{"title":"Player Count: 5-6 Players","description":"Games for five to six players","products":[{"product_id":"memoir-44-campaign-book-volume-2","title":"Memoir 44 Campaign Book Volume 2","description":"\u003cp\u003eCampaign Book Volume 2 invites you to rediscover even more of World War II in all of its staggering scope and intensity. Forty six new scenarios spread across 11 unique campaigns will have you \"island hopping\" across the Pacific in a 4 year push to the Land of the Rising Sun; send you on a whimsical \"Bicycle Blitzkrieg\" to remote parts of Malaya; put you on the front lines of the first blitzkrieg in history in the \"Fall of Poland\"; dare you to \"Break through Normandy\" on giant Breakthrough maps of D-Day; and invite you to relive the exploits of the war's most famous \"Air Aces\"!  This second Campaign Book builds upon the campaign rules, first introduced in Campaign Book Volume 1, to let you play scenarios in succession with the outcome of each battle impacting the ones that follow. Advanced campaign rules, new special events and a punchboard with 50 tokens all combine to make these new campaigns ever more spectacular!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eMemoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next.\n\nThese 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater – \"Island Hoppers\", a Grand Campaign covering the progressive re-conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and \"Bicycle Blitzkrieg\", the Japanese invasion of Malaya in 1941-1942 – and the first Breakthrough campaign for Memoir '44: \"Breakthrough Normandy\", covering the Allied offensive in Normandy from D-Day through August 1944.\n\nTwo other campaigns – \"Fall of Poland\", depicting the desperate resistance of Polish forces against the German Blitzkrieg of September 1939, and \"Air Aces\", a campaign following the exploits of famous air aces throughout World War II – round up the Theaters of Operations covered in the book.\n\nMemoir '44: Campaign Book Volume 2 comes with a punchboard containing fifty game tokens and requires the Memoir '44 base game as well as theater-specific expansions for some of the campaigns, specifically Memoir '44: Pacific Theater, Memoir '44: Air Pack, Memoir '44: Terrain Pack and Memoir '44: Breakthrough.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44311872569624,"sku":"824968118917","price":54.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/memoir-44-campaign-book-volume-days_1_66d53bc37a0662968f7fcb18460b3e0b.jpg?v=1672644634"},{"product_id":"fortune-and-glory-cliffhanger-game","title":"Fortune and Glory - Cliffhanger Game","description":"\u003cp\u003eIt is the late 1930's and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily.\u003c\/p\u003e \u003cp\u003eHeroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eFortune and Glory: The Cliffhanger Game\u003c\/strong\u003e\u003c\/em\u003e is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory!\u003c\/p\u003e \u003cp\u003eFeaturing a beautifully rendered adventure map of the world as the game board, eight pulp adventure heroes to choose from (such as Jake Zane the Flying Ace, Li Mei Chen the Night Club Singer and Martial Artist, or Dr. Zhukov Master of Science), an army of ruthless villains and thugs (including the Chicago Mob and the dreaded occult-hunting Nazis), ancient Mayan temples to explore with a zeppelin hovering overhead, a wealth of coins to horde as heroes collect fortune and glory throughout the game, and a unique mechanism of dangers to overcome and the classic cliffhanger moments of suspense that can result. \u003cem\u003eFortune and Glory\u003c\/em\u003e is designed to create a pulp serial cinematic feel as the story and game unfolds.\u003c\/p\u003e \u003cp\u003eSo strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, there's no prize for second place!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIt is the late 1930s, and the world is in turmoil. Humanity is on the brink of war as imperialist nations in the Far East and Europe work aggressively to expand their domination. The Nazis have taken control of Germany and now spread darkness across the globe in their hunt for powerful occult artifacts that can give them the upper hand in the days to come. But the spirit of adventure and freedom won't be stamped out so easily. Heroic adventurers from around the world answer the call, racing against time to hunt down ancient artifacts, explore deadly temples, and fight back the powers of darkness from engulfing the world in flames. It is a race of good versus evil, and only a cunning and agile explorer can claim the ultimate prize of... Fortune and Glory!\n\nFortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! So strap on your adventure boots and goggles, fire up the engines on the seaplane, and grab some extra ammo for your revolver...the Nazis already have a head start and in this race for fortune and glory, and there's no prize for second place!