u003cp\u003eThe galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?  A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.  The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!\u003c\/p\u003e","brand":"Lautapelit","offers":[{"title":"Default Title","offer_id":44311880040728,"sku":"6430018270036","price":146.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/611a3s0auul.jpg?v=1672644818"},{"product_id":"namiji","title":"Namiji","description":"\u003cp\u003eNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.\u003cbr\u003e  \u003cbr\u003e  What players are doing on the track differs from what they do in Tokaido.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e","brand":"Funforge","offers":[{"title":"Default Title","offer_id":44311915004184,"sku":"37700019647547","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43804_pic4629265_1.jpg?v=1672645563"},{"product_id":"tidal-blades-banner-festival","title":"Tidal Blades Banner Festival","description":"\u003cp\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\u003cbr\u003e  \u003cbr\u003e  Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e       Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\u003cbr\u003e       Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\u003cbr\u003e       There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  All set in the glorious world of Tidal Blades created by Mr. Cuddington.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Lucky Duck Games","offers":[{"title":"Default Title","offer_id":44311962812696,"sku":"787790612995","price":49.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/tidal-blades-banner-festival-100646_ea0f1.jpg?v=1672739753"},{"product_id":"bang","title":"Bang!","description":"\u003cp\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box)  This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.  Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.  There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun. The target player can play a \"MISSED!\" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!  Information on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box)\n\nThe card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.\n\nFour different Roles are available, each with a unique victory condition:\n\n     Sheriff - Kill all Outlaws and the Renegade\n     Deputy - Protect the Sheriff and kill any Outlaws\n     Outlaw - Kill the Sheriff\n     Renegade - Be the last person standing\n\n\nA player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.\n\nThere are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun.  The target player can play a \"MISSED!\" card to dodge the shot.  Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table!\n\nInformation on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\n\n\u003c\/div\u003e","brand":"DaVinci Editrice","offers":[{"title":"Default Title","offer_id":44326152372504,"sku":"8032611691003","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic1170986.jpg?v=1672826997"},{"product_id":"ticket-to-ride-europe","title":"Ticket to Ride Europe","description":"\u003cp\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.    More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.    The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.\n\nMore than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.\n\nThe overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\n\nCopyright 2002-2014 Days of Wonder, inc.\n\nPart of the Ticket to Ride series.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44326158893336,"sku":"824968232026","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic66668_md_2.jpg?v=1672827035"},{"product_id":"bang-the-dice-game","title":"Bang The Dice Game","description":"\u003cp\u003e\u003cem\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eBang! The Dice Game\u003c\/strong\u003e\u003c\/em\u003e keeps the core of the \u003cem\u003eBang!\u003c\/em\u003e card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\u003c\/p\u003e \u003cp\u003eEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\u003c\/p\u003e \u003cp\u003eIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\n\nBANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\n\nEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\n\nIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\n\n\u003c\/div\u003e","brand":"DaVinci Editrice","offers":[{"title":"Default Title","offer_id":44326185238808,"sku":"8032611691058","price":27.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/z4-2_bang_dice_ss_510x_2x.progressive_5d5d1587-97c1-4653-b8a3-d1ee0f59df41.jpg?v=1672827222"},{"product_id":"one-night-ultimate-werewolf","title":"One Night Ultimate Werewolf","description":"\u003cp\u003eNo moderator, no elimination, ten-minute games.  One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!  Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eNo moderator, no elimination, ten-minute games.\n\nOne Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!\n\nBecause One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\n\nThis game can be combined with One Night Ultimate Werewolf: Daybreak.\n\n\u003c\/div\u003e","brand":"Bezier Games","offers":[{"title":"Default Title","offer_id":44326187598104,"sku":"689070013563","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/one_night_ultimate_werewolf_2.jpg?v=1672827234"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003eAzul was designed by the world famous, award winning game author Michael Kiesling.  Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.     Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.    Azul is suited for 2 – 4 artisans, ages 8. While the actual decoration of the Royal Palace of Evora took many years, we expect a game of Azul to last 30 – 40 minutes.\u003c\/p\u003e","brand":"Next Move Games","offers":[{"title":"Default Title","offer_id":44326297436440,"sku":"826956600107","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/azul_3.jpg?v=1672828101"},{"product_id":"pandemic-rapid-response","title":"Pandemic Rapid Response","description":"\u003cp\u003eDisaster has struck, and humanity needs your help! Cities around the world are in desperate need of food, water, vaccines, and other supplies. Pooling their resources, nations of the world have assembled a diverse crew of elite doctors and specialists. As the Crisis Response Unit, you and your team are uniquely capable of providing life-saving aid— anytime, anywhere.  Pandemic: Rapid Response is an exciting real-time dice game. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible. If you and your team manage to deliver supplies in time, your mission is a success!  Key Selling Points • Set in the beloved Pandemic universe • Includes 7 unique roles and 24 custom dice • Frantic real-time gameplay with a quick 20-minute play time • Replay the game with extra challenges by including crisis cards to affect gameplay\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDisaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.\n\nPandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?\n\nThe nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.\n\nWhen you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44326425493784,"sku":"841333108328","price":59.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/zm011_box_front_520px.png?v=1672829124"},{"product_id":"hues-and-cues","title":"Hues and Cues","description":"\u003cp\u003eWhat hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!\u003cbr\u003e  \u003cbr\u003e  Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!\u003cbr\u003e  \u003cbr\u003e  Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"The Op","offers":[{"title":"Default Title","offer_id":44326518030616,"sku":"700304153760","price":43.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_36949_pic5244886_1.jpg?v=1672829884"},{"product_id":"pandemic-hot-zone-north-america","title":"Pandemic Hot Zone North America","description":"\u003cp\u003eDisease threatens North America and only you can stop it! In Pandemic: Hot Zone - North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?\u003cbr\u003e  \u003cbr\u003e  Hot Zone - North America is a shorter, more portable version of the best-selling cooperative game Pandemic.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDisease threatens North America and only you can stop it! In Pandemic: Hot Zone – North America, players work together against the game to discover cures for three deadly diseases that threaten the continent. Travel to different North American cities to treat local populations, prevent outbreaks, and share research with your team. Can you discover the cures before it's too late?\n\nHot Zone – North America is a shorter, more portable version of the best-selling cooperative game Pandemic.\n\n\u003c\/div\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44326533595416,"sku":"841333111045","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_37467_pic5232526_1.jpg?v=1672829998"},{"product_id":"codenames-marvel","title":"Codenames: Marvel","description":"\u003cp\u003eCodenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their teamâs âfield agentsâ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other.    In Codenames, two teams compete to see who can guess all of their words correctly first â but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team â and everyone wants to avoid the assassin.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCodenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange.\n\nIn Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.