{"title":"Player Count: 2 Players","description":"Games for two players","products":[{"product_id":"memoir-44-campaign-book-volume-2","title":"Memoir 44 Campaign Book Volume 2","description":"\u003cp\u003eCampaign Book Volume 2 invites you to rediscover even more of World War II in all of its staggering scope and intensity. Forty six new scenarios spread across 11 unique campaigns will have you \"island hopping\" across the Pacific in a 4 year push to the Land of the Rising Sun; send you on a whimsical \"Bicycle Blitzkrieg\" to remote parts of Malaya; put you on the front lines of the first blitzkrieg in history in the \"Fall of Poland\"; dare you to \"Break through Normandy\" on giant Breakthrough maps of D-Day; and invite you to relive the exploits of the war's most famous \"Air Aces\"!  This second Campaign Book builds upon the campaign rules, first introduced in Campaign Book Volume 1, to let you play scenarios in succession with the outcome of each battle impacting the ones that follow. Advanced campaign rules, new special events and a punchboard with 50 tokens all combine to make these new campaigns ever more spectacular!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eMemoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next.\n\nThese 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater – \"Island Hoppers\", a Grand Campaign covering the progressive re-conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and \"Bicycle Blitzkrieg\", the Japanese invasion of Malaya in 1941-1942 – and the first Breakthrough campaign for Memoir '44: \"Breakthrough Normandy\", covering the Allied offensive in Normandy from D-Day through August 1944.\n\nTwo other campaigns – \"Fall of Poland\", depicting the desperate resistance of Polish forces against the German Blitzkrieg of September 1939, and \"Air Aces\", a campaign following the exploits of famous air aces throughout World War II – round up the Theaters of Operations covered in the book.\n\nMemoir '44: Campaign Book Volume 2 comes with a punchboard containing fifty game tokens and requires the Memoir '44 base game as well as theater-specific expansions for some of the campaigns, specifically Memoir '44: Pacific Theater, Memoir '44: Air Pack, Memoir '44: Terrain Pack and Memoir '44: Breakthrough.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44311872569624,"sku":"824968118917","price":54.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/memoir-44-campaign-book-volume-days_1_66d53bc37a0662968f7fcb18460b3e0b.jpg?v=1672644634"},{"product_id":"fortune-and-glory-cliffhanger-game","title":"Fortune and Glory - Cliffhanger Game","description":"\u003cp\u003eIt is the late 1930's and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily.\u003c\/p\u003e \u003cp\u003eHeroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eFortune and Glory: The Cliffhanger Game\u003c\/strong\u003e\u003c\/em\u003e is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory!\u003c\/p\u003e \u003cp\u003eFeaturing a beautifully rendered adventure map of the world as the game board, eight pulp adventure heroes to choose from (such as Jake Zane the Flying Ace, Li Mei Chen the Night Club Singer and Martial Artist, or Dr. Zhukov Master of Science), an army of ruthless villains and thugs (including the Chicago Mob and the dreaded occult-hunting Nazis), ancient Mayan temples to explore with a zeppelin hovering overhead, a wealth of coins to horde as heroes collect fortune and glory throughout the game, and a unique mechanism of dangers to overcome and the classic cliffhanger moments of suspense that can result. \u003cem\u003eFortune and Glory\u003c\/em\u003e is designed to create a pulp serial cinematic feel as the story and game unfolds.\u003c\/p\u003e \u003cp\u003eSo strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, there's no prize for second place!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIt is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily. Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!\n\nFortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, and there's no prize for second place!\n\n\u003c\/div\u003e","brand":"Flying Frog Productions","offers":[{"title":"Default Title","offer_id":44311879811352,"sku":"094922228086","price":146.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/fyf0501_web_box_3d_r_2_1.jpg?v=1672644809"},{"product_id":"eclipse","title":"Eclipse","description":"\u003cp\u003eThe galaxy has been a peaceful place for many years. After the ruthless Terran–Hegemony War (30.027–33.364), much effort has been employed by all major spacefaring species to prevent the terrifying events from repeating themselves. The Galactic Council was formed to enforce precious peace, and it has taken many courageous efforts to prevent the escalation of malicious acts. Nevertheless, tension and discord are growing among the seven major species and in the Council itself. Old alliances are shattering, and hasty diplomatic treaties are made in secrecy. A confrontation of the superpowers seems inevitable – only the outcome of the galactic conflict remains to be seen. Which faction will emerge victorious and lead the galaxy under its rule?  A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war. There are many potential paths to victory, so you need to plan your strategy according to the strengths and weaknesses of your species, while paying attention to the other civilizations' endeavors.  The shadows of the great civilizations are about to eclipse the galaxy. Lead your people to victory!\u003c\/p\u003e","brand":"Lautapelit","offers":[{"title":"Default Title","offer_id":44311880040728,"sku":"6430018270036","price":146.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/611a3s0auul.jpg?v=1672644818"},{"product_id":"eclipse-rise-of-the-ancients","title":"Eclipse Rise of the Ancients","description":"\u003cp\u003eThe Seven are still struggling with their efforts to dominate the galaxy. While the conflict escalates, the leaders receive discomforting reports from the newly discovered sectors, from Sigma Hydrae to Theta Ophiuchi. The systems previously thought to be empty are suddenly swarming with Ancients – whole worlds of them, with ship capabilities way beyond anything seen before.  They are not willing to negotiate. The former adversaries need to find allies among themselves to face the rising threat. At the same time new factions are trying to get a foothold on the galaxy and even overthrow the Seven. The times are interesting indeed. The Ancients are rising. Will your civilization rise above the others and emerge victorious?  Features  -Four new species -Rare Technologies -Developments -Warp Hexes -6 basic new hexes -Alliances -New Discoveries -7-9 player game!\u003c\/p\u003e","brand":"Lautapelit","offers":[{"title":"Default Title","offer_id":44311880401176,"sku":"6430018270081","price":75.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/eclipse_rise_of_the_an_1024x1024_e94d41f1-51c7-40e2-95c7-2361aa98f827.jpg?v=1672644827"},{"product_id":"heroes-of-normandie","title":"Heroes of Normandie","description":"\u003cp\u003eThe time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matters. Those you see in Hollywood Golden Age war movies. Here lies the inspiration for \u003cem\u003e\u003cstrong\u003eHeroes of Normandie\u003c\/strong\u003e\u003c\/em\u003e; here is what the game has to offer: explosive and fast-paced battles; the pleasure of butchering your enemies through MG42 walls of lead; and the ability to crush Nazi bastards under tons of shells – basically, blood and guts.\u003c\/p\u003e  \u003cp\u003eA miniatures game without miniatures, \u003cem\u003eHeroes of Normandie\u003c\/em\u003e is a fast-paced WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don't turn back!\u003c\/p\u003e","brand":"Devil Pig Games","offers":[{"title":"Default Title","offer_id":44311882072344,"sku":"3760175511349","price":96.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/heroes_of_normandie_2.jpg?v=1672644859"},{"product_id":"five-nights-at-freddys-survive-til-6am","title":"Five Nights at Freddys Survive til 6am","description":"\u003cp\u003eYou are the night shift security guard for a Freddy Fazbear’s Pizza, and it is your duty to check the security cameras and keep the equipment in good, working order.... and beware the animatronics that activate on their own at night! Each turn you’ll check the cameras and react to the movements in the dark. Choose to turn on the lights or close doors to protect yourself—but watch out! Each reaction depletes your limited power. Keep Freddy and his friends out of your office until you can clock off at 6:00 am!\u003c\/p\u003e","brand":"Funko Games","offers":[{"title":"Default Title","offer_id":44311903273240,"sku":"0889698517614","price":29.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic5652178_1.jpg?v=1672645240"},{"product_id":"cage-match-the-mma-fight-game","title":"Cage Match!: The MMA Fight Game","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCage Match!