\n\n\u003c\/div\u003e","brand":"Flying Frog Productions","offers":[{"title":"Default Title","offer_id":44311879811352,"sku":"094922228086","price":146.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/fyf0501_web_box_3d_r_2_1.jpg?v=1672644809"},{"product_id":"eclipse-rise-of-the-ancients","title":"Eclipse Rise of the Ancients","description":"\u003cp\u003eThe Seven are still struggling with their efforts to dominate the galaxy. While the conflict escalates, the leaders receive discomforting reports from the newly discovered sectors, from Sigma Hydrae to Theta Ophiuchi. The systems previously thought to be empty are suddenly swarming with Ancients – whole worlds of them, with ship capabilities way beyond anything seen before.  They are not willing to negotiate. The former adversaries need to find allies among themselves to face the rising threat. At the same time new factions are trying to get a foothold on the galaxy and even overthrow the Seven. The times are interesting indeed. The Ancients are rising. Will your civilization rise above the others and emerge victorious?  Features  -Four new species -Rare Technologies -Developments -Warp Hexes -6 basic new hexes -Alliances -New Discoveries -7-9 player game!\u003c\/p\u003e","brand":"Lautapelit","offers":[{"title":"Default Title","offer_id":44311880401176,"sku":"6430018270081","price":75.99,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/eclipse_rise_of_the_an_1024x1024_e94d41f1-51c7-40e2-95c7-2361aa98f827.jpg?v=1672644827"},{"product_id":"namiji","title":"Namiji","description":"\u003cp\u003eNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.\u003cbr\u003e  \u003cbr\u003e  What players are doing on the track differs from what they do in Tokaido.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.\n\nTo do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.\n\nYou can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.\n\nNamiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.\n\n\u003c\/div\u003e","brand":"Funforge","offers":[{"title":"Default Title","offer_id":44311915004184,"sku":"37700019647547","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43804_pic4629265_1.jpg?v=1672645563"},{"product_id":"tidal-blades-banner-festival","title":"Tidal Blades Banner Festival","description":"\u003cp\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\u003cbr\u003e  \u003cbr\u003e  Generate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e       Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\u003cbr\u003e       Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\u003cbr\u003e       There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  All set in the glorious world of Tidal Blades created by Mr. Cuddington.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eFlags of all colors dance in the wind as Navirians converge to Trawl for the long-awaited Banner Festival.\n\nGenerate the most profits for your trading house by selling goods, befriending the right suppliers, and making bets at the watercraft race. Opportunities abound in the floating market, but only the keenest trader will prevail!\n\n\n     Each turn, aim to play the highest, mid, or lowest Merchandise card to unlock different actions.\n     Utilize multi-use cards in dynamic trick-taking bouts to gain an advantage over your rival merchants.\n     There are numerous paths to victory, but reading your opponents and timing your moves is the key to success!\n\n\nAll set in the glorious world of Tidal Blades created by Mr. Cuddington.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Lucky Duck Games","offers":[{"title":"Default Title","offer_id":44311962812696,"sku":"787790612995","price":49.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/tidal-blades-banner-festival-100646_ea0f1.jpg?v=1672739753"},{"product_id":"evergreen","title":"Evergreen","description":"\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003eEvergreen\u003c\/strong\u003e\u003c\/em\u003e, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.\u003c\/p\u003e  \u003cp\u003eYou choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCombination of card play and timing from Wolfgang Kramer \u0026amp; Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions.\n\n\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCombination of card play and timing from Wolfgang Kramer \u0026amp; Michael Kiesling. There are some recording artists who are famous for singing certain standards. Players are putting on concerts and use numbered cards for each performer to take control of that singer. The singers are represented by old fashioned 45s, with a disc in the center showing values from 5 to 12. Each time a singer is transferred from control of one player to another, the disc is rotated, so the value can rise to 12, but next move, it drops to 5 again. You try to gain control of an artist at high value, or pass artists from one player to another to make them devalue. Scoring occurs when players choose to put on concerts at the end of their turn, including a gala show which doubles the value. The game rules state that the designers produced this game by phone and fax, without ever meeting. Perhaps that shows, as it has interest, but the game uses a sand-timer to apply pressure to your decisions.