{"title":"In Stock","description":"","products":[{"product_id":"namiji","title":"Namiji","description":"\u003cp\u003eNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.\u003cbr\u003e  \u003cbr\u003e  What players are doing on the track differs from what they do in Tokaido.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e","brand":"Funforge","offers":[{"title":"Default Title","offer_id":44311915004184,"sku":"37700019647547","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43804_pic4629265_1.jpg?v=1672645563"},{"product_id":"the-spill","title":"The Spill","description":"\u003cp\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\u003cbr\u003e  \u003cbr\u003e       Contain the oil flowing from the rig\u003cbr\u003e       Remove what oil you can from the waters\u003cbr\u003e       Rescue the marine animals\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  The world is watching. The fate of the coast is in your hands!\u003cbr\u003e  \u003cbr\u003e  This fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\u003cbr\u003e  \u003cbr\u003e  Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\u003cbr\u003e  \u003cbr\u003e  Weather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\u003cbr\u003e  \u003cbr\u003e  It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\u003cbr\u003e  \u003cbr\u003e  If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\u003cbr\u003e  \u003cbr\u003e  Contain the Oil. Save the Sea Life.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Smirk \u0026 Dagger","offers":[{"title":"Default Title","offer_id":44311918412056,"sku":"894769000230","price":76.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43968_pic6168012_1.png?v=1672645653"},{"product_id":"darwins-journey","title":"Darwin's Journey","description":"\u003cp\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\u003cbr\u003e  \u003cbr\u003e  You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\u003cbr\u003e  \u003cbr\u003e  Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\u003cbr\u003e  \u003cbr\u003e  With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e","brand":"Thundergryph Games","offers":[{"title":"Default Title","offer_id":44311941808408,"sku":"602573705735","price":98.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45413_pic5726930_1.png?v=1672646069"},{"product_id":"tidal-blades-banner-festival","title":"Tidal Blades Banner Festival","description":"\u003cp\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\u003cbr\u003e  \u003cbr\u003e  Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e       Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\u003cbr\u003e       Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\u003cbr\u003e       There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  All set in the glorious world of Tidal Blades created by Mr. Cuddington.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Lucky Duck Games","offers":[{"title":"Default Title","offer_id":44311962812696,"sku":"787790612995","price":49.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/tidal-blades-banner-festival-100646_ea0f1.jpg?v=1672739753"},{"product_id":"everdell-pearlbrook-2nd-edition","title":"Everdell - Pearlbrook 2nd Edition","description":"\u003cp\u003eExplore a new underwater society in Pearlbrook, the first expansion for Everdell! Pearlbrook introduces a new side board, the river board, where you'll send your frog ambassador to gather a new resource: pearls. You'll also encounter new aquatic critters and constructions! Collect enough pearls and you can construct fabulous wonders and adornments, to make your city the pride of Everdell!\u003c\/p\u003e","brand":"Starling Games","offers":[{"title":"Default Title","offer_id":44311965008152,"sku":"810082830927","price":98.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/everdell_pearlbrook_2nd_edition_expansion_board_game.jpg?v=1672646672"},{"product_id":"everdell-spirecrest-2nd-edition","title":"Everdell - Spirecrest 2nd Edition","description":"\u003cp\u003eSpirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell players. This expansion features a new Mountain board, Discovery cards, Weather cards, Big Critters, Maps and Expeditions! 3 extra Big Critter meeples and saddles 9 new Discovery cards More Critters! Owls, Moles, Lizards!\u003c\/p\u003e","brand":"Starling Games","offers":[{"title":"Default Title","offer_id":44311965073688,"sku":"810082830934","price":93.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/st2659-1.jpg?v=1672646677"},{"product_id":"everdell-newleaf","title":"Everdell - Newleaf","description":"\u003cp\u003eEverdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. \u003cem\u003e\u003cstrong\u003eNewleaf\u003c\/strong\u003e\u003c\/em\u003e introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eEverdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eEverdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Starling Games","offers":[{"title":"Default Title","offer_id":44311965303064,"sku":"810082830910","price":102.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6010431.jpg?v=1672646681"},{"product_id":"verdant","title":"Verdant","description":"\u003cp\u003e\u003cstyle type=\"text\/css\"\u003e\u003c!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--\u003e\u003c\/style\u003e  \u003c\/p\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVerdant\u003c\/strong\u003e\u003c\/em\u003e is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.\u003c\/p\u003e  \u003cp\u003eEach turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your \"green thumb\" skills, which allows you to take additional actions to care for your plants and create the coziest space!\u003c\/p\u003e","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":44311968088344,"sku":"729220071347","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/verdant.jpg?v=1672646726"},{"product_id":"deal-with-the-devil","title":"Deal With the Devil","description":"\u003cp\u003e\u003cem\u003e\u003cspan style=\"font-weight: 400;\"\u003eA spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? Wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? What's the price for such extravagance, you might ask? Oh nothing more than a piece of your very soul...\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003e\u003cem\u003e\u003cspan style=\"font-weight: 400;\"\u003eTake care, however. Others may notice you are missing this precious piece of self. Moreover, some seek to punish such shamelessness! Risk or reward, the choice is yours.\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eDeal with the Devil is a deeply thematical euro game set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play.\u003c\/span\u003e\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eDuring the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul\u003c\/span\u003e\u003cstrong\u003e,\u003c\/strong\u003e\u003cspan style=\"font-weight: 400;\"\u003e while the cultist's nature is to sell his soul easily. Only the accompanying app knows who is trading with whom.\u003c\/span\u003e\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eBut beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact.\u003c\/span\u003e\u003c\/p\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003eThere are many dynamic strategies to experiment with across each playthrough. Will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.\u003c\/span\u003e\u003c\/p\u003e  \u003cp\u003e\u003cspan style=\"font-weight: 400;\"\u003e \u003c\/span\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDeal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the Devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play.\n\nDuring the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.\n\nBut beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact.\n\nThere are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDeal with the Devil is a deeply thematic competitive Eurogame set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the Devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play.\n\nDuring the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell their soul easily. Only the accompanying app knows who is trading with whom.\n\nBut beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact.\n\nThere are many dynamic strategies to experiment with across each playing. Will you sell pieces of your soul early on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44311968514328,"sku":"8594156310660","price":91.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/dd_3d-bo_l.jpg?v=1672646749"},{"product_id":"tokaido-duo","title":"Tokaido Duo","description":"\u003cp\u003eAfter Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo!\u003c\/p\u003e  \u003cp\u003eIn Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey.\u003c\/p\u003e  \u003cul style=\"list-style-type: circle;\"\u003e  \u003cli\u003eAs the Pilgrim, you will visit temples, forests, seashores and hot springs.\u003c\/li\u003e  \u003cli\u003eAs the merchant, you will craft and sell handmade wares.\u003c\/li\u003e  \u003cli\u003eAs the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by.\u003c\/li\u003e  \u003c\/ul\u003e  \u003cp\u003eYou will earn points through all three characters' adventures as you slowly become one with their endeavours.\u003c\/p\u003e  \u003cp\u003eThe box contains\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e1 game board\u003c\/li\u003e  \u003cli\u003e6 playerboards\u003c\/li\u003e  \u003cli\u003e26 Ware tokens\u003c\/li\u003e  \u003cli\u003e24 Coin tokens\u003c\/li\u003e  \u003cli\u003e20 Painting tokens\u003c\/li\u003e  \u003cli\u003e12 gold Slabs\u003c\/li\u003e  \u003cli\u003e8 Boutique tokens\u003c\/li\u003e  \u003cli\u003e6 wood Meeples\u003c\/li\u003e  \u003cli\u003e4 wood pegs\u003c\/li\u003e  \u003cli\u003e3 custom dice\u003c\/li\u003e  \u003cli\u003e3 Wave tokens\u003c\/li\u003e  \u003cli\u003e1 Hot springs token\u003c\/li\u003e  \u003cli\u003e1 rulebook\u003c\/li\u003e  \u003cli\u003e1 fabric bag\u003c\/li\u003e  \u003c\/ul\u003e","brand":"Funforge","offers":[{"title":"Default Title","offer_id":44311968612632,"sku":"37700019647660","price":38.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/tokaido_duo.jpg?v=1672646761"},{"product_id":"evergreen","title":"Evergreen","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eEvergreen\u003c\/strong\u003e\u003c\/em\u003e, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.\u003c\/p\u003e  \u003cp\u003eYou choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCombination of card play and timing from Wolfgang Kramer \u0026amp; Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCombination of card play and timing from Wolfgang Kramer \u0026amp; Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions.\n\n\u003c\/div\u003e","brand":"Horrible Guild","offers":[{"title":"Default Title","offer_id":44311985488152,"sku":"8056324761426","price":81.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6872745.png?v=1672647164"},{"product_id":"my-little-pony-adventures-in-equestria-deck-building-game-true-talents-expansion","title":"My Little Pony: Adventures in Equestria Deck-Building Game - True Talents Expansion","description":"\u003cp\u003e\u003cem\u003eWe’ll Find Your Mark!\u003c\/em\u003e\u003c\/p\u003e  \u003cp\u003eCome together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game!\u003c\/p\u003e  \u003cp\u003e\u003cem\u003eThis expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game.\u003c\/em\u003e\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003eNew Discover mechanic encourages themed deck-building!\u003c\/li\u003e  \u003cli\u003ePlay as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora!\u003c\/li\u003e  \u003cli\u003eNew player cards, hurdles, and challenges to enhance your game!\u003c\/li\u003e  \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003eContents Summary:\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e21 Oversized Cards  \u003cul\u003e  \u003cli\u003eCharacters, Challenges, Hurdles\u003c\/li\u003e  \u003c\/ul\u003e  \u003c\/li\u003e  \u003cli\u003e76 Standard Cards  \u003cul\u003e  \u003cli\u003eStarters, Situations, Locations\u003c\/li\u003e  \u003c\/ul\u003e  \u003c\/li\u003e  \u003cli\u003e4 Standees\u003c\/li\u003e  \u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWe’ll Find Your Mark!\n\nCome together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game!\n\nNew Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! Features new player cards, hurdles, and challenges to enhance your game!\n\nThis expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game.\n\n-description from publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWe’ll Find Your Mark!\n\nCome together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game!\n\nNew Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! Features new player cards, hurdles, and challenges to enhance your game!\n\nThis expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game.\n\n-description from publisher\n\n\u003c\/div\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":44312000594200,"sku":"810011724532","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/mlp-true-talents-exp-sku5-box-2000px-shadow-3d-v2022__49244.jpg?v=1672647361"},{"product_id":"mists-over-carcassonne","title":"Mists Over Carcassonne","description":"\u003cp\u003eMists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge.\u003cbr\u003e  \u003cbr\u003e  Mists Over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44312027365656,"sku":"841333120177","price":64.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/focus_product_zman_games_mists_over_carcassonne.jpg?v=1672647965"},{"product_id":"bohnanza-original","title":"Bohnanza Original","description":"\u003cp\u003eThis great card game is about planting, trading, and selling beans - 11 kinds of beans (this English version includes all the cards from the original game and the first expansion). Players try to collect large sets of beans to sell for gold.\u003c\/p\u003e \u003cp\u003eThere is limited growing space and always new beans to plant. To avoid planting unwanted beans, players trade them to other players who want them for their bean fields. body\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":44326142345496,"sku":"9339111010518","price":20.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bohnanza-refreshed-77741_b4bac_1.jpg?v=1672826934"},{"product_id":"race-for-the-galaxy","title":"Race for the Galaxy","description":"\u003cp\u003eIn the card game \u003cem\u003e\u003cstrong\u003eRace for the Galaxy\u003c\/strong\u003e\u003c\/em\u003e, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.\u003c\/p\u003e \u003cp\u003eAt the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Race for the Galaxy, players build galactic civilizations by playing cards representing worlds or technical and social developments.\n\nEach round, players secretly and simultaneously select an action card corresponding to one phase of a round. These phases let players draw cards, play cards, add goods to worlds, or consume goods for VP chips. Only the phases chosen will occur that round. Every player may act in a phase that occurs, but the players who chose that phase get a bonus.\n\nGame end is triggered either when a player has built a civilization of 12 cards or when the pool of VP chips is exhausted. Each player then totals the victory points in their tableau plus any VP chips earned during play.