\n\n\u003c\/div\u003e","brand":"The Op","offers":[{"title":"Default Title","offer_id":44326577373464,"sku":"700304049179","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/codenames_marvel_board_game_1__1.jpg?v=1672830318"},{"product_id":"fairy-trails","title":"Fairy Trails","description":"\u003cp\u003eLife isn't easy in the enchanted forest. Elves and gnomes each have their own network of hidden paths. They don't want to be disturbed and will move into their houses only once they're protected from outsiders. Will you find your way or be lost in the forest?\u003cbr\u003e  \u003cbr\u003e  In Fairy Trails, players play cards that expand the road network. Once a road is completed, that player may place a stone on each of their houses that are bordering that road. The player who places all their houses first wins.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eLife isn't easy in the enchanted forest. Elves and gnomes each have their own network of hidden paths. They don't want to be disturbed and will move into their houses only once they're protected from outsiders. Will you find your way or be lost in the forest?\n\nIn Fairy Trails, players play cards that expand the road network. Once a road is completed, that player may place a stone on each of their houses that are bordering that road. The player who places all their houses first wins.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Paper Plane Games","offers":[{"title":"Default Title","offer_id":44326601818392,"sku":"657814867604","price":28.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_38923_pic4956653_1.jpg?v=1672830521"},{"product_id":"pandemic-hot-zone-europe","title":"Pandemic Hot Zone Europe","description":"\u003cp\u003ePandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together, but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team, you use your character's unique abilities to treat cases, stop outbreaks, and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003ePandemic: Hot Zone – Europe features the same nail-biting co-operative experience of Pandemic in which players win or lose together, but in a smaller form that you can take anywhere and play in a shorter amount of time. As members of an elite team, you use your character's unique abilities to treat cases, stop outbreaks, and research the cures. Discover all three cures in time to win! Add extra challenges with new mutation cards!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44326806520088,"sku":"841333113100","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_42150_pic5943803_1.png?v=1672831774"},{"product_id":"7-wonders-architects","title":"7 Wonders Architects","description":"\u003cp\u003eIn 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.\u003cbr\u003e  \u003cbr\u003e  Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"Repos Production","offers":[{"title":"Default Title","offer_id":44326926057752,"sku":"5425016925560","price":68.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43325_pic6381379_1.png?v=1672832346"},{"product_id":"creature-comforts","title":"Creature Comforts","description":"\u003cp\u003e\u003c\/p\u003e\u003cdiv data-content-type=\"html\" data-appearance=\"default\" data-element=\"main\"\u003e\u003cp\u003eLife in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.\u003cbr\u003e  \u003cbr\u003e  In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eLife in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.\n\nIn Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"KTBG","offers":[{"title":"Default Title","offer_id":44327089406232,"sku":"782150647389","price":85.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45080_pic5799638_1.jpg?v=1672833264"},{"product_id":"akropolis","title":"Akropolis","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003e2022 UK Games Expo Best Family Game People's Choice Award Winner\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003e2022 UK Games Expo Best Family Game Nominee\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e\u003cem\u003e\u003cstrong\u003e2022 UK Games Expo Best Family Game Judges Award Winner\u003c\/strong\u003e\u003c\/em\u003e\u003cbr\u003e\u003cbr\u003eThe most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eStone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eChoose a tile from the construction site\u003cbr\u003eArrange it in your city to unlock each district's full potential\u003cbr\u003eBuild on higher levels, increase the value of your districts and win the game\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe most talented architects in ancient Greece stand ready to achieve this goal. Build housing, temples, markets, gardens and barracks, so you can grow your city and ensure it triumphs over the others. Raise its prestige with harmonious planning that conforms to specific rules, and enhance it by building plazas.\n\nStone is an essential resource, so make sure you do not neglect it. You’ll need enough quarries so you can build higher up, making your city stretch towards the sky.\n\n\n     Choose a tile from the construction site\n     Arrange it in your city to unlock each district's full potential\n     Build on higher levels, increase the value of your districts and win the game\n\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Gigamic","offers":[{"title":"Default Title","offer_id":44339219562776,"sku":"3421273360917","price":43.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/3421273360917.png?v=1672992773"},{"product_id":"canopy","title":"Canopy","description":"\u003cp\u003e\u003cem\u003eCanopy\u003c\/em\u003e is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism, and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest, you can create the ideal balance of flora and fauna and develop a thriving rainforest.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn the game, players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile, you may select it and add those cards to your rainforest tableau, or return the pile face down, adding one additional card to it. As the piles grow, you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire, disease, and drought.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCanopy is a game in which two players compete to grow the most bountiful rainforest. The jungle ecosystem is full of symbiosis and mutualism, and players must grow tall trees and lush jungle plants to attract the most diverse wildlife. By carefully selecting what grows in your forest, you can create the ideal balance of flora and fauna and develop a thriving rainforest.\n\nIn the game, players take turns selecting new cards for their forest from three growth piles. Each time you look at a pile, you may select it and add those cards to your rainforest tableau, or return the pile face down, adding one additional card to it. As the piles grow, you must search for the plants and animals that will benefit your forest the most — but choose carefully as the jungle also contains dangers in the form or fire, disease, and drought.\n\n—description from the publisher\n\nThere are options for three and four players, together with a solo game. Also included is a addional deck of season variant cards.\n\n\u003c\/div\u003e","brand":"Weird City Games","offers":[{"title":"Default Title","offer_id":44339516604696,"sku":"787790103561","price":51.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/787790103561.png?v=1672994925"},{"product_id":"century-golem-edition","title":"Century Golem Edition","description":"\u003cp\u003e\"I’ll travel the whole world and I’ll find the very best crystals and the masters will make great big powerful golems from them, like the Gatekeeper!”\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eCenturies have passed since the first humans arrived on Caravania. Legends have been shared from one generation to the next explaining Caravania's most exotic and rare mysteries – the soul crystals. Legend has it that the souls of the planet's original inhabitants were so pure that after death they were preserved as mesmerizing and powerful crystals. Simply holding a soul crystal, one could feel the essence of life radiating from deep inside. It wasn't long after the discovery of the soul crystals' power that humans used them to build and activate towering golems. After many forgotten centuries, those pure souls are able to breath life once again. In Century: Golem edition, players serve as traders attempting to collect crystals to create the most ornate and powerful of golems.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eGame Contents:\u003cbr\u003e- 36 Point Cards\u003cbr\u003e- 53 Trading Cards\u003cbr\u003e- 5 Caravan cards\u003cbr\u003e- 105 Plastic Crystals\u003cbr\u003e- 4 Plastic Crystal Bowls\u003cbr\u003e- 20 Copper and Silver Tokens\u003cbr\u003e- 1 rulebook\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCentury: Golem Edition is a re-themed version of Century: Spice Road set in the world of Caravania. In Century: Golem Edition, players are caravan leaders who travel the famed golem road to deliver crystals to the far reaches of the world. Each turn, players perform one of four actions:\n\n\n    Establish a trade route (by taking a market card)\n    Make a trade or harvest crystals (by playing a card from hand)\n    Fulfill a demand (by meeting a victory point card's requirements and claiming it)\n    Rest (by taking back into your hand all of the cards you've played)\n\n\nThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\n\n\u003c\/div\u003e","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":44339572474136,"sku":"826956400103","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/826956400103.png?v=1672995326"},{"product_id":"century-golem-endless-world","title":"Century Golem Endless World","description":"\u003cp\u003eCentury: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players, you will discover how endless the fun will be!