\n\n\u003c\/div\u003e","brand":"Horrible Guild","offers":[{"title":"Default Title","offer_id":44311985488152,"sku":"8056324761426","price":81.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6872745.png?v=1672647164"},{"product_id":"bang","title":"Bang!","description":"\u003cp\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box)  This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.  Four different Roles are available, each with a unique victory condition: Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.  There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun. The target player can play a \"MISSED!\" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!  Information on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003e\"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!\" (From back of box)\n\nThe card game BANG! recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.\n\nFour different Roles are available, each with a unique victory condition:\n\n     Sheriff - Kill all Outlaws and the Renegade\n     Deputy - Protect the Sheriff and kill any Outlaws\n     Outlaw - Kill the Sheriff\n     Renegade - Be the last person standing\n\n\nA player's Role is kept secret, except for the Sheriff. Character cards are placed face up on table, and also track strength (hand limit) in addition to special ability.\n\nThere are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within \"range\" of your current gun.  The target player can play a \"MISSED!\" card to dodge the shot.  Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter: it can only be used once, but targets all other players at the table!\n\nInformation on the cards is displayed using language-independent symbols, and 7 summary\/reference cards are included.\n\n\u003c\/div\u003e","brand":"DaVinci Editrice","offers":[{"title":"Default Title","offer_id":44326152372504,"sku":"8032611691003","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic1170986.jpg?v=1672826997"},{"product_id":"ticket-to-ride-europe","title":"Ticket to Ride Europe","description":"\u003cp\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.    More than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponents route to connect yours. The game also includes larger format cards and Train Station game pieces.    The overall goal remains the same, collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTicket to Ride: Europe takes you on a new train adventure across Europe. From Edinburgh to Constantinople and from Lisbon to Moscow, you'll visit great cities of turn-of-the-century Europe. Like the original Ticket to Ride, the game remains elegantly simple, can be learned in 5 minutes, and appeals to both families and experienced gamers. Ticket to Ride: Europe is a complete, new game and does not require the original version.\n\nMore than just a new map, Ticket to Ride: Europe features brand new gameplay elements. Tunnels may require you to pay extra cards to build on them, Ferries require locomotive cards in order to claim them, and Stations allow you to sacrifice a few points in order to use an opponent's route to connect yours. The game also includes larger format cards and Train Station game pieces.\n\nThe overall goal remains the same: collect and play train cards in order to place your pieces on the board, attempting to connect cities on your ticket cards. Points are earned both from placing trains and completing tickets but uncompleted tickets lose you points. The player who has the most points at the end of the game wins.\n\nCopyright 2002-2014 Days of Wonder, inc.\n\nPart of the Ticket to Ride series.\n\n\u003c\/div\u003e","brand":"Days of Wonder","offers":[{"title":"Default Title","offer_id":44326158893336,"sku":"824968232026","price":68.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic66668_md_2.jpg?v=1672827035"},{"product_id":"zombicide-2nd-edition","title":"Zombicide 2nd Edition","description":"\u003cp\u003eNobody quite knows where it started, but the dead have started walking again, and they’re hungry… for human flesh. Society has collapsed and only a few Survivors remain. They’ve banded together, looking for shelter and gear. But they’re not content to just hide away, oh no, they’re ready for full on Zombicide.\u003c\/p\u003e    \u003cp\u003eIn Zombicide 2nd Edition, players take on the role of Survivors of the zombie apocalypse. Working together, they must make their way through the various missions. In each one, they must complete objectives and, of course, kill zombies. With each kill, their Adrenaline Points rise. They’ll get stronger, but the zombies will be drawn to their actions, coming in greater and greater numbers. Will the Survivors remain alive, or as some zombie’s lunch?