\n\nDetailed Overview\nRace for the Galaxy tells a story of galactic discovery and expansion through a single deck of cards. Every card in the deck represents either a world that you might settle or a development that you might implement. Cards placed into your tableau represent your current achievements -- worlds you have colonized, technology you now wield -- while cards in your hand represent the options currently available to you.\n\nTo play a card, discard the number of cards equal to its cost, representing other opportunities you must forgo to concentrate on your current course. Once in your tableau, a card provides special powers during the game and, at the end, its listed number of victory points. Many worlds, once placed, also produce goods that can be traded for more cards or consumed for VP chips.\n\nRace for the Galaxy is played in rounds. In each round, you and your opponents secretly select an action phase for the upcoming turn. You can choose to:\n• Place a world in your tableau with settle or a development with develop.\n• Produce goods on worlds with produce.\n• Consume goods for VPs with consume.\n• Add cards to your hand with explore or by trading a good.\n\nEach round, only those phases that are selected will occur -- but they'll occur for everyone. Selecting a phase both ensures that it occurs that round and gains the selecting player a bonus.\n\nRound follows round until someone builds their tableau to twelve cards, or until the last VP chip is claimed. The victor is the player with the most VPs.\n\n2018 UPDATE\nThe second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds. The promo homeworlds and first edition compatible Revised Cards are both available for purchase through the BGG store.\n\nUPC 655132003018\n\n\u003c\/div\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":44326148374808,"sku":"655132003018","price":59.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/race-for-the-galaxy-race-for-the-galaxy_2000x_452f7906-df56-4305-8731-eceaf9af303b.jpg?v=1672826968"},{"product_id":"bang","title":"Bang!","description":"\u003cp\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box)  This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.  Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.  There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun. The target player can play a \"MISSED!\" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!  Information on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box)\n\nThe card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.\n\nFour different Roles are available, each with a unique victory condition:\n\n     Sheriff - Kill all Outlaws and the Renegade\n     Deputy - Protect the Sheriff and kill any Outlaws\n     Outlaw - Kill the Sheriff\n     Renegade - Be the last person standing\n\n\nA player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.\n\nThere are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun.  The target player can play a \"MISSED!\" card to dodge the shot.  Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table!\n\nInformation on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\n\n\u003c\/div\u003e","brand":"DaVinci Editrice","offers":[{"title":"Default Title","offer_id":44326152372504,"sku":"8032611691003","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic1170986.jpg?v=1672826997"},{"product_id":"ticket-to-ride-europe","title":"Ticket to Ride Europe","description":"\u003cp\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.    More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.    The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.\n\nMore than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.\n\nThe overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\n\nCopyright 2002-2014 Days of Wonder, inc.\n\nPart of the Ticket to Ride series.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44326158893336,"sku":"824968232026","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic66668_md_2.jpg?v=1672827035"},{"product_id":"spartacus-a-game-of-blood-treachery","title":"Spartacus A Game of Blood \u0026 Treachery","description":"\u003cp\u003eA fast-paced board game set in Ancient Rome including backstabbing schemes, fierce bidding, and bloody gladiatorial combat!\u003c\/p\u003e    \u003cp\u003eMastermind schemes and undermine your rivals with cards from your hand. Betrayal and treachery are your weapons of choice.\u003c\/p\u003e    \u003cp\u003eBid against your opponents in the open market.  Acquire the best new prospects for the Arena!  Pit your champion against your enemy’s and wager on the results.\u003c\/p\u003e    \u003cp\u003eThe path to victory crosses the sacred sands of the Arena!\u003c\/p\u003e    \u003cp\u003eContents:\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e1 Game Board\u003c\/li\u003e  \u003cli\u003e1 Betting Board\u003c\/li\u003e  \u003cli\u003e4 Plastic Miniatures\u003c\/li\u003e  \u003cli\u003e1 Rulebook\u003c\/li\u003e  \u003cli\u003e62 Market Cards\u003c\/li\u003e  \u003cli\u003e104 Intrigue Cards\u003c\/li\u003e  \u003cli\u003e148 Tokens\u003c\/li\u003e  \u003cli\u003e26 Dice\u003c\/li\u003e  \u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Spartacus: A Game of Blood \u0026amp; Treachery, an exciting game of twisted schemes and bloody combats inspired by the hit STARZ Original series, each player takes on the role of Dominus, head of a rising house in the ancient Roman city of Capua. Each house is competing for Influence to gain the favor of Rome. Through a combination of political schemes and glorious battles on the arena sands your house will rise in fame and stature. As Dominus, you have a variety of resources at your disposal. Guards protect you from schemes launched by rivals. Slaves run your household and earn gold. Gladiators compete to bring glory to themselves and influence to their Dominus.\n\nThree main phases occur in each game round of Spartacus: A Game of Blood \u0026amp; Treachery.\n\nThe Intrigue Phase is when players launch their Schemes, hoping to raise their fortunes while undermining their rivals.  Schemes and Reactions are represented by cards in the Intrigue Deck. Players wield their Influence to put their Schemes into play, often asking for (or bribing) another player’s help in hatching the most complex plots.\n\nThe Market Phase is when players buy, sell and trade Assets (Gladiators, Slaves, Equipment and Guards). Players also bid against each other to acquire new Assets at Auction. Wealth is not the only path to success as players bluff and bargain with each other to acquire the Assets they covet.\n\nThe Arena Phase is when the bloody games are held. Gladiators from two rival Houses are pitted against each other in a brutal fight for glory. The spectacles of the games are represented by miniature combat on the arena board. Fighters pit their Attack, Defense and Speed dice against one another to determine the victor. All players seek to increase their fortunes by betting on the outcome of the gruesome conflict. Fighters who emerge from the arena victorious gain Favor and their Dominus gain Influence.\n\nThe goal of the game is to become the most influential house in Capua, securing your family’s power for years to come.  During the game, players will bribe, poison, betray, steal, blackmail, and undermine each other. Gold will change hands again and again to buy support, stay someone’s hand or influence their decisions. Will you be the honorable player whose word is their bond or the treacherous schemer whose alliances change with the wind?\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Gale Force 9","offers":[{"title":"Default Title","offer_id":44326176719128,"sku":"9781947494770","price":63.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/spartacus_2nd_ed.jpg?v=1672827159"},{"product_id":"the-resistance-avalon","title":"The Resistance Avalon","description":"\u003cp\u003eThe Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.  