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCentury: Golem Edition – An Endless World brings crystal traders face to face with primordial golems predating human existence. These golems are incredibly powerful and ever eager to assist. As the world continues to unfold itself to players, you will discover how endless the fun will be!\n\n\n\u003c\/div\u003e","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":44339572736280,"sku":"826956400608","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/826956400608.png?v=1672995330"},{"product_id":"clacks-a-discworld-board-game","title":"Clacks A Discworld Board Game","description":"\u003cp\u003e\u003cem\u003eClacks: A Discworld Board Game\u003c\/em\u003e is based on the \"Clacks\" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel \u003cem\u003eGoing Postal\u003c\/em\u003e.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eUsing a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly \"volunteered\" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003ePlay against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, \u003cem\u003eClacks: A Discworld Board Game\u003c\/em\u003e contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eClacks: A Discworld Board Game is based on the \"Clacks\" semaphore messaging system — the fastest (non-magical) messaging system on the Discworld — featured in Sir Terry Pratchett's novel Going Postal.\n\nUsing a semaphore system of shuttered lamps on top of high towers, the Grand Trunk Semaphore Company has revolutionized long-distance communications on the Discworld. Their network of towers covers most of the Unnamed Continent, but now the old postal service is fighting back. Driven by the determination of newly \"volunteered\" Post Master Moist Von Lipwig, the Ankh-Morpork Post Office has challenged the Clacks operators to a race from Ankh-Morpork to Genua.\n\nPlay against your friends and claim the title of Fastest Clacks Operator on the line, or play together as a team to win the race across the Discworld and prove that Clacks is here to stay. In more detail, Clacks: A Discworld Board Game contains rules for a player vs. player game, a co-operative race game against the Post Office, and a children's introductory game.\n\n\u003c\/div\u003e","brand":"Backspindle Games","offers":[{"title":"Default Title","offer_id":44339609272600,"sku":"5060314600049","price":76.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/5060314600049.png?v=1672995568"},{"product_id":"five-crowns","title":"Five Crowns","description":"\u003cp\u003eFive Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFive Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands.\n\nIn each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.\n\n\u003c\/div\u003e","brand":"Set Enterprises","offers":[{"title":"Default Title","offer_id":44339891798296,"sku":"736396040015","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/736396040015.png?v=1672998840"},{"product_id":"fjords","title":"Fjords","description":"\u003cp\u003eExplore a landscape so stunning that even a Viking would hold their breath in awe...\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eFjords is a tile-laying game that takes place in two phases. First, the players explore the fjords around them by laying hexagonal landscape tiles. Second, beginning from the encampments placed during phase one, players will walk the landscape, claiming as much of the plains and cliffs as possible.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eThe winner of the game will be the player who has claimed the most land. Savvy placements and the ability to plan ahead yet act tactically will be your most important tools.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eThis new edition of Fjords differs from the original release in the following ways:\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cbr\u003e\u003cli\u003eThe game now plays up to four players.\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eThe game contains five new variants\/modules designed by Phil Walker-Harding. These add optional variety and flavor to the game.\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cp\u003e2-4 Players\u003c\/p\u003e\u003cbr\u003e\u003cp\u003e30-45 Min Play Time\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eAges 8+\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eBetween the 8th and 11th centuries, the Vikings had the world holding their breath. Always on the lookout for new land, they aren't above fighting their own countrymen. In this game, two clan leaders fight each other, using the right tactics, for a fruitful plot of land along Norway's coast. They quickly build up villages at strategic locations and fight with anything they can to ensure the larger portion of the region for their clan. Fjords: the tactical battle for the best land!\n\nThe above is the description of the game from Hans im Glück.\n\nThe game is played in two phases: the first phase, placing tiles and farms, mixes luck and skill; the second phase, claiming fields, has a Go-like enclosure dynamic that is all skill.\n\n\u003c\/div\u003e","brand":"Grail Games","offers":[{"title":"Default Title","offer_id":44339892781336,"sku":"645249696777","price":68.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/645249696777.png?v=1672998862"},{"product_id":"fossilis","title":"Fossilis","description":"\u003cp\u003eAn incredible new dinosaur graveyard has been discovered, and if the early findings are any indication, it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis, 2 to 5 players become paleontologists working the dig site with shovels, whisk brooms, and chisels looking for a find that could make their career.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eEach round, players get two actions to dig at the site or make an extraction. As they remove the top layers of sand, clay, and stone, they'll discover trace fossils, which can be exchanged for tools, the plaster necessary to extract bones, and discovery points. As they delve deeper, precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster, but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable, but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eFossilis features a unique 3D dig site board, with recessed pockets filled with dinosaur bones, and thick, chunky terrain tiles that cover the dig site. Players have to use strategy, timing, and a little bit of luck if they want to make the best discoveries, get their name in all the paleontology journals, and of course, win the game.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eAn incredible new dinosaur graveyard has been discovered, and if the early findings are any indication, it could be a treasure trove of fossils and bones like the world has never seen! In Fossilis, 2 to 5 players become paleontologists working the dig site with shovels, whisk brooms, and chisels looking for a find that could make their career.\n\nEach round, players get two actions to dig at the site or make an extraction. As they remove the top layers of sand, clay, and stone, they'll discover trace fossils, which can be exchanged for tools, the plaster necessary to extract bones, and discovery points. As they delve deeper, precious bones will be exposed. They can make a careful extraction if they have the right amount of plaster, but sometimes shifting the earth to cover up a find and slow down the competition is the right move. Bones on their own can be valuable, but museums are really interested in more complete specimens. Sets of bones can be exchanged for museum cards worth big points!\n\nFossilis features a unique 3D dig site board, with recessed pockets filled with dinosaur bones, and thick, chunky terrain tiles that cover the dig site. Players have to use strategy, timing, and a little bit of luck if they want to make the best discoveries, get their name in all the paleontology journals, and of course, win the game.\n\n—description from the publisher\n\nNote: The Kickstarter edition supports solo play and includes other game related content. It may be found here Fossilis: Kickstarter Edition.\n\n\u003c\/div\u003e","brand":"KTBG","offers":[{"title":"Default Title","offer_id":44339910213912,"sku":"782150647310","price":76.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/782150647310.png?v=1672999098"},{"product_id":"ganz-schon-clever","title":"Ganz Schon Clever","description":"\u003cp\u003eChoose your dice well in \u003cem\u003eGanz schön clever\u003c\/em\u003e to enter them into the matching colored area, put together tricky chain-scoring opportunities, and rack up the points. The dice you don't use are as important as what you do because every die that's smaller than the chosen one can be used by the other players, keeping everyone in the game at all times.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eChoose your dice cleverly in Ganz schön clever (German for \"That's Pretty Clever\") to enter them into the matching colored areas on your score sheet, putting together tricky chain-scoring opportunities, and racking up the points! The dice you don't use are as important as those you do, because every die with a lower value than the chosen one can be used by the other players, keeping everyone in the game at all times.\n\n\u003c\/div\u003e","brand":"Stronghold Games","offers":[{"title":"Default Title","offer_id":44339920535832,"sku":"752830863071","price":25.