\u003c\/p\u003e    \u003cp\u003eContents:\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e88 miniatures\u003c\/li\u003e  \u003cli\u003e6 counter bases\u003c\/li\u003e  \u003cli\u003e48 plastic pegs\u003c\/li\u003e  \u003cli\u003e6 plastic dashboards\u003c\/li\u003e  \u003cli\u003e6 dice\u003c\/li\u003e  \u003cli\u003e12 ID cards\u003c\/li\u003e  \u003cli\u003e107 mini cards\u003c\/li\u003e  \u003cli\u003e2 punchboards\u003c\/li\u003e  \u003cli\u003e9 tiles\u003c\/li\u003e  \u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eKill zombies anywhere.\n\nTake Zombicide anywhere with you!\n\nTravel Zombicide offers you the Zombicide: 2nd Edition experience in a smart, easily transportable package. With an innovative design, the game has a compact plastic case and components with special dimensions perfect for vacations, car trips, or to be easily transported to a friend's house. Easily carry all the game components and have Zombicide: 2nd Edition ready to play under any circumstances!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"CMON","offers":[{"title":"Default Title","offer_id":44326175441176,"sku":"889696011077","price":170.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/zombicide_01.jpg?v=1672827149"},{"product_id":"the-resistance-avalon","title":"The Resistance Avalon","description":"\u003cp\u003eThe Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.  The Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.\n\nThe Resistance: Avalon is a standalone game, and while The Resistance is not required to play, the games are compatible and can be combined.\n\n\u003c\/div\u003e","brand":"Indie Boards \u0026 Cards","offers":[{"title":"Default Title","offer_id":44326178160920,"sku":"722301926192","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/91jhcc33dtl.jpg?v=1672827167"},{"product_id":"bang-the-dice-game","title":"Bang The Dice Game","description":"\u003cp\u003e\u003cem\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\u003c\/em\u003e\u003c\/p\u003e \u003cp\u003e\u003cem\u003e\u003cstrong\u003eBang! The Dice Game\u003c\/strong\u003e\u003c\/em\u003e keeps the core of the \u003cem\u003eBang!\u003c\/em\u003e card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\u003c\/p\u003e \u003cp\u003eEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\u003c\/p\u003e \u003cp\u003eIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the U.S. wild west, the eternal battle between the law and the outlaws keeps heating up. Suddenly, a rain of arrows darken the sky: It's an Indian attack! Are you bold enough to keep up with the Indians? Do you have the courage to challenge your fate? Can you expose and defeat the ruthless gunmen around you?\n\nBANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.\n\nEach player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else's) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.\n\nIf a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who'll get his shot off first? Play continues until one team meets its winning condition – and death won't necessarily keep you from winning as long as your teammates pull through!\n\n\u003c\/div\u003e","brand":"DaVinci Editrice","offers":[{"title":"Default Title","offer_id":44326185238808,"sku":"8032611691058","price":27.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/z4-2_bang_dice_ss_510x_2x.progressive_5d5d1587-97c1-4653-b8a3-d1ee0f59df41.jpg?v=1672827222"},{"product_id":"one-night-ultimate-werewolf","title":"One Night Ultimate Werewolf","description":"\u003cp\u003eNo moderator, no elimination, ten-minute games.  One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!  Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eNo moderator, no elimination, ten-minute games.\n\nOne Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win!\n\nBecause One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.\n\nThis game can be combined with One Night Ultimate Werewolf: Daybreak.\n\n\u003c\/div\u003e","brand":"Bezier Games","offers":[{"title":"Default Title","offer_id":44326187598104,"sku":"689070013563","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/one_night_ultimate_werewolf_2.jpg?v=1672827234"},{"product_id":"colt-express","title":"Colt Express 10th Anniversary Edition","description":"\u003cp\u003eIt is 1899 and the Union Pacific Express is headed to the Nice Valley Coal Company to deliver their payroll and 47 passengers. Suddenly the train is attacked by thievin’ bandits! Will the outlaws keep their cool or will Marshal Samuel Ford save the day and prevent the robbery?\u003c\/p\u003e \u003cp\u003ePlayers will plan ahead and play cards to steal the most loot, shoot their opponents, move around the train and elude Marshal Ford. Will you be the richest bandit in the outlaw gang?\u003c\/p\u003e \u003cp\u003e\u003cstrong\u003eCONTENTS\u003c\/strong\u003e Colt Express contains 6 Train Cars, 1 Locomotive, 10 terrain elements, loot tokens, 17 Round Cards, 1 Marshal pawn, 13 Neutral Bullet cards, 6 Character cards, 6 Bandit pawns, 60 Action cards, and 36 Bullet cards.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eOn the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?