The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.\n\nThe Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.\n\n\u003c\/div\u003e","brand":"Indie Boards \u0026 Cards","offers":[{"title":"Default Title","offer_id":44326178160920,"sku":"722301926192","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/91jhcc33dtl.jpg?v=1672827167"},{"product_id":"pandemic-2013-edition","title":"Pandemic 2013 Edition","description":"\u003cp\u003eYour team of experts must prevent the world from succumbing to a viral pandemic. \u003c\/p\u003e\n\u003cp\u003e2-4 Players  |  45 Mins  |  Ages 8+\u003c\/p\u003e\n\u003cp\u003eFeatures: Action Points, Cooperative Game, Hand Management, Point to Point Movement, Set Collection\u003c\/p\u003e\n\u003cp\u003eTheme: Medical\u003c\/p\u003e\n\u003cp\u003eDescription:\u003c\/p\u003e\n\u003cp\u003eIn Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand.\u003c\/p\u003e\n\u003cp\u003eThe game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic! cards that accelerate and intensify the diseases' activity. A second, separate deck of cards controls the \"normal\" spread of the infections.\u003c\/p\u003e\n\u003cp\u003eTaking a unique role within the team, players must plan their strategy to mesh with their specialists' strengths in order to conquer the diseases. For example, the Operations Expert can build research stations which are needed to find cures for the diseases and which allow for greater mobility between cities; the Scientist needs only four cards of a particular disease to cure it instead of the normal five—but the diseases are spreading quickly and time is running out. If one or more diseases spreads beyond recovery or if too much time elapses, the players all lose. If they cure the four diseases, they all win!\u003c\/p\u003e\n\u003cp\u003eThe 2013 edition of Pandemic includes two new characters—the Contingency Planner and the Quarantine Specialist—not available in earlier editions of the game.\u003c\/p\u003e\n\u003cp\u003ePandemic is the first game in the Pandemic series.\u003c\/p\u003e\n\u003cp\u003eDesigner: Matt Leacock\u003c\/p\u003e\n\u003cp\u003eContents:\u003c\/p\u003e\n\u003cp\u003eRulebook\u003cbr\u003e1 Game Board\u003cbr\u003e7 Role Cards\u003cbr\u003e7 Pawns\u003cbr\u003e59 Player Cards (48 City Cards, 6 Epidemic Cards, 5 Event Cards)\u003cbr\u003e4 Reference Cards\u003cbr\u003e48 Infection Cards\u003cbr\u003e96 Disease Cubes (24 in 4 colors)\u003cbr\u003e4 Cure Markers\u003cbr\u003e1 Infection Rate Token\u003cbr\u003e1 Outbreaks Token\u003cbr\u003e6 Research Stations\u003cbr\u003eAWARDS \u0026amp; HONORS\u003c\/p\u003e\n\u003cp\u003e2015 Hungarian Board Game Award Nominee\u003cbr\u003e2015 Guldbrikken Special Jury Prize Winner\u003cbr\u003e2015 Guldbrikken Best Adult Game Nominee\u003cbr\u003e2014 Juego del Año Recommended\u003cbr\u003e2011 MinD-Spielepreis Winner\u003cbr\u003e2011 MinD-Spielepreis Nominee\u003cbr\u003e2011 Ludoteca Ideale Official Selection Winner\u003cbr\u003e2010 MinD-Spielepreis Nominee\u003cbr\u003e2010 Gra Roku Game of the Year Nominee\u003cbr\u003e2010 Australian Games Association Game of the Year\u003cbr\u003e2009 Vuoden Peli Adult Game of the Year Nominee\u003cbr\u003e2009 Spiel des Jahres Nominee\u003cbr\u003e2009 Spiel der Spiele Hit für Experten Recommended\u003cbr\u003e2009 Nederlandse Spellenprijs Nominee\u003cbr\u003e2009 Lys Passioné Finalist\u003cbr\u003e2009 JoTa Best Family Board Game Nominee\u003cbr\u003e2009 Japan Boardgame Prize Voters' Selection Nominee\u003cbr\u003e2009 Hra roku Nominee\u003cbr\u003e2009 Gouden Ludo Winner\u003cbr\u003e2009 Gouden Ludo Nominee\u003cbr\u003e2009 Golden Geek Most Innovative Board Game Nominee\u003cbr\u003e2009 Golden Geek Best Gamers' Board Game Nominee\u003cbr\u003e2009 Golden Geek Best Family Board Game Winner\u003cbr\u003e2009 Golden Geek Best Family Board Game Nominee\u003cbr\u003e2009 Golden Geek Best 2-Player Board Game Nominee\u003cbr\u003e2009 Games Magazine Best New Family Game Winner\u003cbr\u003e2009 Deutscher Spiele Preis Best Family\/Adult Game 3rd Place\u003cbr\u003e2009 Boardgames Australia Awards Best International Game Winner\u003cbr\u003e2009 Boardgames Australia Awards Best International Game Nominee\u003cbr\u003e2009 As d'Or - Jeu de l'Année Nominee\u003cbr\u003e2008 Tric Trac Nominee\u003cbr\u003e2008 Tric Trac d'Argent\u003cbr\u003e2008 Meeples' Choice Award\u003cbr\u003e2008 JoTa Best Cooperative Board Game Winner\u003cbr\u003e2008 JoTa Best Cooperative Board Game Nominee\u003cbr\u003e2008 International Gamers Awards - General Strategy; Multi-player Nominee\u003cbr\u003e2008 Golden Geek Best Party Board Game Nominee\u003cbr\u003e2008 Golden Geek Best Gamer's Board Game Nominee\u003cbr\u003e2008 Golden Geek Best Family Board Game Nominee\u003cbr\u003e2008 Golden Geek Best Board Game Artwork\/Presentation Nominee\u003cbr\u003e2008 Golden Geek Best 2-Player Board Game Nominee\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44326178685208,"sku":"681706711003","price":59.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pandemic_2.png?v=1672827172"},{"product_id":"bang-the-dice-game","title":"Bang The Dice Game","description":"\u003cp\u003e\u003cem\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eBang! The Dice Game\u003c\/strong\u003e\u003c\/em\u003e keeps the core of the \u003cem\u003eBang!\u003c\/em\u003e card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\u003c\/p\u003e \u003cp\u003eEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\u003c\/p\u003e \u003cp\u003eIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\n\nBANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\n\nEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\n\nIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\n\n\u003c\/div\u003e","brand":"DaVinci Editrice","offers":[{"title":"Default Title","offer_id":44326185238808,"sku":"8032611691058","price":27.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/z4-2_bang_dice_ss_510x_2x.progressive_5d5d1587-97c1-4653-b8a3-d1ee0f59df41.jpg?v=1672827222"},{"product_id":"one-night-ultimate-werewolf","title":"One Night Ultimate Werewolf","description":"\u003cp\u003eNo moderator, no elimination, ten-minute games.  One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!  Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eNo moderator, no elimination, ten-minute games.\n\nOne Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!\n\nBecause One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\n\nThis game can be combined with One Night Ultimate Werewolf: Daybreak.\n\n\u003c\/div\u003e","brand":"Bezier Games","offers":[{"title":"Default Title","offer_id":44326187598104,"sku":"689070013563","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/one_night_ultimate_werewolf_2.jpg?v=1672827234"},{"product_id":"splendor","title":"Splendor","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSplendor\u003c\/strong\u003e\u003c\/em\u003e is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops — all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.\u003c\/p\u003e \u003cp\u003eOn your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card — in order to make sure you get it, or, why not, your opponents don't get it — you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.\u003c\/p\u003e \u003cp\u003eAll of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSplendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.\n\nOn your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.\n\nAll of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.