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/752830863071.png?v=1672999312"},{"product_id":"happy-little-dinosaurs-5-6-player-expansion","title":"Happy Little Dinosaurs 5-6 Player Expansion","description":"\u003cp\u003eThis pack expands Happy Little Dinosaurs to six players by adding two dinosaur player boards and the corresponding meeples, as well as fifty cards.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThis pack expands Happy Little Dinosaurs to six players by adding  two dinosaur player boards and the corresponding meeples, as well as fifty cards.\n\n\u003c\/div\u003e","brand":"Tee Turtle","offers":[{"title":"Default Title","offer_id":44339946225944,"sku":"810031364039","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/810031364039.png?v=1672999798"},{"product_id":"happy-little-dinosaurs-perils-of-puberty-expansion-pack","title":"Happy Little Dinosaurs Perils of Puberty Expansion Pack","description":"\u003cp\u003eExpand the base game with the Happy Little Dinosaurs Perils of Puberty Expansion Pack.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThis expansion adds 54 new cards to the base game, all themed around dinosaur puberty. Your dinosaurs can now face all kinds of new and terrifying problems, including hormones, peer pressure, acne, and worse! Meteors, tar pits, and predators were bad enough—will you survive puberty on top of it all?\n\nThe base game is required to play.\n\n\u003c\/div\u003e","brand":"Tee Turtle","offers":[{"title":"Default Title","offer_id":44339946684696,"sku":"810031364411","price":30.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/810031364411.png?v=1672999809"},{"product_id":"jamaica","title":"Jamaica","description":"\u003cp\u003ePirates, hoist the sails and keep ready to fire your cannons for the Jamaica jubilee!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eChoose your morning and evening actions. Fill your holds with food, gunpowder, and treasures, attack your rivals, and sail around the island to be the richest pirate by the end of the race!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eJamaica is a family game with simple rules. Cunning tactics and daring ship boarding will be your best weapons to win the race!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSummary: This is a pirate-themed tactical race game with player interaction and side goals (e.g. detouring for treasure).  The winner is the player who best balances their position in the race with their success at the side goals.\n\nSetting: Jamaica, 1675.\nAfter a long career in piracy, Captain Henry Morgan skillfully gets appointed to be Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers! Instead, he invites all of his former \"colleagues\" to join him in his retirement, to enjoy the fruits of their looting with impunity. Each year, in remembrance  of the \"good old days,\" Morgan organizes the Great Challenge, a race around the island, and at its end, the Captain with the most gold is declared Grand Winner.\n\nGoal: The game ends on the turn when at least one player's ship reaches the finish line, completing one circuit around the island of Jamaica. At that point, players are awarded different amounts of gold in accordance with how far away from the finish line they were when the race concluded. This gold is added to any gold a player gathered along the way by detouring from the race to search for valuable treasure, by stealing gold or treasure from other players, or just by loading gold as directed by the cards the player played during the race. The player with the most total gold acquired through all these means is then declared the winner.\n\nGameplay: The game is played in rounds. Each player always has a hand of three cards, and a personal board depicting the five \"holds\" of their ship, into which goods can be loaded during the game. Each round, one player is designated as \"captain,\" with the next clockwise player being captain in the following round, and so on. The captain rolls two standard D6 dice, examines her cards, then announces which die will correspond to the \"day\" and which to the \"night.\" Each player then simultaneously selects a card from their hand and places it face down in front of them. Each card has two symbols on it, one on the left - corresponding to \"day\" - and one on the right (\"night\"). The symbols indicate either ship movement (forward or backward) or the loading of a type of good. After every player has selected a card, all cards are revealed simultaneously and then resolved clockwise one by one, starting with the captain's. When it is a player's turn to resolve her card, for first the left symbol on her card and then for the right symbol, the player will load a number of goods or move a number of spaces equal to the number of pips showing on the corresponding day or night die for that round. Thus the main decision each player makes during the game is which of their current three cards would best serve them on a particular turn, given the values of the day and night dice.  Finally, during the race, when a player lands on a spot already occupied by another player, there is a battle. Battles are mainly resolved by rolling a \"combat\" die, but players may improve their chances by using \"gunpowder\" tokens from their holds, if they loaded any on previous turns. The winner of a battle may steal some goods or treasure from the loser.\n\n\u003c\/div\u003e","brand":"Space Cowboys","offers":[{"title":"Default Title","offer_id":44340013891864,"sku":"3558380088257","price":68.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/3558380088257.png?v=1673000876"},{"product_id":"karma","title":"Karma","description":"\u003cp\u003eIn Karma, each player is dealt three face-down cards that he cannot look at and that remain on the table in front of him. He is dealt six more cards, chooses three of those for his hand, and places the remaining three face-up onto his table cards in three separate stacks. One player begins by placing a card or cards of the same value from his hand onto the table face-up to create a discard pile. The other players in turn must place onto the discard stack a card or cards of the same value that match(es) or exceed(s) the value of the top card of the stack; or else, pick up the stack. Until the draw pile is gone, players must draw at the end of their turns to maintain a hand of at least three cards.\u003c\/p\u003e\n\u003cp\u003eAll of a player's hand cards must be played before any of his face-up table cards, which must in turn be played before any of his face-down table cards. A few cards allow players to break the foregoing rules. The last player with cards loses the game.\u003c\/p\u003e\n\u003cp\u003eKarma is based on the public domain card game, Palace.\u003c\/p\u003e","brand":"Set Enterprises","offers":[{"title":"Default Title","offer_id":44340024148248,"sku":"736396090003","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/736396090003.png?v=1673001082"},{"product_id":"my-little-scythe","title":"My Little Scythe","description":"\u003cp\u003e\u003cem\u003eMy Little Scythe\u003c\/em\u003e is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eSome of \u003cem\u003eMy Little Scythe\u003c\/em\u003e’s mechanisms are inspired by the bestselling game, \u003cem\u003eScythe\u003c\/em\u003e. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eMy Little Scythe is a competitive, family-friendly game in which each player controls 2 animal miniatures embarking upon an adventure in the Kingdom of Pomme.\n\nIn an effort to be the first to earn 4 trophies from 8 possible categories, players take turns choosing to Move, Seek, or Make. These actions will allow players to increase their friendship and pies, power up their actions, complete quests, learn magic spells, deliver gems and apples to Castle Everfree, and perhaps even engage in a pie fight.\n\nSome of My Little Scythe’s mechanisms are inspired by the bestselling game, Scythe. It caught the eye of Stonemaier Games as a fan-created print-and-play game in 2017 (it went on to win the BoardGameGeek 2017 award for best print-and-play game).\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44340222591256,"sku":"653341028600","price":85.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/653341028600.png?v=1673003989"},{"product_id":"no-thanks","title":"No Thanks","description":"\u003cp\u003eTake a card or say \u003cstrong\u003e“No Thanks.\u003c\/strong\u003e” It’s easy to say no if you have a chip to add to the prize pool.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eBe aware that your chips won’t last forever and when you take a card it can score against you if it isn’t a part of a run.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eA quick, fun, fast-paced game of extortion for all ages.\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e33 Cards\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e55 Chips\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eRules\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eFor 3-7 Players\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003eAges 8+\u003c\/p\u003e\n\u003cp\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003ePlaying Time \u0026gt;20 + minutes\u003c\/p\u003e","brand":"Amigo","offers":[{"title":"Default Title","offer_id":44340257161496,"sku":"9339111010297","price":20.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/9339111010297.png?v=1673004451"},{"product_id":"nova-luna","title":"Nova Luna","description":"\u003cp\u003eNOVA LUNA is a game of building connections. In every round of this tile-laying game you must optimize your choice and plan for the future based on the dwindling supply of tiles available on the moon wheel. And with every new moon, you will need to develop a new strategy with what the moon wheel has to offer you. Find your path to building synergies between the tiles, and you will win. Decide wisely!