\n\nIn Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:\n\n\n    Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.\n    Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!\n\n\nThe game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.\n\nEach player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a \"steal\" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.\n\nEach player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.\n\nYou can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.\n\nAt the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!\n\n\u003c\/div\u003e","brand":"Ludonaute","offers":[{"title":"Default Title","offer_id":44326204309784,"sku":"3770002176306","price":64.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/1_670x670_91fc297d-ac29-4c9c-8c70-30e22341d940.jpg?v=1672827348"},{"product_id":"codenames","title":"Codenames","description":"\u003cp\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES.  In Codenames, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin.  Codenames: Win or lose, it's fun to figure out the clues.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eTwo rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like \"disease\", \"Germany\", and \"carrot\". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake.\n\nIn Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they're correct, they can keep guessing up to one more than the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team's turn ends; and if they fingered the assassin, they lose the game.\n\nSpymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326216139032,"sku":"8594156310318","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/0001.jpg?v=1672827443"},{"product_id":"codenames-pictures","title":"Codenames: Pictures","description":"\u003cp\u003eTwo rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODENAMES.  In Codenames: Pictures, two teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that ideally relate to several agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.  Codenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhat are these strange symbols on the map? They are code for locations where spies must contact secret agents!\n\nTwo rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.\n\nCodenames: Pictures differs from the original Codenames in that the agents are no longer represented by a single word, but by an image that contains multiple elements.\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326230262040,"sku":"8594156310363","price":34.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/ab97948.jpg?v=1672827542"},{"product_id":"scythe-invaders-from-afar","title":"Scythe Invaders from Afar","description":"\u003cp\u003e\u003cspan\u003eWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.\u003c\/span\u003e\u003cem\u003e\u003cspan\u003eScythe: Invaders from Afar\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, an expansion for \u003c\/span\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003cspan\u003e, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original \u003c\/span\u003e\u003cem\u003eScythe\u003c\/em\u003e\u003cspan\u003e box.\u003c\/span\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWhile empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering. Scythe: Invaders from Afar, an expansion for Scythe, adds two new factions: 10 miniatures, 62 custom wooden tokens, and 2 faction mats. It also includes some new cardboard tokens, two new player mats, six Automa cards, and a custom plastic insert designed to fit into the expansion box or the original Scythe box.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326241599768,"sku":"653341026903","price":55.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3037396_md_2.jpg?v=1672827612"},{"product_id":"orchard","title":"Orchard","description":"\u003cp\u003eRipe, crunchy cherries, juicy apples, sweet pears and luscious plums are hanging on the trees. The bold raven knows the fruit is ripe. Therefore the fruits must be harvested quickly before the raven can snitch them.  Contents: 10 apples, 10 pears, 10 pairs of cherries, 10 plums, 4 baskets, 1 raven jigsaw (9 pieces), 1 color die with symbols, 1 game board.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eObstgarten is a cooperative game for two or more players aged 3 and up. Only a quick harvesting of the trees carrying crunchy cherries, juicy apples, sweet pears and marvellous plums prevents the snitching of fruits by the impudent and insatiable raven. All players work together to harvest the fruits.\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326252052760,"sku":"4010168031033","price":96.