\u003c\/strong\u003e\u003c\/em\u003e is the tabletop game of head-to-head, mixed martial arts combat. Styles makes fights! Control a mixed martial arts fighter from a variety of backgrounds, from boxing to freestyle wrestling to Brazilian Jiu-Jitsu. Defeat your opponent by knock out or submission. Secretly select your move, gain focus and then spend it on power moves. Every move has a counter and it might come down to a roll of the dice. Step into the cage!\u003c\/p\u003e","brand":"Geektopia Games","offers":[{"title":"Default Title","offer_id":44311904878872,"sku":"6442169880682","price":37.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic5013277.jpg?v=1672645252"},{"product_id":"namiji","title":"Namiji","description":"\u003cp\u003eNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.\u003cbr\u003e  \u003cbr\u003e  What players are doing on the track differs from what they do in Tokaido.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e","brand":"Funforge","offers":[{"title":"Default Title","offer_id":44311915004184,"sku":"37700019647547","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43804_pic4629265_1.jpg?v=1672645563"},{"product_id":"the-spill","title":"The Spill","description":"\u003cp\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\u003cbr\u003e  \u003cbr\u003e       Contain the oil flowing from the rig\u003cbr\u003e       Remove what oil you can from the waters\u003cbr\u003e       Rescue the marine animals\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  The world is watching. The fate of the coast is in your hands!\u003cbr\u003e  \u003cbr\u003e  This fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\u003cbr\u003e  \u003cbr\u003e  Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\u003cbr\u003e  \u003cbr\u003e  Weather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\u003cbr\u003e  \u003cbr\u003e  It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\u003cbr\u003e  \u003cbr\u003e  If the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\u003cbr\u003e  \u003cbr\u003e  Contain the Oil. Save the Sea Life.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOffshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ecological disaster, one which threatens to contaminate marine life and devastate the ecosystem. The situation is dire and escalating by the minute, so there is no time to waste.\n\n     Contain the oil flowing from the rig\n     Remove what oil you can from the waters\n     Rescue the marine animals\n\n\nThe world is watching. The fate of the coast is in your hands!\n\nThis fully cooperative game, for 1-4 players, features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life.\n\nCommunal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures.\n\nWeather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations.\n\nIt takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.\n\nIf the team can accomplish all three objectives on their WIN Condition card and remedy any potential losing conditions on the board by the end of a given turn - they win. Otherwise the game will end when the 60 dice from the bag are exhausted or they are unable to correct one of the three losing conditions.\n\nContain the Oil. Save the Sea Life.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Smirk \u0026 Dagger","offers":[{"title":"Default Title","offer_id":44311918412056,"sku":"894769000230","price":76.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43968_pic6168012_1.png?v=1672645653"},{"product_id":"clinic-extension-4","title":"Clinic: Extension 4","description":"\u003cp\u003eThis is the last extension for Clinic Deluxe Edition released for the non Essen fair in 2020.\u003cbr\u003eIt contains:\u003cbr\u003e- 4 New player boards, called basement board printed both side Normal\/Expert\u003cbr\u003e- 9 New very special Double tiles printed both side\u003cbr\u003e- A set of Rules\u003c\/p\u003e  \u003cp\u003eAs a side note: Clinic Deluxe Edition - 2nd Extension and Clinic Deluxe Edition - 3rd Extension have been skipped by the designer because of lack of play testing during the lockdowns. They will be released later in 2021-2022.\u003c\/p\u003e  \u003cp\u003eSo Clinic Deluxe Edition - 4th Extension will be the last expansion and will end the series.\u003c\/p\u003e","brand":"Capstone Games","offers":[{"title":"Default Title","offer_id":44311921361176,"sku":"653341428063","price":38.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic5668304.jpg?v=1672645714"},{"product_id":"darwins-journey","title":"Darwin's Journey","description":"\u003cp\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\u003cbr\u003e  \u003cbr\u003e  You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\u003cbr\u003e  \u003cbr\u003e  Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\u003cbr\u003e  \u003cbr\u003e  With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhen all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin.\n\nYou find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm.\n\nDarwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution.\n\nWith the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.\n\n\u003c\/div\u003e","brand":"Thundergryph Games","offers":[{"title":"Default Title","offer_id":44311941808408,"sku":"602573705735","price":98.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45413_pic5726930_1.png?v=1672646069"},{"product_id":"eiyo","title":"Eiyo","description":"\u003cp\u003e\u003c\/p\u003e\u003cdiv data-content-type=\"html\" data-appearance=\"default\" data-element=\"main\"\u003e\u003cp\u003eIn Eiyo, you will need to confront hordes of enemies, trying not to be defeated, by gaining honour points determined by the opponents that you are taking down.\u003cbr\u003e  \u003cbr\u003e  Each turn is divided into 2 phases: The samurai phase and the enemy phase.\u003cbr\u003e  \u003cbr\u003e  In the samurai phase, you will draw 4 cards and then fight. You may never have more than 6 cards in hand.\u003cbr\u003e  \u003cbr\u003e  During the fight phase you can deliberately attack or deflect your enemies, depending on your choices and possibilities. You choose the amount of cards to spend from your hand.\u003cbr\u003e  \u003cbr\u003e  To face an enemy you will need to consider the enemy position and discard a Weapon card correspondingly. You can only use one of the positions shown on the card for each Weapon card you discard.\u003cbr\u003e  \u003cbr\u003e  At any time, you can turn a Weapon card by 90 degrees clockwise to hit an enemy in a specific position by discarding the topmost card of your Weapon deck.\u003cbr\u003e  \u003cbr\u003e  By attacking an enemy you will defeat only the topmost enemy of the overlapping row and will you gain honour points.\u003cbr\u003e  \u003cbr\u003e  To deflect an enemy you must discard the corresponding Weapon card, and you must take a Deflect token and place it on top of the corresponding Enemy row. During this turn, you won’t receive damage from that row, but you won’t get honour points.\u003cbr\u003e  \u003cbr\u003e  In the Enemy phase, all of the Enemies from the rows without a Deflect token on top, will attack you. The enemies will damage you based on the positions they occupy in their row. You will discard an amount of cards from your Weapon deck corresponding to the damage received by the enemies.\u003cbr\u003e  \u003cbr\u003e  When using the deflect tokens, discard the topmost card of a row (without receiving honour points), before starting a new round.\u003cbr\u003e  \u003cbr\u003e  You will lose the game if you run out of Weapon cards for the third time while there are still enemies to fight. To win the game you will need to survive having gained at least 40 honour points.\u003cbr\u003e  \u003cbr\u003e  The mini-expansion, Eiyo: Yamabushi, is packaged inside the base game's box. It introduces 4 Yamabushi mini-bosses to the field of battle.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\u003c\/div\u003e","brand":"Thundergryph Games","offers":[{"title":"Default Title","offer_id":44311942037784,"sku":"602573705452","price":24.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45415_pic5197226_1.png?v=1672646081"},{"product_id":"golems","title":"Golems","description":"\u003cp\u003e\u003c\/p\u003e\u003cdiv data-content-type=\"html\" data-appearance=\"default\" data-element=\"main\"\u003e\u003cp\u003eIn Golems, you will need to collect resources and summon Golems to score victory points while trying not to be anticipated by your opponent.\u003cbr\u003e  \u003cbr\u003e  You will take alternating turns. During each turn you collect cards from the grid by using your Gems and choosing how to use the collected cards to maximize your strategy.\u003cbr\u003e  There are 3 types of cards: Golem cards, Gem cards, Rune cards.\u003cbr\u003e  \u003cbr\u003e  To pick a card from a row that contains 3 cards, place a Gem from your reserve on each of the 2 undesired cards and then take the card.\u003cbr\u003e  To pick a card from a row that contains 2 cards, move the Gem from the desired card to the undesired card.\u003cbr\u003e  To pick the last card of a row, collect the Gems and then take the card. Immediately refill the row with 3 new cards from the deck.