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003eBeautifully illustrated components\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eDesigned by the famous Uwe Rosenberg\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eFamilly friendly abstract tile playing game\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003e\u003cstrong\u003eBenefit\u003c\/strong\u003e\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003eSpiel des Jahres nominated game\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eSells out fast\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eOne of the hits from Essen Spiel last year and still going strong\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe new moon is a symbol for a new beginning, the perfect time to start something new and to plan your future — and that is what Nova Luna (lat. for new moon) is all about. In each round of this abstract tile-laying game, you have to plan your future anew, developing a new strategy to cope with what the moon wheel has to offer you.\n\nOn each turn, you have to decide which new tile from the moon wheel to place in front of you. Every new tile brings a new task you have to fulfill. In order to do so, you need to place tiles of the correct color adjacent to the task you want to complete, but these of course again bring you new tasks. Each time a task is solved, you may place one of your markers on it. So decide wisely and be the first one to place all your markers.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Stronghold Games","offers":[{"title":"Default Title","offer_id":44340259455256,"sku":"792273252308","price":77.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/792273252308.png?v=1673004484"},{"product_id":"orleans","title":"Orleans","description":"\u003cp\u003eDuring the medieval goings-on around Orléans, you must assemble a following of farmers, merchants, knights, monks, etc. to gain supremacy through trade, construction and science in medieval France.\u003cbr\u003e\u003cbr\u003eIn the city of Orléans and the area of the Loire, you can take trade trips to other cities to acquire coveted goods and build trading posts. You need followers and their abilities to expand your dominance by putting them to work as traders, builders, and scientists. Knights expand your scope of action and secure your mercantile expeditions. Craftsmen build trading stations and tools to facilitate work. Scholars make progress in science, and last but not least it cannot hurt to get active in monasteries since with monks on your side you are much less likely to fall prey to fate.\u003cbr\u003e\u003cbr\u003eIn Orléans, you will always want to take more actions than possible, and there are many paths to victory. The challenge is to combine all elements as best as possible with regard to your strategy.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eEach player visits the shops and businesses and collects cards as detailed on their shopping list. The first to return home to their residence with the travel cards for all the locations on their list, wins.\n\nThe locations are real businesses in New Orleans, and this game was made as a promotional item for the area.\n\n\u003c\/div\u003e","brand":"dlp Games","offers":[{"title":"Default Title","offer_id":44340294779160,"sku":"850000576315","price":85.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/850000576315.png?v=1673004862"},{"product_id":"qawale","title":"Qawale","description":"\u003cp\u003eSimple and tactical at the same time, \u003cem\u003eQawale\u003c\/em\u003e finds its inspiration in the piles of pebbles found along paths. Like these meandering stones, prepare to be transported by the many twists and turns of this incredible game.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eEach player obtains 8 pebbles in their color. The third color is neutral, and these pebbles are placed in the 4 corners of the board.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eOn their turn, players add a pebble to the top of a stack of their choice before moving it.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eWhen moving a pile, players have to leave one pebble on each space crossed. The first player lining up 4 pebbles of their color from top view wins the game.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSimple yet tactical, Qawale will rock your idea of strategy games. \nLay stones on the path and try to line up four stones in your color. \n\nQawale is inspired by the tradition of stacking stones along trails and paths in nature. \nAs you drop these stones along your path, this incredible game will transport you to a place where strategy and nature come together.  \nEach player takes 8 stones in their color. The third color is neutral and is placed in the 4 corners of the board. \n\nOn your turn, add a stone on top of any pile and move it. When moving a pile, you must leave a stone on each space you cross. \nThe first player to get 4 of their stones in a row, looking at the board from above, wins the game.\n\n\u003c\/div\u003e","brand":"Gigamic","offers":[{"title":"Default Title","offer_id":44340354810136,"sku":"QAWALE","price":43.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/QAWALE.png?v=1673005771"},{"product_id":"queendomino","title":"Queendomino","description":"\u003cp\u003eBuild up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eQueendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDescription from the publisher:\n\nBuild up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon!\n\nQueendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.\n\n\u003c\/div\u003e","brand":"Blue Orange Games","offers":[{"title":"Default Title","offer_id":44340362608920,"sku":"803979036014","price":47.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/803979036014.png?v=1673005828"},{"product_id":"quixo","title":"Quixo","description":"\u003cp\u003eMensa Select Winner.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eQuixo is similar to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. \u003c\/p\u003e\u003cbr\u003e\u003cp\u003eThe pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four.  Play with two players or in teams of two. Your aim is to line up 5 cubes in a row, pushing your lines of cubes horizontally or vertically.\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cbr\u003e\u003cp\u003ePlays with 2-4 Players\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e\n\u003cbr\u003e\u003cp\u003eIn about 15 mins\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e\n\u003cbr\u003e\u003cp\u003eFor Ages 6 and up\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003eComponents\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cli\u003e\n\u003cbr\u003e\u003cp\u003e1 board\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e\n\u003cbr\u003e\u003cp\u003e25 pyrographed wooden cubes\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e\n\u003cbr\u003e\u003cp\u003e1 cloth bag\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e\n\u003cbr\u003e\u003cp\u003eRules\u003c\/p\u003e\n\u003cbr\u003e\n\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003eMechanics\u003c\/p\u003e\u003cbr\u003e\u003cp\u003ePattern Building\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eTile Placement\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eQuixo bears a superficial resemblance to Tic-Tac-Toe – with one player being crosses and the other circles, and with both trying to create a line of their symbol – but that's where the resemblance ends. The pieces in the game are cubes that have a circle on one side, a cross on another, and blank faces on the other four; to set up the game, players place the 25 cubes with blanks face-up on the 5x5 grid in the game board.\n\nOn a turn, the active player takes a cube that is blank or bearing his symbol from the outer ring of the grid, rotates it so that it shows his symbol (if needed), then adds it to the grid by pushing it into one of the rows from which it was removed. Thus, a few pieces of the grid change places each turn, and the cubes slowly go from blank to crosses and circles. Play continues until someone forms an orthogonal or diagonal line of five cubes bearing his symbol, with this person winning the game.\n\n\u003c\/div\u003e","brand":"Gigamic","offers":[{"title":"Default Title","offer_id":44340366016792,"sku":"3421274330438","price":43.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/3421274330438.png?v=1673005861"},{"product_id":"the-big-score","title":"The Big Score","description":"\u003cp\u003eThe vault at Centennial City Bank is currently rumored to be holding a record amount of cash, precious diamonds, ancient artifacts, and highly-sensitive digital information. As the boss of one of the city's most notorious crime organizations, robbing that vault for all it's worth is constantly on your mind. There's only one problem—this job is too big for just your crew alone. You're going to need help from some of your biggest rival crime bosses if you want to succeed. You'll need to join forces on a series of smaller jobs in order to acquire the skills and resources you'll need to pull off the biggest heist the city has ever seen—but watch your back! Once you and your new partners in crime are inside the bank vault, it'll be every boss for himself. If you manage to safely escape the scene with more loot than your rivals, you'll be revered as the city's most notorious crime boss. Hire your crew, plan the heist, and get ready for the big score!