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/739x554_10_2.jpg?v=1672827670"},{"product_id":"rhino-hero","title":"Rhino Hero","description":"\u003cp\u003eIt's a bird! It's a plane! It's Super Rhino! No building too high, no street too dangerous for this caped crusader, as he scales buildings and patrols the city protecting the citizens. On his quest for safety, he must use caution as even the most solid buildings may start to sway and wobble. Can you help Super Rhino accomplish the challenge to build a skyscraper as tall and solid as can be? A heroic 3D card-stacking game for 2-5 players ages 5\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eSuper Rhino! presents players with an incredibly heroic – and regrettably heavy – rhinoceros who is eager to climb a tall building and leap other tall buildings in a single bound. First, though, you need to construct that building.\n\nPlayers each start the game with five roof cards, and they take turns adding walls and roofs to a single building. On a turn, you first place walls on the highest floor, then you choose a roof card in your hand and place it on the wall. Each roof card bears markings that indicate where the next player must place walls on the card. In addition, some roof cards force a player to perform special actions, such as placing a second roof, changing the direction of play, or moving Super Rhino to a new location on the tower. Keep your hands steady!\n\nThe first player to build all of their roof cards wins the game. Alternatively, if the building collapses, the player who caused the collapse automatically loses, and the player with the fewest roof cards in hand wins.\n\nSimilar to Turmbau zu Babel\n\n\u003c\/div\u003e","brand":"HABA","offers":[{"title":"Default Title","offer_id":44326255886616,"sku":"4010168047898","price":30.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/4789_1_2.jpg?v=1672827689"},{"product_id":"viticulture-essential-edition","title":"Viticulture Essential Edition","description":"\u003cp\u003eIn Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.  The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.  Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.  Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.  Viticulture - Essential Edition comes with components for Viticulture, but adds some of the expansions from Tuscany, including 36 Mama \u0026amp; Papa cards, Field cards (previously known as \"Properties\"), expanded\/revised Visitors, and 24 Automa cards (solo variant), along with a couple of minor rule changes.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.\n\nThe players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.\n\nFortunately for the vineyard owners, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful. Using those workers and visitors, the vineyard owners can expand their vineyards by building structures, planting vines, and filling wine orders, working towards the goal of running the most successful winery in Tuscany.\n\nViticulture Essential Edition includes the base game of Viticulture and a few of the most popular modules from the original Tuscany expansion, including Mamas \u0026amp; Papas, Fields (previously known as Properties), expanded and revised Visitors, and Automa cards for a solo variant, along with a few minor rule changes.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326278267160,"sku":"748252980618","price":93.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/viticulture_essential_edition_4.jpg?v=1672827830"},{"product_id":"scythe-the-wind-gambit","title":"Scythe The Wind Gambit","description":"\u003cp\u003eMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.  Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eDescription from the publisher:\n\nMankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.\n\nScythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:\n\n• Airships: (1 miniature per faction; 16 tiles) An airship is a new type of unit that is distinctly different from characters, mechs, and workers. Unlike those units, airships never control territories. Airships are moved via a Move action, and rivers and lakes do not constrain their movement. Each airship has two randomly combined abilities (1 aggressive and 1 passive ability; same combo for all players).\n\n• Resolutions: (8 tiles) The resolution module changes the way a game of Scythe ends. If you play with this module, ignore the standard end-game trigger (when a player places their sixth star, everything stops and the game ends). Instead, the resolution tile for the current game will determine when and how the game ends.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326284755224,"sku":"653341027702","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic3487272_md_3.jpg?v=1672827917"},{"product_id":"architects-of-the-western-kingdom","title":"Architects of the West Kingdom","description":"\u003cp\u003e\u003c\/p\u003e\u003cp class=\"\"\u003e\u003cstrong\u003eArchitects of the West Kingdom\u003c\/strong\u003e is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?\u003c\/p\u003e  \u003cp class=\"\"\u003eThe aim of \u003cstrong\u003eArchitects of the West Kingdom\u003c\/strong\u003e is to be the player with the most Victory Points (VP) at the game’s end. Points are gained by constructing various Buildings and advancing work on the Archbishop’s Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game’s end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eArchitects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players need to collect raw materials, hire apprentices, and keep a watchful eye on their workforce. These are treacherous times, and rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?