\u003cbr\u003e  \u003cbr\u003e  During your turn:\u003cbr\u003e  - You may use a Golem card as a resource by placing the card upside down in front of you. \u003cbr\u003e  - You may summon a Golem if you have all the resources needed to do this, by placing the card face-up next to your resource cards and by discarding 1 to 3 cards with the matching resources of the Golem you want to summon. Tuck the cards under the summoned Golem. These resources cannot be used anymore, but each card will score 1 point at the end of the game.\u003cbr\u003e  \u003cbr\u003e  - You may use a Rune card as a resource.\u003cbr\u003e  - You may take a Rune card in hand and use it to score additional points, but only if you have at least 3 Gems in your reserve and pay 1 Gem to the supply.\u003cbr\u003e  \u003cbr\u003e  - You may take a Gem card in hand to gain the bonus shown on the card.\u003cbr\u003e  - You may take a Gem card to gain set-collection points by placing the card face-down next to your Rune cards and creating Gem dust.\u003cbr\u003e  \u003cbr\u003e  The game ends when you are not able to refill a row with new cards. \u003cbr\u003e  Score 2 points for every summoned Golem, 1 point for every card under your summoned Golems, additional victory points for your collected Gem dust symbols, and additional points depending on your Rune cards in hand.\u003cbr\u003e  Whoever has the most points, wins. In the case of a tie, whoever collected the most points for their summoned Golems wins.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\u003c\/div\u003e","brand":"Thundergryph Games","offers":[{"title":"Default Title","offer_id":44311942070552,"sku":"602573705438","price":24.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45416_pic5269974_1.png?v=1672646085"},{"product_id":"space-lunch","title":"Space Lunch","description":"\u003cp\u003eIn Space Lunch, you take alternating turns and collect food cards until only six food cards remain in the grid, or until a player completes three sets of three food cards of the same type.\u003cbr\u003e  \u003cbr\u003e  Each turn is divided into two phases: The beverage phase and the food phase. At the beginning of your turn, during the beverage phase, players can use three beverage cards of the same type to use the corresponding beverage ability.\u003cbr\u003e  \u003cbr\u003e  During the food phase, players must take one food card from the column where the pick token is placed and its corresponding beverage. After performing this action, the player moves the pick token to the next column to the right. If the pick token is placed below the rightmost column, move the pick token to the leftmost column.\u003cbr\u003e  \u003cbr\u003e  The first player to complete three sets of three food cards of the same type wins. If no one does this and only six food cards remain in the grid, the player with the most pairs of cards of the same type wins, considering that a set of three food cards does not count as a pair.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"Thundergryph Games","offers":[{"title":"Default Title","offer_id":44311942758680,"sku":"602573705421","price":24.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45420_pic5270161_1.png?v=1672646098"},{"product_id":"starship-captains","title":"Starship Captains","description":"\u003cp\u003eHailing all Starship Captains! Get ready to embark on a maiden voyage through the cosmos in this euro-style action selection and engine building game for 2-4 players.\u003cbr\u003e• Manage a diverse crew of cadets, ensigns, androids, and officers—each with different special roles and capabilities.\u003cbr\u003e• Earn medals to promote and train your crew for even greater effectiveness.\u003cbr\u003e• Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions.\u003cbr\u003e• Upgrade your ship with powerful engine building technology for maximum synergy.\u003cbr\u003e• Boost your reputation with three distinct galactic factions for bountiful rewards. Explore a galaxy full of dangerous pirates and interplanetary missions, as you manage, train, and promote your crew to\u003cbr\u003eimprove their diverse skills. Then harness the power of cool alien technology to help your crew tackle goofy missions through the stars and beyond.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWelcome aboard and congrats on the promotion! Your \"new\" starship is ready to embark on its first big voyage. Just scrape off some of the rust, and she'll do fine. And that crew? Might look a little green around the edges, but they're your crew now. Make us proud.\n\nThe stars are calling...and adventure awaits!\n\nAs newly promoted Starship Captains, players are in command of their first starship and hungry to prove themselves in a galaxy full of space pirates, grumpy old androids, ancient artifacts, and interplanetary adventures.\n\nIn this 1-4 player Eurostyle game, which mixes action selection and engine building, you'll manage a diverse crew of cadets, ensigns, androids, and officers — each with different special roles and capabilities. By earning medals, you can promote and train your crew for even greater effectiveness. Similarly, you can upgrade your ship with powerful engine building technology for maximum synergy.\n\nWhat will you do with this enhanced crew and ship? Explore an ever-shifting galaxy full of dangerous pirates and interplanetary missions in order to boost your reputation with three distinct galactic factions for bountiful rewards.\n\nDo you have what it takes to deftly command your crew and become the best captain in the cosmos? We'll see!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44311953735960,"sku":"8594156310653","price":102.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/sc-3d-box-en-v22-05-16.jpg?v=1672646374"},{"product_id":"tidal-blades-banner-festival","title":"Tidal Blades Banner Festival","description":"\u003cp\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\u003cbr\u003e  \u003cbr\u003e  Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e       Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\u003cbr\u003e       Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\u003cbr\u003e       There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  All set in the glorious world of Tidal Blades created by Mr. Cuddington.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Lucky Duck Games","offers":[{"title":"Default Title","offer_id":44311962812696,"sku":"787790612995","price":49.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/tidal-blades-banner-festival-100646_ea0f1.jpg?v=1672739753"},{"product_id":"everdell-newleaf","title":"Everdell - Newleaf","description":"\u003cp\u003eEverdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. \u003cem\u003e\u003cstrong\u003eNewleaf\u003c\/strong\u003e\u003c\/em\u003e introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eEverdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eEverdell’s bustling city Newleaf has just opened its first train station, and many new critters and big ideas are rolling in. Newleaf introduces brand new critters, constructions, and exciting events to draw Visitor cards to your blossoming city! It also features the Train Station Board, resource-delivering Train Cars, travel-worthy Tickets, and Reservation Tokens!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Starling Games","offers":[{"title":"Default Title","offer_id":44311965303064,"sku":"810082830910","price":102.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6010431.jpg?v=1672646681"},{"product_id":"verdant","title":"Verdant","description":"\u003cp\u003e\u003cstyle type=\"text\/css\"\u003e\u003c!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}--\u003e\u003c\/style\u003e  \u003c\/p\u003e\u003cp\u003e\u003cem\u003e\u003cstrong\u003eVerdant\u003c\/strong\u003e\u003c\/em\u003e is a puzzly spatial card game for 1 to 5 players. You take on the role of a houseplant enthusiast trying to create the coziest interior space by collecting and arranging houseplants and other objects within your home. You must position your plants so that they are provided the most suitable light conditions and take care of them to create the most verdant collection.\u003c\/p\u003e  \u003cp\u003eEach turn, you select an adjacent pair of a card and token, then use those items to build an ever-expanding tableau of cards that represents your home. You need to keep various objectives in mind as you attempt to increase plant verdancy by making spatial matches and using item tokens to take various nurture actions. You can also build your \"green thumb\" skills, which allows you to take additional actions to care for your plants and create the coziest space!\u003c\/p\u003e","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":44311968088344,"sku":"729220071347","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/verdant.jpg?v=1672646726"},{"product_id":"tokaido-duo","title":"Tokaido Duo","description":"\u003cp\u003eAfter Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo!\u003c\/p\u003e  \u003cp\u003eIn Tokaido Duo, two players pace the smallest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey.\u003c\/p\u003e  \u003cul style=\"list-style-type: circle;\"\u003e  \u003cli\u003eAs the Pilgrim, you will visit temples, forests, seashores and hot springs.\u003c\/li\u003e  \u003cli\u003eAs the merchant, you will craft and sell handmade wares.