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003e\u003cem\u003eThe Big Score\u003c\/em\u003e is a competitive game for 1-6 players that plays in 30-60 minutes. The game is structured into two distinct halves.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn the first half of the game, players use card drafting to carefully choose which specialists to add to their crew. They secretly decide how to assign them to various small heists throughout the city, and they need to pick just the right moment to send in their most skilled expert to ensure a job's success! If these plans go well, players steal a variety of loot: cold hard cash, diamonds that escalate in value as more are gained, artifacts that are profitable for the player with the largest collection, and hard drives full of information that become lucrative only if hacked with a digital key.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn the second half of the game, individual player abilities come into play as the players attempt the mother of all heists—the big score. Players risk being busted by the cops as they steal even more loot in an exciting, press-your-luck grand finale inside the vault at Centennial City Bank!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eA dicey game about getting in and getting out.\n\nInspired in the cult film Ocean's  Eleven.\n\n\nThe Big Score is a competitive craps-like dice rolling game about attempting to rob a casino and get out first.\n\nThe game is played over multiple rounds, with each round having the players take turns trying to move their crew to the vault, or out past the lobby, while the non-active players place bets on what they will roll, trying to get a bonus advancement for their own crew.\n\n\nThe Big Score is the postcard game from Button Shy's April 2016 edition of the Board Game of the Month Club.\n\n\u003c\/div\u003e","brand":"Van Ryder Games","offers":[{"title":"Default Title","offer_id":44340669317400,"sku":"680140514126","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/680140514126.png?v=1673009841"},{"product_id":"trailblazers","title":"Trailblazers","description":"\u003cp\u003e\u003cem\u003eTrailblazers\u003c\/em\u003e are the gutsy folks who pave and brave the trails of the great outdoors.  Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure.  With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn’t forget to eventually find their way back to camp.  For there are always new environments to explore, further expeditions to undertake, and more trails to blaze.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn \u003cem\u003eTrailblazers\u003c\/em\u003e, players compete to earn the most points by building biking, hiking, and kayaking loops from their campsites of the matching trail type. Each round, players are dealt eight trail cards where they’ll draft two cards, arrange those cards in their personal area, and pass their hand to the next player three times. Cards must either be placed adjacent to or overlapping other cards. While players can push their luck by aiming to construct long and elaborate trails, only closed loops that start and end at a matching campsite will score points. Players also compete to fulfill “First To” and “End Game” goal cards. After four rounds, the game ends and the player with the most points from closed loops and goal cards wins.\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eThe standard edition of \u003cem\u003eTrailblazers\u003c\/em\u003e features a second deck of trail \u0026amp; player cards so you can play with up to 8 players. The box also contains two expansions (the Animals expansion and Adventurers expansion) that add another challenging layer of strategy and objectives to the experience. Finally, there are three unique solo modes that utilize the goal cards, Animals expansion, or Adventurers expansion.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTrailblazers are the gutsy folks who pave and brave the trails of the great outdoors.  Whether by hiking boots, cycling wheels, or river paddle, these tenacious travelers seek to feed their insatiable appetite for adventure.  With a scenic wilderness ever ahead and a freshly charted path upon the heels, one mustn’t forget to eventually find their way back to camp.  For there are always new environments to explore, further expeditions to undertake, and more trails to blaze.\n\nIn Trailblazers, players compete to earn the most points by building biking, hiking, and kayaking loops from their campsites of the matching trail type.  Each round, players are dealt eight trail cards where they’ll draft two cards, arrange those cards in their personal area, and pass their hand to the next player three times.  Cards must either be placed adjacent to or overlapping other cards.  While players can push their luck by aiming to construct long and elaborate trails, only closed loops that start and end at a matching campsite will score points.  Players also compete to fulfill “First To” and “End Game” goal cards.  After four rounds, the game ends and the player with the most points from closed loops and goal cards wins.\n\nThe standard edition of Trailblazers features a second deck of trail \u0026amp; player cards so you can play with up to 8 players.  The box also contains two expansions (the Animals expansion and Adventurers expansion) that add another challenging layer of strategy and objectives to the experience.  Finally, there are three unique solo modes that utilize the goal cards, Animals expansion, or Adventurers expansion.\n\n\u003c\/div\u003e","brand":"Bitewing Games","offers":[{"title":"Default Title","offer_id":44340718666008,"sku":"793888582347","price":72.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/793888582347.png?v=1673011266"},{"product_id":"tsuro-of-the-seas","title":"Tsuro of the Seas","description":"\u003cp\u003eIn Tsuro of the Seas you will sail the treacherous waters of the Mystic Seas in an engaging game of adventure and suspense. As the captain of one of the Emperor’s mighty Red Seal ships, you will navigate the seas by placing Tsuro wake tiles to direct your vessel. Take great caution to avoid your opponents’ ships… and those mysteries lurking on the horizon and under the sea. Guide your ship with a steady hand and be the last captain sailing to survive the mystic seas and win.\u003cbr\u003e\u003cbr\u003eAge 8+\u003cbr\u003e2-8 Players\u003cbr\u003e40 Minutes Playtime\u003cbr\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe basic game play of Tsuro of the Seas resembles that of Tom McMurchie's Tsuro: Players each have a ship that they want to sail — that is, keep on the game board — as long as possible. Whoever stays on the board the longest wins the game.\n\nEach turn players add \"wake\" tiles to the 7×7 game board; each tile has two \"wake connections\" on each edge, and as the tiles are placed on the board, they create a connected network of paths. If a wake is placed in front of a ship, that ship then sails to the end of the wake. If the ship goes off the board, that player is out of the game.\n\nWhat's new in Tsuro of the Seas are daikaiju tiles, representing sea monsters and other creatures of the deep. Notably, daikaiju can move: each tile has five arrows, four for moving in each of the cardinal directions and another one for rotation. On the active player's turn, he rolls two six-sided dice; on a sum of 6, 7, or 8, the daikaiju will move, while on any other sum they'll stay in place. To determine which direction the daikaiju tiles move, the player then makes a second roll, this time with a single die. On 1-5 in the second roll, each daikaiju moves according to its matching arrow. On a 6 in the second roll, a new daikaiju tile is added to the board.\n\nIf a daikaiju tile hits a wake tile, a ship, or another daikaiju tile, the object hit is removed from the game. Another way to be ousted! The more daikaiju tiles on the game board, the faster players will find themselves trying to breathe water...\n\n\u003c\/div\u003e","brand":"Calliope","offers":[{"title":"Default Title","offer_id":44340731019544,"sku":"845866001194","price":76.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/845866001194.png?v=1673011481"},{"product_id":"passtally","title":"Passtally","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003eIn \u003ci\u003e\u003cstrong\u003epasstally\u003c\/strong\u003e\u003c\/i\u003e, you take turns placing tiles on the game board to create a line connecting your player markers. The more tiles the line passes through, and the higher those tiles are stacked, the more points you score!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn passtally, you take turns placing tiles on the game board to create a line connecting your player markers. The more tiles the line passes through, and the higher those tiles are stacked, the more points you score!\n\nã²ã¼ã ãã¼ãã«ã¿ã¤ã«ãéç½®ããªããã\nèªåã®ãã¬ã¤ã¤ã¼ãã¼ã«ã¼åå£«ãã©ã¤ã³ã§ç¹ãã¦ãåå©ç¹ãç²å¾ãã¦ããã¾ãã\nã©ã¤ã³ãããé«ãæ®µæ°ã®ã¿ã¤ã«ãééããã¨é«å¾ç¹ã®ãã£ã³ã¹ã§ãã\n\n\u003c\/div\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44343662903576,"sku":"854382007399","price":47.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic4111006.png?v=1675067030"},{"product_id":"barenpark","title":"Barenpark","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003eUp to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just \"one bear;\" on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (\u003ci\u003eursus arctos middendorffi\u003c\/i\u003e) weighs about 2,000 lbs. The polar bear (\u003ci\u003eursus maritimus\u003c\/i\u003e) weighs \"only\" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall!\u003c\/p\u003e\u003cp\u003e\u003ci\u003e\u003cstrong\u003eBÃ¤renpark\u003c\/strong\u003e\u003c\/i\u003e takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!)