\n\n\u003c\/div\u003e","brand":"Space Cowboys","offers":[{"title":"Default Title","offer_id":44326187696408,"sku":"3558380098430","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic1904079.jpg?v=1672827238"},{"product_id":"roll-for-the-galaxy","title":"Roll for the Galaxy","description":"\u003cp\u003eRoll for the Galaxy is a dice game of building space empires for 2-5 players. Your dice represent your populace, whom you direct to develop new technologies, settle worlds, and ship goods. The player who best manages his workers and builds the most prosperous empire wins!\u003c\/p\u003e \u003cp\u003eThis dice version of Race for the Galaxy takes players on a new journey through the Galaxy, but with the feel of the original game. \u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eComponents\u003c\/strong\u003e\u003c\/p\u003e \u003cp\u003e•5 dice cups\u003cbr\u003e•5 credit markers\u003cbr\u003e•5 player mats\u003cbr\u003e•5 player screens\u003cbr\u003e•5 phase strips\u003cbr\u003e•9 faction tiles (wide, numbered 1‑9, with dark grey corners)\u003cbr\u003e•9 home world tiles (with dark grey corners)\u003cbr\u003e•111 custom dice:• 25 white Home\u003cbr\u003e• 22 red Military\u003cbr\u003e• 9 purple Consumption \u003cbr\u003e• 20 blue Novelty\u003cbr\u003e• 14 brown Rare Elements\u003cbr\u003e• 12 green Genes\u003cbr\u003e• 9 yellow Alien Technology\u003cbr\u003e•55 game tiles (double‑sided)\u003cbr\u003e•1 cloth bag (to hold game tiles)\u003cbr\u003e•33 victory point (VP) chips•20 small 1 VP chips\u003cbr\u003e•8 medium 5 VP chips\u003cbr\u003e•5 large 10 VP chips\u003cbr\u003e•5 phase tiles (with large phase symbols)\u003cbr\u003e•rulebook\u003c\/p\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":44326197788952,"sku":"655132004923","price":102.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/roll_for_the_galaxy_2.jpg?v=1672827312"},{"product_id":"the-resistance-third-edition","title":"The Resistance Third Edition","description":"\u003cp\u003eThe Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia\/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.  Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself\/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.\u003c\/p\u003e","brand":"Indie Boards \u0026 Cards","offers":[{"title":"Default Title","offer_id":44326210830616,"sku":"722301926178","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/the_risistance_3rd_box.jpg?v=1672827399"},{"product_id":"7-wonders-duel","title":"7 Wonders Duel","description":"\u003cp\u003eIn many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.\u003c\/p\u003e\n\u003cp\u003eA player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/p\u003e\n\u003cp\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.\n\nPlayers do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\n\nPlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area.\n\nYou can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.\n\n\u003c\/div\u003e","brand":"Repos Production","offers":[{"title":"Default Title","offer_id":44326212370712,"sku":"5425016926291","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/7_wonders_duel_1.jpg?v=1672827412"},{"product_id":"codenames","title":"Codenames","description":"\u003cp\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.  In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.  Codenames: Win or lose, it's fun to figure out the clues.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like \"disease\", \"Germany\", and \"carrot\". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.\n\nIn Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.\n\nSpymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326216139032,"sku":"8594156310318","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/0001.jpg?v=1672827443"},{"product_id":"through-the-ages-a-new-story-of-civilization","title":"Through the Ages: A New Story of Civilization","description":"\u003cp\u003e\u003cem\u003eThrough the Ages: A New Story of Civilization\u003c\/em\u003e is the new edition of \u003cem\u003eThrough the Ages: A Story of Civilization\u003c\/em\u003e, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eThrough the Ages\u003c\/em\u003e is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.\u003c\/p\u003e \u003cp\u003eOne of the primary mechanisms in \u003cem\u003eTTA\u003c\/em\u003e is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.\u003c\/p\u003e \u003cp\u003eVictory is achieved by the player whose nation has the most culture at the end of the modern age.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThrough the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.\n\nThrough the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.\n\nOne of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.\n\nVictory is achieved by the player whose nation has the most culture at the end of the modern age.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326216204568,"sku":"8594156310325","price":119.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/through_the_ages_1_2.jpg?v=1672827449"},{"product_id":"hero-realms-deckbuilding-game","title":"Hero Realms Deckbuilding Game","description":"\u003cp\u003eHero Realms is a fantasy-themed deck-building game that is an adaptation of the award-winning Star Realms game. The game includes basic rules for two-player games, along with rules for multiplayer formats such as Free-For-All, Hunter, and Hydra.  Each player starts the game with a ten-card personal deck containing gold (for buying) and weapons (for combat). You start each turn with a new hand of five cards from your personal deck. When your deck runs out of cards, you shuffle your discard pile into your new deck. An 80-card Market deck is shared by all players, with five cards being revealed from that deck to create the Market Row. As you play, you use gold to buy champion cards and action cards from the Market. These champions and actions can generate large amounts of gold, combat, or other powerful effects. You use combat to attack your opponent and their champions. When you reduce your opponent's score (called health) to zero, you win!  Multiple expansions are available for Hero Realms that allow players to start as a particular character (Cleric, Wizard, Fighter, etc.), fight cooperatively against a Boss, fight Boss decks against one another, or compete in a campaign mode that has you gain experience to work through different levels of missions.\u003c\/p\u003e","brand":"Wise Wizard Games","offers":[{"title":"Default Title","offer_id":44326231736600,"sku":"852613005268","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/hero_realms_2.png?v=1672827550"},{"product_id":"scythe-invaders-from-afar","title":"Scythe Invaders from Afar","description":"\u003cp\u003e\u003cspan\u003eWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eScythe: Invaders from Afar\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, an expansion for \u003c\/span\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003cspan\u003e, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original \u003c\/span\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003cspan\u003e box.\u003c\/span\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326241599768,"sku":"653341026903","price":55.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3037396_md_2.jpg?v=1672827612"},{"product_id":"orchard","title":"Orchard","description":"\u003cp\u003eRipe, crunchy cherries, juicy apples, sweet pears and luscious plums are hanging on the trees. The bold raven knows the fruit is ripe. Therefore the fruits must be harvested quickly before the raven can snitch them.  Contents: 10 apples, 10 pears, 10 pairs of cherries, 10 plums, 4 baskets, 1 raven jigsaw (9 pieces), 1 color die with symbols, 1 game board.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eObstgarten is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvellous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits.\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326252052760,"sku":"4010168031033","price":96.