\u003c\/li\u003e  \u003cli\u003eAs the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by.\u003c\/li\u003e  \u003c\/ul\u003e  \u003cp\u003eYou will earn points through all three characters' adventures as you slowly become one with their endeavours.\u003c\/p\u003e  \u003cp\u003eThe box contains\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e1 game board\u003c\/li\u003e  \u003cli\u003e6 playerboards\u003c\/li\u003e  \u003cli\u003e26 Ware tokens\u003c\/li\u003e  \u003cli\u003e24 Coin tokens\u003c\/li\u003e  \u003cli\u003e20 Painting tokens\u003c\/li\u003e  \u003cli\u003e12 gold Slabs\u003c\/li\u003e  \u003cli\u003e8 Boutique tokens\u003c\/li\u003e  \u003cli\u003e6 wood Meeples\u003c\/li\u003e  \u003cli\u003e4 wood pegs\u003c\/li\u003e  \u003cli\u003e3 custom dice\u003c\/li\u003e  \u003cli\u003e3 Wave tokens\u003c\/li\u003e  \u003cli\u003e1 Hot springs token\u003c\/li\u003e  \u003cli\u003e1 rulebook\u003c\/li\u003e  \u003cli\u003e1 fabric bag\u003c\/li\u003e  \u003c\/ul\u003e","brand":"Funforge","offers":[{"title":"Default Title","offer_id":44311968612632,"sku":"37700019647660","price":38.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/tokaido_duo.jpg?v=1672646761"},{"product_id":"evergreen","title":"Evergreen","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eEvergreen\u003c\/strong\u003e\u003c\/em\u003e, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.\u003c\/p\u003e  \u003cp\u003eYou choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCombination of card play and timing from Wolfgang Kramer \u0026amp; Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCombination of card play and timing from Wolfgang Kramer \u0026amp; Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions.\n\n\u003c\/div\u003e","brand":"Horrible Guild","offers":[{"title":"Default Title","offer_id":44311985488152,"sku":"8056324761426","price":81.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6872745.png?v=1672647164"},{"product_id":"my-little-pony-adventures-in-equestria-deck-building-game-true-talents-expansion","title":"My Little Pony: Adventures in Equestria Deck-Building Game - True Talents Expansion","description":"\u003cp\u003e\u003cem\u003eWe’ll Find Your Mark!\u003c\/em\u003e\u003c\/p\u003e  \u003cp\u003eCome together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game!\u003c\/p\u003e  \u003cp\u003e\u003cem\u003eThis expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game.\u003c\/em\u003e\u003c\/p\u003e  \u003cp\u003e\u003cstrong\u003eFeatures\u003c\/strong\u003e\u003cstrong\u003e:\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003eNew Discover mechanic encourages themed deck-building!\u003c\/li\u003e  \u003cli\u003ePlay as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora!\u003c\/li\u003e  \u003cli\u003eNew player cards, hurdles, and challenges to enhance your game!\u003c\/li\u003e  \u003c\/ul\u003e  \u003cp\u003e\u003cstrong\u003eContents Summary:\u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e21 Oversized Cards  \u003cul\u003e  \u003cli\u003eCharacters, Challenges, Hurdles\u003c\/li\u003e  \u003c\/ul\u003e  \u003c\/li\u003e  \u003cli\u003e76 Standard Cards  \u003cul\u003e  \u003cli\u003eStarters, Situations, Locations\u003c\/li\u003e  \u003c\/ul\u003e  \u003c\/li\u003e  \u003cli\u003e4 Standees\u003c\/li\u003e  \u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWe’ll Find Your Mark!\n\nCome together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game!\n\nNew Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! Features new player cards, hurdles, and challenges to enhance your game!\n\nThis expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game.\n\n-description from publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWe’ll Find Your Mark!\n\nCome together and find your calling with the True Talents expansion for My Little Pony: Adventures in Equestria! Play as the Cutie Mark Crusaders and use the Discover ability to rally Classmates and Crusaders to your cause! With new characters, cards, hurdles, and challenges, True Talents adds lots of variety and deck-building strategies to your game!\n\nNew Discover mechanic encourages themed deck-building! Play as Apple Bloom, Scootaloo, Sweetie Belle, and Zecora! Features new player cards, hurdles, and challenges to enhance your game!\n\nThis expansion requires the My Little Pony: Adventures in Equestria Deck-Building Game.\n\n-description from publisher\n\n\u003c\/div\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":44312000594200,"sku":"810011724532","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/mlp-true-talents-exp-sku5-box-2000px-shadow-3d-v2022__49244.jpg?v=1672647361"},{"product_id":"wizards-of-the-grimoire","title":"Wizards of the Grimoire","description":"\u003cp\u003eYears of tutelage under the late Archmage Andor have culminated in this moment; his two protégés must now become rivals and battle to determine who will become the next Keeper of the Grimoire. As protection from your rival, you have only your magical gifts, your mastery of the Grimoire, and a select few spell pages ripped from its binding. Pick carefully; the spells you choose will allow you to counter your opponent, twist the fabric of time, and deal devastating damage, but only if you’re able to find synergies between spells and manage your mana reserves carefully.\u003c\/p\u003e  \u003cp\u003eIn this two player strategy card game, you must fulfill your destiny and become the Keeper of the Grimoire. Defeat your opponent by drafting new spells from the magical Grimoire, casting them, managing your cooldowns, and dealing massive damage.\u003c\/p\u003e  \u003cp\u003eEach turn, draft one new spell to be added to your spell repertoire. But be warned! Your opponent has access to the same spells as you do, so choose the spells you want before your opponent does! Continue updating your spell repertoire throughout the game to optimize your deck and counter your opponent.\u003c\/p\u003e  \u003cp\u003eCast spells. Deal devastating damage or confuse and trip up your opponent. More expensive spells will have a larger impact on the game, but be careful, they’ll cost you more mana and will have a longer cool down. You can cast as many spells as you like on your turn so long as you have enough mana and the spells aren’t in cooldown. Find spell combinations that work together and time them correctly, to increase your damage or counter your opponent.\u003c\/p\u003e  \u003cp\u003eBe the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.\u003c\/p\u003e","brand":"Grimoire Games","offers":[{"title":"Default Title","offer_id":44312015700248,"sku":"745378730707","price":62.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/wizardsofthegrimoire_540x_5bd5376c-ec2e-4b9f-a1b4-0847bcf05959.jpg?v=1672647662"},{"product_id":"disney-the-rocketeer-fate-of-the-future","title":"Disney The Rocketeer Fate of the Future","description":"\u003cp\u003eTrouble is brewing high above the city of angels! The mysterious Rocketeer — who can blast through the skies with an ingenious jet-pack — must stop a sinister plot. Hollywood actor Neville Sinclair is scheming to steal the rocket's blueprints as this breakthrough of modern engineering could revolutionize the future of flight. But in Sinclair's hands, it could also fuel the dark future of warfare.\u003cbr\u003e  \u003cbr\u003e  In the two-player game The Rocketeer: Fate of the Future, you play as either the heroes or the villains. On your turn, pick one of your characters and take an action with them, optionally playing cards from your hand that match that character's symbol. Card actions are: Move, Tussle (combat), Gain Grit, Raise Rocket Token (heroes), Recruit a Soldier (villain). Players alternate turns until all six characters (three on each side) have taken actions and are exhausted, then players gain rewards based on control of the locations and prepare for a new round.\u003cbr\u003e  \u003cbr\u003e  The end of the game happens when the Luxembourg Zeppelin reaches LA, after which you play the final round, then the game ends.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"Funko Games","offers":[{"title":"Default Title","offer_id":44312037294360,"sku":"889698563192","price":46.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_50024_pic6337894_1.png?v=1672648196"},{"product_id":"disney-kingdomania-super-game-pack","title":"Disney Kingdomania Super Game Pack","description":"\u003cp\u003eDisney Kingdomania takes place inside a make-believe, 8-bit video game that's experiencing glitches that are mixing up the levels. Players must patch the glitches before it's \"Game Over\" for the characters and their digital game world.\u003cbr\u003e  \u003cbr\u003e  Disney Kingdomania: Super Game Pack contains 20 level tiles, a maleficent dragon, three characters from a set of 18 (including Buzz Lightyear, Mickey Mouse, Stitch and Princess Tiana), and two items from a set of 12, such as Aladdin's Magic Carpet and Maleficent's Spinning Wheel. You can play a game solely with these components, or you can combine these components with those in other Super Game Packs or one or more Disney Kingdomania: Game Balls.