\u003c\/p\u003e\u003cp\u003eIn more detail, each player in \u003ci\u003eBÃ¤renpark\u003c\/i\u003e builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won.\u003c\/p\u003e\u003cp\u003eâ€”\u003ci\u003edescription from the publisher\u003c\/i\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eUp to two thousand pounds in weight and over ten feet tall, the bear is considered the biggest and heaviest terrestrial carnivore in the world. Of course, there is not just \"one bear;\" on the contrary, there are plenty of subspecies that differ from each other in various aspects. For instance, only the Kodiak bear (ursus arctos middendorffi) weighs about 2,000 lbs. The polar bear (ursus maritimus) weighs \"only\" 1,100 lbs., but gets much bigger than the Kodiak bear, being as much as 11 ft. tall!\n\nBärenpark takes you into the world of bears, challenging you to build your own bear park. Would you like another polar bear enclosure or rather a koala* house? The park visitors are sure to get hungry on their tour through the park, so build them places to eat! Whatever your choices are, make sure you get the next building permit and use your land wisely! (* No, koalas aren't bears but they're so cute, we couldn't leave them out of this game!)\n\nIn more detail, each player in Bärenpark builds their own bear park, attempting to make it as beautiful as they can, while also using every square meter possible. The park is created by combining polyomino tiles onto a grid, with players scoring for animal houses, outdoor areas, completed construction, and more. The sooner you build it, the better! Cover icons to get new tiles and park sections. The game ends as soon as one player has finished expanding their park, then players tally their points to see who has won.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44343665164568,"sku":"4260402315898","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/files\/barenpark-115173_8b5e6.jpg?v=1738210873"},{"product_id":"organ-attack","title":"Organ ATTACK!","description":"\u003cp\u003eOrgan ATTACK! blends medically accurate terminology with immature potty humor.\u003c\/p\u003e\u003cp\u003eIn the game, each player is dealt a set of organs. The players use immunity, affliction, and other tactical cards to protect themselves while inflicting disease \u0026amp; bodily harm on their opponents. For example:\u003cbr\u003eÂ \u003c\/p\u003e\u003cul\u003e\n\u003cbr\u003e\u003cli\u003eGive Gallbladder gallstones\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eAfflict Thyroid with thyroiditis\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eSubject Bowels to the wrath of a day-old burrito from a back-alley food cart\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cp\u003eThe last person with at least one organ remaining wins.\u003c\/p\u003e\u003cp\u003eThe object of the game is to remove your opponents' organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eNote:\u003c\/strong\u003e May not be suitable for players who are sensitive about discussing medical conditions (for example, playing a \"Cancer\" card on an opponent)\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOrgan ATTACK! blends medically accurate terminology with immature potty humor.\n\nIn the game, each player is dealt a set of organs. The players use immunity, affliction, and other tactical cards to protect themselves while inflicting disease \u0026amp; bodily harm on their opponents. For example:\n\n     Give Gallbladder gallstones\n     Afflict Thyroid with thyroiditis\n     Subject Bowels to the wrath of a day-old burrito from a back-alley food cart\n\n\nThe last person with at least one organ remaining wins.\n\nThe object of the game is to remove your opponents' organs using corresponding afflictions before they remove yours. The last person to still have at least one organ is the winner.\n\nNote: May not be suitable for players who are sensitive about discussing medical conditions (for example, playing a \"Cancer\" card on an opponent).\n\n\u003c\/div\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44343665590552,"sku":"862116000301","price":34.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/files\/images_1.jpg?v=1683265937"},{"product_id":"cockroach-poker","title":"Cockroach Poker","description":"\u003cp\u003e\u003c\/p\u003e\u003cp\u003e\u003ci\u003e\u003cstrong\u003eCockroach Poker\u003c\/strong\u003e\u003c\/i\u003e is a reverse set collection game that has nothing to do with poker â€“ except that the game is all about bluffing, with cards that show cockroaches, rats and stink bugs. The goal is to force another player to collect 4 of any one type of critter.\u003c\/p\u003e\u003cp\u003eThe deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players.\u003c\/p\u003e\u003cp\u003eOn a turn, a player takes one card from his hand, lays it face down on the table, slides it to a player of his choice, and declares a type of critter, e.g., \"Stink bug\". The player receiving the card either\u003c\/p\u003e\u003cul\u003e\n\u003cbr\u003e\u003cli\u003eAccepts the card, says either \"true\" or \"false\", then reveals the card. If this player is wrong in her claim, she keeps the card on the table in front of her face up; if she is right, the player who gave her the card places it face up before him.\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003ePeeks at the card, then passes it face down to another player, either saying the original type of critter or saying a new type. This new player again has the choice of accepting the card or passing it, unless the card has already been seen by all other players in which case the player must take the first option.\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cp\u003eWhoever lost a challenge and had to place the card before him on the table begins the next round.\u003c\/p\u003e\u003cp\u003eThe game ends when a player has no cards to pass on his turn or when a player has four cards of the same critter on the table in front of him. In either case, this player loses and everyone else wins.\u003c\/p\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44343668736280,"sku":"4001504888886","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/files\/roachpoker_box_left_transparent.png?v=1731370602"},{"product_id":"karuba","title":"Karuba","description":"\u003cp\u003eFinally! After a long boat trip, the treasure hunters have reached the island of Karuba and can go on the hunt for hidden treasures. Who will lead their expedition team along the smartest route through the jungle trails, pay attention to the other players and keep an eye out for gold and crystals along the way? The most important thing is to start running in time! Hurry up and be the first to reach the temples to collect the most valuable treasures. But be careful! Many paths have dead ends- so you need to be patient and attentive in order to discover the best way through the jungle.   The expedition team with the most valuable treasures wins the game. An addictive tile-based puzzle game for 2-4 treasure hunters ages 8-99. Game length: Approx 40 minutes. Designed and written by Rudiger Dorn and Illustrated by Claus Stephan. Karuba was nominated for a 2016 Spiel des Jahres award.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThis is a tile-laying race game with players starting with boards that are identical, and one player drawing tiles that they all will use. They race to get their explorers to temples first and earn points. Along the way they can collect additional points by collecting items off the paths they create. The game ends when one player gets all of their explorers to their corresponding temples or whenever the last tile is drawn and placed. Most points wins.\n\nDescription from the English Ruleset:\n\nMany moons have come and gone since your boats departed on the journey to Karuba. Once you arrive on the island, each player will lead an expedition team of four adventurers. Now you just have to navigate your way through the dense jungle to make it to the temples. „Just“ may be something of an understatement; the ancient jungle trails have to be found and uncovered first! Hurry up and be the first to reach the temples to collect the most valuable treasures. Many paths have dead ends and you need to be patient to find the right\/best way (through the jungle). Look! A gold nugget! You can pick it up and collect it, same applies to the shiny crystals along the paths.\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44436660388120,"sku":"4010168215518","price":72.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/300932_4c_f_karuba_01_1_2.jpg?v=1674706540"},{"product_id":"railroad-ink-blazing-red-edition-1","title":"Railroad Ink Blazing Red Edition","description":"\u003cp\u003eIn the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.  The more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?  Railroad Ink comes in two versions, each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes, or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different.  Each box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the multiplayer puzzle game Railroad Ink, your goal is to connect as many exits on your board as possible. Each round, a set of dice are rolled in the middle of the table, determining which kind of road and railway routes are available to all players. You have to draw these routes on your erasable boards to create transport lines and connect your exits, trying to optimize the available symbols better than your opponents.