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/739x554_10_2.jpg?v=1672827670"},{"product_id":"rhino-hero","title":"Rhino Hero","description":"\u003cp\u003eIt's a bird! It's a plane! It's Super Rhino! No building too high, no street too dangerous for this caped crusader, as he scales buildings and patrols the city protecting the citizens. On his quest for safety, he must use caution as even the most solid buildings may start to sway and wobble. Can you help Super Rhino accomplish the challenge to build a skyscraper as tall and solid as can be? A heroic 3D card-stacking game for 2-5 players ages 5\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSuper Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.\n\nPlayers each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!\n\nThe first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.\n\nSimilar to Turmbau zu Babel\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326255886616,"sku":"4010168047898","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/4789_1_2.jpg?v=1672827689"},{"product_id":"codenames-duet","title":"Codenames: Duet","description":"\u003cp\u003eCodenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)  To set up play, lay out 25 word cards in a 5—5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5—5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!  Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!\u003c\/p\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326278922520,"sku":"8594156310400","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/codenames_duet_700x_1ea19747-eb11-4766-9daf-ffa1455ea1f5.png?v=1672827845"},{"product_id":"rhino-hero-superbattle","title":"Rhino Hero Superbattle","description":"\u003cp\u003eRhino Hero is back on the job — and this time not only does the wobbly skyscraper need to be climbed, but there will also be fierce battles between the four super-heroes Rhino Hero, Giraffe Boy, Big E. and Batguin. Who will win the battles and not let themselves be bothered by the mean, hanging spider monkeys?  Rhino Hero: Super Battle is a turbulent 3D stacking game.\u003c\/p\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326283772184,"sku":"4010168231617","price":81.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3355171_md_4.jpg?v=1672827905"},{"product_id":"scythe-the-wind-gambit","title":"Scythe The Wind Gambit","description":"\u003cp\u003eMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.  Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDescription from the publisher:\n\nMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.\n\nScythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:\n\n• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).\n\n• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326284755224,"sku":"653341027702","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3487272_md_3.jpg?v=1672827917"},{"product_id":"spirit-island","title":"Spirit Island","description":"\u003cp\u003eIn the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.\u003c\/p\u003e\n\u003cp\u003eSpirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how \/ whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.\u003c\/p\u003e","brand":"Greater Than Games","offers":[{"title":"Default Title","offer_id":44326284820760,"sku":"798304339291","price":140.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3615739_md_3.png?v=1672827921"},{"product_id":"sagrada","title":"Sagrada","description":"\u003cp\u003eDraft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.    In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.    Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.    The highest scoring window artisan wins!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSagrada is a Spanish learning game with German as the source language.\n\nSummary\n\nThe players of Sagrada focus on two goals: First, they want to learn or revise the core vocabulary of Spanish nouns (about 800 words). Second, the players want to complete the unfinished church La Sagrada Familia. Towards this end, each player gets a number of jigsaw puzzle pieces which they have to buy during the game. The required money is earned by trading in language cards and asset cards. The game ends when one player has bought and laid out all their puzzle pieces and also manages to correctly solve five of the language cards he\/she has collected during the game.\n\nThe game mechanics in more detail\n\nA die determines the players' movement on the game board. The board contains the following types of spaces:\nEvent spaces and special spaces: The player draws a card from the corresponding stack. Event cards must be played immediately, special cards can be kept until needed.\nAttraction spaces: The player receives an asset card of the corresponding tourist attraction. Different attractions have cards worth different amounts of money.\nLanguage spaces: The player gets a language card, which they have to learn during the game. Each language card contains two different words or phrases in German and Spanish.\nMetro spaces can be used either as a shortcut to a different metro space, or as an event, special or language space (player's choice).\nBank spaces: On a bank space, the player can exchange asset and language cards for money. To do so, they must have learned the language cards. During an exchange attempt, one asset card and two language cards are submitted. The German words are read out, and if the active player correctly translates them to Spanish, he\/she receives the amount of money specified on the asset card. If they fail, they get back their cards and can try again later.\nCasa de Pledras spaces: The player can pay for one of his puzzle pieces to be added to the puzzle that is laid out on the table (all players contribute to one puzzle).\n\n\u003c\/div\u003e","brand":"Floodgate Games","offers":[{"title":"Default Title","offer_id":44326289080600,"sku":"728028379730","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/sagrada-board-game-321631_00.jpg?v=1672827958"},{"product_id":"dutch-blitz-green","title":"Dutch Blitz Green","description":"\u003cp\u003eDutch Blitz is a highly interactive, highly energetic, family-friendly card game that will test your skills, smarts and speed. It's the kind of game that makes your brain work really hard. But because you're having so much fun, you won't even notice. Perfect for parties and family game nights, Dutch Blitz has been a favorite of card players for decades. And it's more popular today than ever.\u003c\/p\u003e","brand":"Dutch Blitz Games Company","offers":[{"title":"Default Title","offer_id":44326290030872,"sku":"014698002017","price":25.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/9800201_4.jpg?v=1672827962"},{"product_id":"harry-potter-hogwarts-battle-a-cooperative-deck-building-game","title":"Harry Potter Hogwarts Battle A Cooperative Deck Building Game","description":"\u003cp\u003eHARRY POTTER™ HOGWARTS™ BATTLE - A Cooperative Deck-Building Game  Play as your favorite characters and defend the wizarding world from evil forces. Enhance your abilities as you build your deck with over 140 cards. Seven successive game adventures offer increasing difficulty  as you battle Villains and unlock new abilities, secrets and challenges. Also included are four HOGWARTS house dice, game board, over 50 chip pieces, and sorting cards to keep everything organized.   Game Board 252 Cards (47 Small, 142 Regular, 63 Oversized) 4 Dice 7 Game Boxes 7 Game Rules 4 Player Boards 8 Villain Control Tokens 70 Chip Pieces (35 Attack, 25 Influence, 4 Health, 2 Shield, 4 More)\u003c\/p\u003e","brand":"The Op","offers":[{"title":"Default Title","offer_id":44326292979992,"sku":"700304047700","price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/hp_db_3dbt_web_0_4.jpg?v=1672828029"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003eAzul was designed by the world famous, award winning game author Michael Kiesling.  Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.     Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.    Azul is suited for 2 – 4 artisans, ages 8. While the actual decoration of the Royal Palace of Evora took many years, we expect a game of Azul to last 30 – 40 minutes.\u003c\/p\u003e","brand":"Next Move Games","offers":[{"title":"Default Title","offer_id":44326297436440,"sku":"826956600107","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/azul_3.jpg?v=1672828101"},{"product_id":"karuba-junior","title":"Karuba Junior","description":"\u003cp\u003eTogether the players head off on an exciting search for treasures in the jungle on the island of Karuba! Will they manage to arrange the tiles so that they reach all the treasures before the mean pirates raid the island? They'll need to work together, and be careful of tigers that block the paths. With skill and a bit of luck they'll be faster than the pirates! 28 tiles, 2 game board pieces, 3 adventurers, 1 pirate ship, 1 set of instructions.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eKaruba Junior is a cooperative tile-placement adventure game in which players search for treasures in the jungle on the island of Karuba with three brave adventurers. Will you manage to place the path tiles so that you reach all the treasures before the mean pirates raid the island? You need to work together and be careful of tigers that block the paths. With skill and a bit of luck, you'll be faster than the pirates!\n\n1. Turn over tiles and build paths\n2. Find the treasures \n3. Be faster than the pirates and don't lose the way in the jungle\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326298648856,"sku":"4010168233765","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/karuba_junior_2.jpg?v=1672828116"},{"product_id":"sherlock","title":"Sherlock","description":"\u003cp\u003eSherlock is a children’s memory style card game, with one card showing Sherlock and 49 cards showing an image, an arrow, and a number from 1-4. Players lay eight of the 49 cards face-up in a circle, with the draw pile in the middle. Before beginning the game, players take some time to memorize the images on the cards in the circle, after which all the clue cards are turned over.  At the beginning of a player's turn, s\/he places the Sherlock card next to a card, then names the object on the card Sherlock is next to and turns the card over to check. If s\/he is correct, s\/he moves around the circle, in the direction of the arrow, the number of spaces specified by the number on the card. S\/he then guesses the object on that next card; if s\/he is incorrect, all the cards are turned over again for the next player. If s\/he is correct, however, s\/he continues moving the Sherlock card around the circle in the same fashion. If the Sherlock card lands at a card that is already face up, the player takes that card and her\/his turn is over. A new card is turned over from the draw pile, everyone takes a moment to memorize it, all cards in the circle are turned over, and play resumes with the next player beginning their turn.  The first player to collect 6 cards wins.\u003c\/p\u003e","brand":"Playroom Entertainment","offers":[{"title":"Default Title","offer_id":44326309134616,"sku":"803004741005","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/sherlock_4.jpg?v=1672828200"},{"product_id":"roll-player","title":"Roll Player","description":"\u003cp\u003eMighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.  In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eMighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.\n\nIn Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!\n\n\u003c\/div\u003e","brand":"Thunderworks Games","offers":[{"title":"Default Title","offer_id":44326319948056,"sku":"680474010523","price":84.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic2556921_5.jpg?v=1672828289"},{"product_id":"architects-of-the-western-kingdom","title":"Architects of the West Kingdom","description":"\u003cp\u003e\u003c\/p\u003e\u003cp class=\"\"\u003e\u003cstrong\u003eArchitects of the West Kingdom\u003c\/strong\u003e is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?\u003c\/p\u003e  \u003cp class=\"\"\u003eThe aim of \u003cstrong\u003eArchitects of the West Kingdom\u003c\/strong\u003e is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eArchitects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?\n\nThe aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":44326384927000,"sku":"850505008199","price":93.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/1_900x900_bccae719-c5c6-418d-a77b-09dd0b96f31e.jpg?v=1672828735"},{"product_id":"wingspan","title":"Wingspan","description":"\u003cp\u003eWingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiasts researchers, bird watchers, ornithologists, and collector seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.\n\nYou are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats  focus on several key aspects of growth:\n\n\n     Gain food tokens via custom dice in a birdfeeder dice tower\n     Lay eggs using egg miniatures in a variety of colors\n     Draw from hundreds of unique bird cards and play them\n\n\nThe winner is the player with the most points after 4 rounds.\n\n—description from the publisher\n\nFrom the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326407405848,"sku":"644216627721","price":93.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/wingspan-box-3d-render-768x698.png?v=1672828902"},{"product_id":"tiny-towns","title":"Tiny Towns","description":"\u003cp\u003eYou are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!  In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eYou are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!\n\nIn Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!\n\n—description from publisher\n\n\u003c\/div\u003e","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":44326419104024,"sku":"729220070531","price":85.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic4460401_1.jpg?v=1672829027"},{"product_id":"letter-jam","title":"Letter Jam","description":"\u003cp\u003eLetter Jam is a 2-6 player cooperative word game, where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to yourself.    By doing so, each player gradually learns what letters they’re holding. At the end of the game, by filling in the blanks and rearranging their letter cards, everyone has to find the word hidden within these cards, still without looking at them!    In the end, the more players managed to create an existing word, the bigger their common success.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eLetter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.\n\nAt the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins.\n\nThe game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.\n\nThe clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents.\n\nEach player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter.  At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their collective success.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326423691544,"sku":"8594156310523","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/unnamed_1__1_1_1.png?v=1672829107"},{"product_id":"pandemic-rapid-response","title":"Pandemic Rapid Response","description":"\u003cp\u003eDisaster has struck, and humanity needs your help! Cities around the world are in desperate need of food, water, vaccines, and other supplies. Pooling their resources, nations of the world have assembled a diverse crew of elite doctors and specialists. As the Crisis Response Unit, you and your team are uniquely capable of providing life-saving aid— anytime, anywhere.  