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"Funko Games","offers":[{"title":"Default Title","offer_id":44312038834456,"sku":"889698640923","price":37.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_50034_pic6961032_1.png?v=1672648242"},{"product_id":"race-for-the-galaxy","title":"Race for the Galaxy","description":"\u003cp\u003eIn the card game \u003cem\u003e\u003cstrong\u003eRace for the Galaxy\u003c\/strong\u003e\u003c\/em\u003e, players build galactic civilizations by playing game cards in front of them that represent worlds or technical and social developments. Some worlds allow players to produce goods, which can be consumed later to gain either card draws or victory points when the appropriate technologies are available to them. These are mainly provided by the developments and worlds that are not able to produce, but the fancier production worlds also give these bonuses.\u003c\/p\u003e \u003cp\u003eAt the beginning of each round, players each select, secretly and simultaneously, one of the seven roles which correspond to the phases in which the round progresses. By selecting a role, players activate that phase for this round, giving each player the opportunity to perform that phase's action. For example, if one player chooses the settle role, each player has the opportunity to settle one of the planets from their hand. The player who has chosen the role, however, gets a bonus that applies only to him. But bonuses may also be acquired through developments, so one must be aware when another player also takes advantage of his choice of role.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Race for the Galaxy, players build galactic civilizations by playing cards representing worlds or technical and social developments.\n\nEach round, players secretly and simultaneously select an action card corresponding to one phase of a round. These phases let players draw cards, play cards, add goods to worlds, or consume goods for VP chips. Only the phases chosen will occur that round. Every player may act in a phase that occurs, but the players who chose that phase get a bonus.\n\nGame end is triggered either when a player has built a civilization of 12 cards or when the pool of VP chips is exhausted. Each player then totals the victory points in their tableau plus any VP chips earned during play.\n\nDetailed Overview\nRace for the Galaxy tells a story of galactic discovery and expansion through a single deck of cards. Every card in the deck represents either a world that you might settle or a development that you might implement. Cards placed into your tableau represent your current achievements -- worlds you have colonized, technology you now wield -- while cards in your hand represent the options currently available to you.\n\nTo play a card, discard the number of cards equal to its cost, representing other opportunities you must forgo to concentrate on your current course. Once in your tableau, a card provides special powers during the game and, at the end, its listed number of victory points. Many worlds, once placed, also produce goods that can be traded for more cards or consumed for VP chips.\n\nRace for the Galaxy is played in rounds. In each round, you and your opponents secretly select an action phase for the upcoming turn. You can choose to:\n• Place a world in your tableau with settle or a development with develop.\n• Produce goods on worlds with produce.\n• Consume goods for VPs with consume.\n• Add cards to your hand with explore or by trading a good.\n\nEach round, only those phases that are selected will occur -- but they'll occur for everyone. Selecting a phase both ensures that it occurs that round and gains the selecting player a bonus.\n\nRound follows round until someone builds their tableau to twelve cards, or until the last VP chip is claimed. The victor is the player with the most VPs.\n\n2018 UPDATE\nThe second edition of the game is improved for CVD (color blindness) and includes 5 revised cards from the original version and 6 New Worlds promo homeworlds. The promo homeworlds and first edition compatible Revised Cards are both available for purchase through the BGG store.\n\nUPC 655132003018\n\n\u003c\/div\u003e","brand":"Rio Grande Games","offers":[{"title":"Default Title","offer_id":44326148374808,"sku":"655132003018","price":59.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/race-for-the-galaxy-race-for-the-galaxy_2000x_452f7906-df56-4305-8731-eceaf9af303b.jpg?v=1672826968"},{"product_id":"memoir-44-winter-wars","title":"Memoir 44 Winter Wars","description":"\u003cp\u003eAs would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment.\u003c\/p\u003e  \u003cp\u003eBut judge for yourself, soldier! Inside this pack you will find:\u003cbr\u003e- 88 double-sided Winter tiles, 28 Special Unit badges, 20 round markers and 16 obstacles\u003cbr\u003e- 20 Winter Combat cards, similar in concept to the Urban Combat cards introduced in \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/59127\/memoir-44-sword-stalingrad\"\u003eMemoir '44: Sword of Stalingrad\u003c\/a\u003e\u003cbr\u003e- 80 new Command cards, designed specifically for Breakthrough battles\u003cbr\u003e- New Winter Combat rules\u003cbr\u003e- New Troops, including the all new Tank Destroyer and Heavy Anti-Tank Gun units and Late War model versions of an Anti-Tank Gun, Mortar and Machine Gun\u003c\/p\u003e  \u003cp\u003eThese will all be critical to fighting (and winning!) the ten scenarios this booklet contains, all focused on those crucial 2 weeks of Christmas 1944 in the Ardennes. The first six scenarios included are all standard scenarios, playable with a single base game and this expansion alone (though a \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/19374\/memoir-44-winterdesert-board-map\"\u003eMemoir '44: Winter\/Desert Board Map\u003c\/a\u003e will add a nice cosmetic touch to your battlefield). The four scenarios that follow are gigantic Breakthrough renditions of the Battle of the Bulge. These will require a single copy of the already released \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/19245\/memoir-44-eastern-front\"\u003eMemoir '44: Eastern Front\u003c\/a\u003e expansion, and the \u003ca href=\"https:\/\/boardgamegeek.com\/boardgameexpansion\/68752\/memoir-44-breakthrough\"\u003eMemoir '44: Breakthrough\u003c\/a\u003e maps, in addition to the aforementionned expansion.\u003c\/p\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44326155583768,"sku":"824968118962","price":50.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/81r4lg30j1l_1.jpg?v=1672827023"},{"product_id":"ticket-to-ride-europe","title":"Ticket to Ride Europe","description":"\u003cp\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.    More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.    The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.\n\nMore than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.\n\nThe overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\n\nCopyright 2002-2014 Days of Wonder, inc.\n\nPart of the Ticket to Ride series.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44326158893336,"sku":"824968232026","price":68.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic66668_md_2.jpg?v=1672827035"},{"product_id":"zombicide-2nd-edition","title":"Zombicide 2nd Edition","description":"\u003cp\u003eNobody quite knows where it started, but the dead have started walking again, and they’re hungry… for human flesh. Society has collapsed and only a few Survivors remain. They’ve banded together, looking for shelter and gear. But they’re not content to just hide away, oh no, they’re ready for full on Zombicide.\u003c\/p\u003e    \u003cp\u003eIn Zombicide 2nd Edition, players take on the role of Survivors of the zombie apocalypse. Working together, they must make their way through the various missions. In each one, they must complete objectives and, of course, kill zombies. With each kill, their Adrenaline Points rise. They’ll get stronger, but the zombies will be drawn to their actions, coming in greater and greater numbers. Will the Survivors remain alive, or as some zombie’s lunch?\u003c\/p\u003e    \u003cp\u003eContents:\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e88 miniatures\u003c\/li\u003e  \u003cli\u003e6 counter bases\u003c\/li\u003e  \u003cli\u003e48 plastic pegs\u003c\/li\u003e  \u003cli\u003e6 plastic dashboards\u003c\/li\u003e  \u003cli\u003e6 dice\u003c\/li\u003e  \u003cli\u003e12 ID cards\u003c\/li\u003e  \u003cli\u003e107 mini cards\u003c\/li\u003e  \u003cli\u003e2 punchboards\u003c\/li\u003e  \u003cli\u003e9 tiles\u003c\/li\u003e  \u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eKill zombies anywhere.\n\nTake Zombicide anywhere with you!\n\nTravel Zombicide offers you the Zombicide: 2nd Edition experience in a smart, easily transportable package. With an innovative design, the game has a compact plastic case and components with special dimensions perfect for vacations, car trips, or to be easily transported to a friend's house. Easily carry all the game components and have Zombicide: 2nd Edition ready to play under any circumstances!