\n\nThe more exits you connect, the more points you score at the end of the game, but you lose points for each incomplete route, so plan carefully! Will you press your luck and try to stretch your transportation network to the next exit, or will you play it safe and start a new, simpler to manage route?\n\nRailroad Ink comes in two versions, each one including two expansions with additional dice sets that add special rules to your games. The Blazing Red Edition includes the Lava and  Meteor expansions. Try to confine the lava coming from the erupting volcano before it destroys your routes, or deal with the havoc brought by the meteor strikes and mine the craters for precious ore. These special rules can spice up things and make each game play and feel different.\n\nEach box allows you to play from 1 to 6 players, and if you combine more boxes, you can play with up to 12 players (or more). The only limit to the number of players is the number of boards you have!\n\n\u003c\/div\u003e","brand":"Horrible Guild","offers":[{"title":"Default Title","offer_id":44436820820248,"sku":"8056324760375","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/railroad_ink_red.jpg?v=1674708487"},{"product_id":"cards-against-humanity-family-edition","title":"Cards Against Humanity Family Edition","description":"\u003cp\u003eCards Against Humanity Family Edition is a fill-in-the blank party game for kids and adults to play together!\u003cbr\u003e\u003cbr\u003eThis is a brand new game written in consultation with child development experts and play tested with thousands of families. Kids get to engage in absurd wordplay with adults, and adults get to laugh at cards like \"Filling my butt with spaghetti.\"\u003cbr\u003e\u003cbr\u003eThe game is simple. One player asks a question from a black card, and everyone answers with their funniest white card\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCards Against Humanity: Family Edition is a new party game that’s just like Cards Against Humanity, except it’s written for kids and adults to play together. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card.\n\nWe didn’t just take the adult stuff out of the original game: we wrote a whole new game from scratch and tested it with thousands of families. If you like to laugh at stuff like “filling my butt with spaghetti,” this is the game for you. If you don’t, go fill your butt with spaghetti!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Cards Against Humanity","offers":[{"title":"Default Title","offer_id":44437034336536,"sku":"817246020422","price":51.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/517991-product-0-i-637559086289204018_1080x_2ae017f1-80b2-4be3-bef6-1541e2aeb93e.jpg?v=1674712132"},{"product_id":"race-to-the-raft","title":"Race to the Raft","description":"\u003cp\u003eRace to the Raft is a co-operative, path building, tile placement, social puzzle board game for 1-4 players.\u003cbr\u003e  \u003cbr\u003e  In the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.\u003cbr\u003e  \u003cbr\u003e  As you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.\u003cbr\u003e  \u003cbr\u003e  The game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.\u003cbr\u003e  \u003cbr\u003e  Choose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eRace to the Raft is a co-operative, path building, tile placement, social puzzle board game for 1-4 players.\n\nIn the game, you play the role of the disorientated island cats who are lost on the smoke-filled island. Nothing seems to be where it once was, and you must find a safe route to the raft by placing pathway cards.\n\nAs you build pathways, fire — which is represented by different shaped tiles — will spread across the island, limiting your options. You need to find the balance between creating long pathways and keeping the cats ahead of the flames as you move towards the raft.\n\nThe game includes 81 scenarios from which to choose, including a simple tutorial that gradually introduces you to new rules and an advanced tutorial for when you're ready for a far greater challenge.\n\nChoose cards, build pathways, and control the spread of the fire as you work together to guide all the cats in their race to the raft!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44437122220312,"sku":"5060716750489","price":72.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/focus_product_city_of_games_race_to_the_raft.jpg?v=1674713915"},{"product_id":"unstable-unicorns","title":"Unstable Unicorns","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBuild a Unicorn Army. Betray your friends. Unicorns are your friends now.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cem data-mce-fragment=\"1\"\u003eUnstable Unicorns\u003c\/em\u003e is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eLearn how unstable your friendships really are. You start with a Baby Unicorn in your Stable. SO CUTE!\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eBut don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eA strategic card game that will destroy your friendships...but in a good way.\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFor Ages 14+\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFor 2-8 players\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePlays in 30-60 minutes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eFeatures\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eQuality components with 135 cards and a rule book and features a magnetic closure\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFamily friendly game\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTake that mechanics promises fun around the table\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBenefits\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eOne of kickstarter’s top 50 most backed projects of all time!\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eToy of the Year Awards Winner\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eColorful art just calls out buy me! \u003c\/li\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eBuild a Unicorn Army. Betray your friends. Unicorns are your friends now.\n\nUnstable Unicorns is a strategic card game about everyone’s two favorite things: Destruction and Unicorns!\n\nLearn how unstable your friendships really are.\n\nYou start with a Baby Unicorn in your Stable. SO CUTE!\n\nBut don't get too attached, because even Baby Unicorns aren't safe in this game! There are over 20 Magical Unicorns to collect, and each has a special power. Build your Unicorn Army as fast as you can, or be destroyed by one of your so-called friends! Seek revenge or protect your stable using your Magic! Sound easy? Not so fast. Someone could have a Neigh Card (Get it? Neigh?) and send the game into MADNESS! The first person to complete their Unicorn Army shall hereafter be known as The Righteous Ruler of All Things Magical... at least until the next game. Good luck.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44439567499544,"sku":"810270030825","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/UnstableUnicorns.jpg?v=1674746383"},{"product_id":"taco-cat-goat-cheese-pizza","title":"Taco Cat Goat Cheese Pizza","description":"\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eTaco! Cat! Goat! Cheese! Pizza! is as unique as its name. It's a power packed quick and simple punk party game.\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eThis is a high octane rowdy cousin to Slap Jack and Irish Snap, and it's filled to the brim with hand slapping mayhem!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eEach player places a card from their hand (like snap and dobble) face up in a community pile while saying taco\/cat\/goat\/cheese\/pizza in player sequence - when the card matches the mantra - boom - everyone slaps their hand on the deck - the last one picks up the cards - the winner is the player to lose all their cards first.\u003c\/p\u003e\n\u003cp data-mce-fragment=\"1\"\u003eFor extra fun, there are special action cards – the gorilla, narwhal, and groundhog, which players have to make gestures before racing to slap the deck!\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003ePlays with 3–8 Players\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eAbout 10–30 mins\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFor Ages 8 and above\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eMechanics\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eTake That\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eFeatures\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eFamily friendly game\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eEasy Rules - Say the words, slap cards\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eA classic game that can be played anytime, anywhere\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp data-mce-fragment=\"1\"\u003e\u003cstrong data-mce-fragment=\"1\"\u003eBenefits\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-mce-fragment=\"1\"\u003e\n\u003cli data-mce-fragment=\"1\"\u003eGreat price point\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eSupported with a local and worldwide marketing campaign by Blue Orange Games\u003c\/li\u003e\n\u003cli data-mce-fragment=\"1\"\u003eCovered by influencers on instagram and youtube with millions of views\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"BoardGameMarket","offers":[{"title":"Default Title","offer_id":44440012783896,"sku":"803979090191","price":23.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/TacoCatGoatCheesePizza.jpg?v=1674749585"}],"url":"https:\/\/littleplasticfellas.com.au\/collections\/games-for-ages-8.oembed?page=7","provider":"Little Plastic Fellas","version":"1.0","type":"link"}