Pandemic: Rapid Response is an exciting real-time dice game. Take turns as quickly as possible, using your role’s unique ability and strategically allocating your dice to be as efficient as possible. If you and your team manage to deliver supplies in time, your mission is a success!  Key Selling Points • Set in the beloved Pandemic universe • Includes 7 unique roles and 24 custom dice • Frantic real-time gameplay with a quick 20-minute play time • Replay the game with extra challenges by including crisis cards to affect gameplay\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDisaster has struck! Cities around the world are in desperate need of food, water, vaccines, and other supplies. You and your team belong to the Crisis Response Unit (CRU), an elite team of doctors and specialists. With a specially equipped plane, you are uniquely capable of providing life-saving aid — anytime, anywhere.\n\nPandemic: Rapid Response is a race against time. Roll dice to create supplies, fly the plane, and make deliveries to cities in need. As the timer counts down, you must quickly coordinate and work together to react to new disasters. Will you and your team be able to respond in time?\n\nThe nations of the world have pooled their resources and assembled a diverse crew. Each of the seven unique role cards features its own ability. The Analyst, Adjoua Soro, is able to re-roll the dice up to two additional times. The Engineer, Soojin Sohn, can change any die result with a plane to a different symbol. Take turns as quickly as possible, using your role's unique ability and strategically allocating your dice to be as efficient as possible when creating supplies.\n\nWhen you're ready for a new challenge, adjust the difficulty level or add crisis cards for a greater variety of obstacles to overcome. Now hurry — the timer is counting down and the world needs your help!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44326425493784,"sku":"841333108328","price":59.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/zm011_box_front_520px.png?v=1672829124"},{"product_id":"marvel-champions-lcg-the-card-game-core-set","title":"Marvel Champions LCG The Card Game Core Set","description":"\u003cp\u003eRhino rampages through the streets of New York, Klaw peddles illegal weapons to the world’s most dangerous criminals, Ultron threatens global annihilation. The world needs champions to stop these villains, are you up to the task?.    Harness the power of a hero in Marvel Champions: The Card Game Core Set, a cooperative Living Card Game of super heroics for 1-4 players!    Marvel Champions: The Card Game sees players taking on the roles of the iconic heroes of the Marvel universe as they try to stop infamous villains from enacting their devious schemes. With  over 350 cards, 100 tokens, five hit point trackers, and more, The Marvel Champions: The Card Game Core Set gives you everything you need to start your journey in the Marvel universe. Choose to play as Iron Man, Captain Marvel, Spider-Man, Black Panther, and She-Hulk! Combine your powers to take down the rampaging Rhino, the devious Klaw, or the utterly terrifying Ultron!    The game brings the epic battles of the Marvel Universe to your tabletop. Each game sees the players selecting both their hero, and a scenario consisting of a villain and a scheme. Each villain and scheme has multiple forms, shifting the momentum and rules of the fight as the villain continues to enact their plans and the heroes race to defeat them with a wide array of powers and tools. Let the scheme advance enough times, and the heroes will lose the game. However, if you can fight through the villains various forms and thwart them with a combination of teamwork, skill, and luck, your team of heroes will emerge as champions!    But it won’t be that easy, every villain has their own encounter deck full of minions and tactics. Can you withstand Rhino’s assault when he finds a new ally in the dreaded Shocker? Will you be to thwart Klaw when he unleashes a devastating sonic boom? Can you defeat an army of Ultron Drones? These challenges and more await you in each scenario Do you have what it takes to overcome impossible odds and become the champion the world needs?\u003c\/p\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":44326452986136,"sku":"841333109967","price":115.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/1_1024x1024_152a78d2-2f20-4caf-b6ff-a9c4622ec00c.jpg?v=1672829308"},{"product_id":"azul-summer-pavilion","title":"Azul: Summer Pavilion","description":"\u003cp\u003eAt the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build a summer pavilion to honor the most famous members of the royal family. This construction was intended for the most talented artisans — whose skills meet the splendor that the royal family deserves. Sadly, King Manuel I died before construction ever began.\u003c\/p\u003e  \u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eAzul: Summer Pavilion\u003c\/strong\u003e\u003c\/em\u003e, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. Only the best will rise to the challenge to honor the Portuguese royal family.\u003c\/p\u003e  \u003cp\u003e\u003cem\u003eAzul: Summer Pavilion\u003c\/em\u003e lasts six rounds, and in each round players draft tiles, then place them on their individual player board to score points. Each of the six colors of tiles is wild during one of the rounds.\u003c\/p\u003e  \u003cp\u003eAt the start of each round, draw tiles at random from the bag to refill each of the five, seven, or nine factories with four tiles each. Draw tiles as needed to refill the ten supply spaces on the central scoring board. Players then take turns drafting tiles. You can choose to take all of the tiles of a non-wild color on a factory and place them next to your board; if any wild tiles are on this factory, you must take one of them. Place all remaining tiles in the center of the table. Alternatively, you can take all tiles of a non-wild color from the center of play; you must also take one wild tile, if present.\u003c\/p\u003e  \u003cp\u003eAfter all tiles have been claimed, players then take turns placing tiles on their individual boards. Each board depicts seven stars that would be composed of six tiles; each space on a star shows a number from 1-6, and six of the stars are for tiles of a single color while the seventh will be composed of one tile of each color. To place a tile on the blue 5, for example, you must discard five blue or wild tiles from next to your player board (with at least one blue being required), placing one blue tile in the blue 5 space and the rest in the discard tower. You score 1 point for this tile and 1 point for each tile within this star connected to the newly placed tile.\u003c\/p\u003e  \u003cp\u003eIf you completely surround a pillar, statue, or window on your game board with tiles, you get an immediate bonus, taking 1-3 tiles from the central supply spaces and placing them next to your board. At the end of the round, you can carry over at most four tiles to the next round; discard any others, losing 1 point for each such tile.\u003c\/p\u003e  \u003cp\u003eAfter six rounds, you score a bonus for each of the seven stars that you've filled completely. Additionally, you score a bonus for having covered all seven spaces of value 1, 2, 3 or 4. You lose 1 point for each remaining tile unused, then whoever has the most points wins.\u003c\/p\u003e","brand":"Next Move Games","offers":[{"title":"Default Title","offer_id":44326463504664,"sku":"826956600503","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/azul_summer_pavilion.jpg?v=1672829369"}],"url":"https:\/\/littleplasticfellas.com.au\/collections\/in-stock.oembed?page=82","provider":"Little Plastic Fellas","version":"1.0","type":"link"}