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"CMON","offers":[{"title":"Default Title","offer_id":44326175441176,"sku":"889696011077","price":170.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/zombicide_01.jpg?v=1672827149"},{"product_id":"splendor","title":"Splendor","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eSplendor\u003c\/strong\u003e\u003c\/em\u003e is a fast-paced and addictive game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops — all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.\u003c\/p\u003e \u003cp\u003eOn your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card — in order to make sure you get it, or, why not, your opponents don't get it — you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.\u003c\/p\u003e \u003cp\u003eAll of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSplendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.\n\nOn your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.\n\nAll of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.\n\n\u003c\/div\u003e","brand":"Space Cowboys","offers":[{"title":"Default Title","offer_id":44326187696408,"sku":"3558380098430","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic1904079.jpg?v=1672827238"},{"product_id":"elevenses","title":"Elevenses","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eElevenses\u003c\/strong\u003e\u003c\/em\u003e is a card game in which respectable 1920s socialites strive to serve the finest morning teas!\u003c\/p\u003e \u003cp\u003eEach player starts the round with an identical set of 11 morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power is. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. When most cards are played, the player will pick up the card that was previously in its position, requiring you to plan your morning tea carefully!\u003c\/p\u003e \u003cp\u003eThe round ends when a player plays the ‘Elevenses’ card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eElevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!\n\nEach player starts the round with an identical set of eleven morning tea cards. Each card has a point value as well a special action which must be carried out when it is played. The lower the point value of a card, the better its power. The powers lead to surprising interactions between the players! Cards must also be played to a specific position on the table. Whenever a card is played, in most cases you pick up the card that was previously in its position, requiring you to plan your morning tea carefully!\n\nThe round ends when a player plays the \"Elevenses\" card. It's time for tea! The players compare the value of their cards. Points are awarded to the highest scoring morning teas. The game continues until a player has 7 or more points. She has served the finest morning teas of all and wins the game!\n\nThe six-card expansion Elevenses: The Special Guests is included in the game. With this expansion, each player is dealt one special guest card in secret at the start of each round. Each guest will come to your morning tea only if you serve certain things. If you play the right combination of morning tea cards, the guest arrives, you reveal the card, and your morning tea goes up in value!\n\nGame #2 in 'The Mike Line' of games from Grail Games.\n\n\u003c\/div\u003e","brand":"Grail Games","offers":[{"title":"Default Title","offer_id":44326195495192,"sku":"705554089852","price":30.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/elevenses_3.jpg?v=1672827289"},{"product_id":"colt-express","title":"Colt Express 10th Anniversary Edition","description":"\u003cp\u003eIt is 1899 and the Union Pacific Express is headed to the Nice Valley Coal Company to deliver their payroll and 47 passengers. Suddenly the train is attacked by thievin’ bandits! Will the outlaws keep their cool or will Marshal Samuel Ford save the day and prevent the robbery?\u003c\/p\u003e \u003cp\u003ePlayers will plan ahead and play cards to steal the most loot, shoot their opponents, move around the train and elude Marshal Ford. Will you be the richest bandit in the outlaw gang?\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eCONTENTS\u003c\/strong\u003e Colt Express contains 6 Train Cars, 1 Locomotive, 10 terrain elements, loot tokens, 17 Round Cards, 1 Marshal pawn, 13 Neutral Bullet cards, 6 Character cards, 6 Bandit pawns, 60 Action cards, and 36 Bullet cards.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOn the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?\n\nIn Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:\n\n\n    Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.\n    Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!\n\n\nThe game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.\n\nEach player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a \"steal\" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.\n\nEach player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.\n\nYou can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.\n\nAt the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!\n\n\u003c\/div\u003e","brand":"Ludonaute","offers":[{"title":"Default Title","offer_id":44326204309784,"sku":"3770002176306","price":64.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/1_670x670_91fc297d-ac29-4c9c-8c70-30e22341d940.jpg?v=1672827348"},{"product_id":"mastermind","title":"Mastermind","description":"\u003cp\u003eBe the first player to crack the code to win. Now up to 5 players can compete against each other to score points whilst trying to crack the code. For 2 to 5 players.\u003c\/p\u003e","brand":"Hasbro","offers":[{"title":"Default Title","offer_id":44326207783192,"sku":"5010994012762","price":31.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/mastermind_2.jpg?v=1672827368"},{"product_id":"7-wonders-duel","title":"7 Wonders Duel","description":"\u003cp\u003eIn many ways 7 Wonders: Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders: Duel is that, as the title suggests, the game is solely for two players, with the players not drafting card simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.\u003c\/p\u003e\n\u003cp\u003eA player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\u003c\/p\u003e\n\u003cp\u003ePlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders: Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn many ways 7 Wonders Duel resembles its parent game 7 Wonders. Over three ages, players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players.\n\nPlayers do not draft cards simultaneously from decks of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play, as it can with bonus moves that allow the player to take a second card immediately. As in the original game, each acquired card can be built, discarded for coins, or used to construct a wonder. Each player also starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.\n\nPlayers can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as they are acquired, the cost for those resources increases for the opponent, representing the owner's dominance in this area.\n\nYou can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital (also giving you a bonus at certain positions). If you reach the opponent's capital, you win the game immediately. Or if you acquire six of seven different scientific symbols, you achieve scientific dominance and win immediately. If none of these situations occurs, then the player with the most points at the end of the game wins.\n\n\u003c\/div\u003e","brand":"Repos Production","offers":[{"title":"Default Title","offer_id":44326212370712,"sku":"5425016926291","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/7_wonders_duel_1.jpg?v=1672827412"},{"product_id":"codenames","title":"Codenames","description":"\u003cp\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.  In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.  Codenames: Win or lose, it's fun to figure out the clues.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like \"disease\", \"Germany\", and \"carrot\". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.\n\nIn Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.\n\nSpymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326216139032,"sku":"8594156310318","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/0001.jpg?v=1672827443"},{"product_id":"through-the-ages-a-new-story-of-civilization","title":"Through the Ages: A New Story of Civilization","description":"\u003cp\u003e\u003cem\u003eThrough the Ages: A New Story of Civilization\u003c\/em\u003e is the new edition of \u003cem\u003eThrough the Ages: A Story of Civilization\u003c\/em\u003e, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.\u003c\/p\u003e \u003cp\u003e\u003cem\u003eThrough the Ages\u003c\/em\u003e is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age.\u003c\/p\u003e \u003cp\u003eOne of the primary mechanisms in \u003cem\u003eTTA\u003c\/em\u003e is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is built in the same way as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with higher military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a large military, but it is very easy to lose because of a weak one.\u003c\/p\u003e \u003cp\u003eVictory is achieved by the player whose nation has the most culture at the end of the modern age.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThrough the Ages: A New Story of Civilization is the new edition of Through the Ages: A Story of Civilization, with many changes small and large to the game's cards over its three ages and extensive changes to how military works.\n\nThrough the Ages (TTA) is a civilization building game. Each player attempts to build the best civilization through careful resource management, and by: discovering new technologies, electing competent leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages, beginning in the age of antiquity and ending in the modern age.\n\nOne of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play. In order to use a technology you will need enough science to discover it, enough food to create a population to man it and enough resources (ore) to build the building to use it. While balancing the resources needed to advance your technology you also need to build a military. Military is 'built' in the same manner as civilian buildings. Players that have a weak military will be preyed upon by other players. There is no map in the game so you cannot lose territory, but players with a stronger military will steal resources, science, kill leaders, take population or culture. It is very difficult to win with a strong military, but it is very easy to lose because of a weak one.\n\nVictory is achieved by the player whose nation has the most culture at the end of the modern age.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326216204568,"sku":"8594156310325","price":119.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/through_the_ages_1_2.jpg?v=1672827449"},{"product_id":"codenames-pictures","title":"Codenames: Pictures","description":"\u003cp\u003eTwo rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODENAMES.  In Codenames: Pictures, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that ideally relate to several agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.  Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhat are these strange symbols on the map? They are code for locations where spies must contact secret agents!\n\nTwo rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.\n\nCodenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326230262040,"sku":"8594156310363","price":34.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/ab97948.jpg?v=1672827542"},{"product_id":"scythe-invaders-from-afar","title":"Scythe Invaders from Afar","description":"\u003cp\u003e\u003cspan\u003eWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eScythe: Invaders from Afar\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, an expansion for \u003c\/span\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003cspan\u003e, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original \u003c\/span\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003cspan\u003e box.\u003c\/span\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326241599768,"sku":"653341026903","price":55.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3037396_md_2.jpg?v=1672827612"},{"product_id":"orchard","title":"Orchard","description":"\u003cp\u003eRipe, crunchy cherries, juicy apples, sweet pears and luscious plums are hanging on the trees. The bold raven knows the fruit is ripe. Therefore the fruits must be harvested quickly before the raven can snitch them.  Contents: 10 apples, 10 pears, 10 pairs of cherries, 10 plums, 4 baskets, 1 raven jigsaw (9 pieces), 1 color die with symbols, 1 game board.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eObstgarten is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvellous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits.\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326252052760,"sku":"4010168031033","price":96.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/739x554_10_2.jpg?v=1672827670"},{"product_id":"rhino-hero","title":"Rhino Hero","description":"\u003cp\u003eIt's a bird! It's a plane! It's Super Rhino! No building too high, no street too dangerous for this caped crusader, as he scales buildings and patrols the city protecting the citizens. On his quest for safety, he must use caution as even the most solid buildings may start to sway and wobble. Can you help Super Rhino accomplish the challenge to build a skyscraper as tall and solid as can be? A heroic 3D card-stacking game for 2-5 players ages 5\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSuper Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.\n\nPlayers each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!\n\nThe first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.\n\nSimilar to Turmbau zu Babel\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326255886616,"sku":"4010168047898","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/4789_1_2.jpg?v=1672827689"},{"product_id":"animal-upon-animal-small-yet-great","title":"Animal upon Animal Small yet great","description":"\u003cp\u003eOh dear! This animal pyramid is a really wobbly business! Only the one with sensitive fingers, who can skillfully stack the animals on each other, will win this duel.  Contents: 13 animals (2 of each: kangaroo, frog, duck, hedgehog, butterfly, polar bear and 1 crocodile), 1 die with symbols, Set of game instructions.\u003c\/p\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326256115992,"sku":"4010168056456","price":14.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/739x554_1__14_2.jpg?v=1672827693"},{"product_id":"akrotiri-revised-edition","title":"Akrotiri Revised Edition","description":"\u003cp\u003eAkrotiri places you in the role of an explorer in Classical Greek times, combing the then-uncharted Aegean sea for lost Minoan temples that have long ago fallen into ruin. You've not only heard of these temples hidden around the island of Thera, but you actually have access to the secret maps that tell you of their hidden locations! Two mountains to the north? A volcano to the west? This *must* be the spot...  But running an expedition can be costly. In order to fund your voyages into the unknown and excavate the ancient temples, you will have to first ship resources found on surrounding islands back to the resource-poor island of Thera.  In Akrotiri — which combines tile placement, hand management, and pick-up and delivery — players place land tiles in order to make the board match the maps that they have in hand. Players excavate temples; the ones that are harder to find and the ones further away from Thera are worth more towards victory, but the secret goal cards keep everyone guessing who the victor is until the end! May the gods forever bless you with favorable winds!\u003c\/p\u003e","brand":"Z-Man Games","offers":[{"title":"Default Title","offer_id":44326276628760,"sku":"681706714103","price":46.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic1917399_md_2.png?v=1672827800"},{"product_id":"viticulture-essential-edition","title":"Viticulture Essential Edition","description":"\u003cp\u003eIn Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.  The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.  Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.  Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.  Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama \u0026amp; Papa cards, Field cards (previously known as \"Properties\"), expanded\/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.\n\nThe players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.\n\nFortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.\n\nViticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas \u0026amp; Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326278267160,"sku":"748252980618","price":93.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/viticulture_essential_edition_4.jpg?v=1672827830"},{"product_id":"codenames-duet","title":"Codenames: Duet","description":"\u003cp\u003eCodenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)  To set up play, lay out 25 word cards in a 5—5 grid. Place a key card in the holder so that each player sees one side of the card. Each player sees a 5—5 grid on the card, with nine of the squares colored green (representing your agents) and one square colored black (representing an assassin). The assassin is in different places on each side of the card, and three of the nine squares on each side are also green on the other side!  Collectively, you need to reveal all fifteen agents — without revealing either assassin or too many innocent bystanders — before time runs out in order to win the game. Either player can decide to give a one-word clue to the other player, along with a number. Whoever receives the clue places a finger on a card to identify that agent. If correct, they can attempt to identify another one. If they reveal as many as the number stated by the clue-giver, then they can take one final guess, if desired. If they identify a bystander, then their guessing time ends. If they identify an assassin, you both lose!\u003c\/p\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326278922520,"sku":"8594156310400","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/codenames_duet_700x_1ea19747-eb11-4766-9daf-ffa1455ea1f5.png?v=1672827845"},{"product_id":"scythe-the-wind-gambit","title":"Scythe The Wind Gambit","description":"\u003cp\u003eMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.  Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDescription from the publisher:\n\nMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.\n\nScythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:\n\n• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).\n\n• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326284755224,"sku":"653341027702","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3487272_md_3.jpg?v=1672827917"},{"product_id":"spirit-island","title":"Spirit Island","description":"\u003cp\u003eIn the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.\u003c\/p\u003e\n\u003cp\u003eSpirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how \/ whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.\u003c\/p\u003e","brand":"Greater Than Games","offers":[{"title":"Default Title","offer_id":44326284820760,"sku":"798304339291","price":140.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3615739_md_3.png?v=1672827921"},{"product_id":"sagrada","title":"Sagrada","description":"\u003cp\u003eDraft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.    In more detail, each player builds a stained glass window by building up a grid of dice on their player board. Each board has some restrictions on which color or shade (value) of die can be placed there. Dice of the same shade or color may never be placed next to each other. Dice are drafted in player order, with the start player rotating each round, snaking back around after the last player drafts two dice. Scoring is variable per game based on achieving various patterns and varieties of placement...as well as bonus points for dark shades of a particular hidden goal color.    Special tools can be used to help you break the rules by spending skill tokens; once a tool is used, it then requires more skill tokens for the next player to use them.    The highest scoring window artisan wins!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSagrada is a Spanish learning game with German as the source language.\n\nSummary\n\nThe players of Sagrada focus on two goals: First, they want to learn or revise the core vocabulary of Spanish nouns (about 800 words). Second, the players want to complete the unfinished church La Sagrada Familia. Towards this end, each player gets a number of jigsaw puzzle pieces which they have to buy during the game. The required money is earned by trading in language cards and asset cards. The game ends when one player has bought and laid out all their puzzle pieces and also manages to correctly solve five of the language cards he\/she has collected during the game.\n\nThe game mechanics in more detail\n\nA die determines the players' movement on the game board. The board contains the following types of spaces:\nEvent spaces and special spaces: The player draws a card from the corresponding stack. Event cards must be played immediately, special cards can be kept until needed.\nAttraction spaces: The player receives an asset card of the corresponding tourist attraction. Different attractions have cards worth different amounts of money.\nLanguage spaces: The player gets a language card, which they have to learn during the game. Each language card contains two different words or phrases in German and Spanish.\nMetro spaces can be used either as a shortcut to a different metro space, or as an event, special or language space (player's choice).\nBank spaces: On a bank space, the player can exchange asset and language cards for money. To do so, they must have learned the language cards. During an exchange attempt, one asset card and two language cards are submitted. The German words are read out, and if the active player correctly translates them to Spanish, he\/she receives the amount of money specified on the asset card. If they fail, they get back their cards and can try again later.\nCasa de Pledras spaces: The player can pay for one of his puzzle pieces to be added to the puzzle that is laid out on the table (all players contribute to one puzzle).\n\n\u003c\/div\u003e","brand":"Floodgate Games","offers":[{"title":"Default Title","offer_id":44326289080600,"sku":"728028379730","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/sagrada-board-game-321631_00.jpg?v=1672827958"},{"product_id":"azul","title":"Azul","description":"\u003cp\u003eAzul was designed by the world famous, award winning game author Michael Kiesling.  Azul captures the beautiful aesthetics of Moorish art in a contemporary board game. Players compete as artisans decorating the walls of the Royal Palace of Evora. By carefully drafting the correct quantity and style of tiles, the most clever of artisans plan ahead to maximize the beauty of their work (not to mention their scores!) while ensuring they wasted no supplies in the process.     Introduced by the Moors, “azulejos” (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their King Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles.    Azul is suited for 2 – 4 artisans, ages 8. While the actual decoration of the Royal Palace of Evora took many years, we expect a game of Azul to last 30 – 40 minutes.\u003c\/p\u003e","brand":"Next Move Games","offers":[{"title":"Default Title","offer_id":44326297436440,"sku":"826956600107","price":60.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/azul_3.jpg?v=1672828101"},{"product_id":"karuba-junior","title":"Karuba Junior","description":"\u003cp\u003eTogether the players head off on an exciting search for treasures in the jungle on the island of Karuba! Will they manage to arrange the tiles so that they reach all the treasures before the mean pirates raid the island? They'll need to work together, and be careful of tigers that block the paths. With skill and a bit of luck they'll be faster than the pirates! 28 tiles, 2 game board pieces, 3 adventurers, 1 pirate ship, 1 set of instructions.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eKaruba Junior is a cooperative tile-placement adventure game in which players search for treasures in the jungle on the island of Karuba with three brave adventurers. Will you manage to place the path tiles so that you reach all the treasures before the mean pirates raid the island? You need to work together and be careful of tigers that block the paths. With skill and a bit of luck, you'll be faster than the pirates!\n\n1. Turn over tiles and build paths\n2. Find the treasures \n3. Be faster than the pirates and don't lose the way in the jungle\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326298648856,"sku":"4010168233765","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/karuba_junior_2.jpg?v=1672828116"},{"product_id":"rivals-for-catan-age-of-darkness-revised","title":"Rivals for Catan Age of Darkness Revised","description":"\u003cp\u003eThe Rivals for Catan: Age of Darkness, a 90-card expansion for The Rivals for Catan, includes three separate theme sets that can be used with the base game:  • The Era of Intrigue – You will witness the confrontation of followers of new and old beliefs and take part to determine Catan's spiritual balance. \"Religious Dispute\" causes both players to lose cards; Churches and Temples minimize losses; Temple cards strengthen your access to your own draw stacks. Church cards lure opposing heroes and earn gold. With a Church and a Temple, you may build the Great Thing stead and end the conflict.  • The Era of Merchant Princes – Using the \"Commercial Harbor\" and the \"Merchant's Residences\", decisive buildings in the struggle for trade advantage, players try to control Catan's commerce. \"Maritime Trade Monopolies\" and the \"Master Merchants\" enhance trade ships. \"The Shipbuilder\" reduces the building costs of ships. Dominate trade using clever card combinations!  • The Era of Barbarians – Use Castles, Border Fortresses, the Strategist, the Caravel, and new heroes to fend off both the barbarian attacks and your rival's efforts to dominate your holdings.\u003c\/p\u003e","brand":"Catan Studio","offers":[{"title":"Default Title","offer_id":44326313034008,"sku":"029877031351","price":33.97,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/1a_1200x_83216332-8e69-43b4-a9f6-7a4ef8c70f48.jpg?v=1672828228"},{"product_id":"roll-player","title":"Roll Player","description":"\u003cp\u003eMighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.  In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eMighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.\n\nIn Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!\n\n\u003c\/div\u003e","brand":"Thunderworks Games","offers":[{"title":"Default Title","offer_id":44326319948056,"sku":"680474010523","price":84.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic2556921_5.jpg?v=1672828289"}],"url":"https:\/\/littleplasticfellas.com.au\/collections\/player-count-2-players.oembed?page=29","provider":"Little Plastic Fellas","version":"1.0","type":"link"}