\n\nThe aim of Architects of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing various buildings and advancing work on the Archbishop's cathedral. Throughout the game, players need to make a lot of moral decisions. However, only at game's end will their virtue be judged. A few underhand deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":44326384927000,"sku":"850505008199","price":93.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/1_900x900_bccae719-c5c6-418d-a77b-09dd0b96f31e.jpg?v=1672828735"},{"product_id":"wingspan","title":"Wingspan","description":"\u003cp\u003eWingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. You are bird enthusiasts researchers, bird watchers, ornithologists, and collector seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: Gain food tokens via custom dice in a birdfeeder dice tower Lay eggs using egg miniatures in a variety of colors Draw from hundreds of unique bird cards and play them The winner is the player with the most points after 4 rounds.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eWingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez.\n\nYou are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats  focus on several key aspects of growth:\n\n\n     Gain food tokens via custom dice in a birdfeeder dice tower\n     Lay eggs using egg miniatures in a variety of colors\n     Draw from hundreds of unique bird cards and play them\n\n\nThe winner is the player with the most points after 4 rounds.\n\n—description from the publisher\n\nFrom the 7th printing on, the base game box includes Wingspan: Swift-Start Promo Pack.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326407405848,"sku":"644216627721","price":93.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/wingspan-box-3d-render-768x698.png?v=1672828902"},{"product_id":"tiny-towns","title":"Tiny Towns","description":"\u003cp\u003eYou are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!  In Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eYou are the mayor of a tiny town in the forest in which the smaller creatures of the woods have created a civilization hidden away from predators. This new land is small and the resources are scarce, so you take what you can get and never say no to building materials. Cleverly plan and construct a thriving town, and don't let it fill up with wasted resources! Whoever builds the most prosperous tiny town wins!\n\nIn Tiny Towns, your town is represented by a 4x4 grid on which you will place resource cubes in specific layouts to construct buildings. Each building scores victory points (VPs) in a unique way. When no player can place any more resources or construct any buildings, the game ends, and any squares without a building are worth -1 VP. The player with the most VP wins!\n\n—description from publisher\n\n\u003c\/div\u003e","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":44326419104024,"sku":"729220070531","price":85.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic4460401_1.jpg?v=1672829027"},{"product_id":"letter-jam","title":"Letter Jam","description":"\u003cp\u003eLetter Jam is a 2-6 player cooperative word game, where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to yourself.    By doing so, each player gradually learns what letters they’re holding. At the end of the game, by filling in the blanks and rearranging their letter cards, everyone has to find the word hidden within these cards, still without looking at them!    In the end, the more players managed to create an existing word, the bigger their common success.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eLetter Jam is a 2-6 player cooperative word game where players assist each other in composing meaningful words from letters around the table. The trick is holding the letter card so that it’s only visible to other players and not to you.\n\nAt the start of the game, each player receives a set of face-down letter cards that can be arranged to form an existing word. The setup can be prepared by using a special card scanning app, or by players selecting words for each other. Each player then puts their first card in their stand facing the other players without looking at it, and the game begins.\n\nThe game is played in turns. Each turn, players simultaneously search other players’ letters to see what words they can spell out (telling the others the length of the word they can make up). The player who offers the longest word can then be chosen as the clue giver.\n\nThe clue giver spells out their clue by putting numbered tokens in front of the other players. Number one goes to the player whose letter comes first in the clue, number two to the second letter etc. They can always use a wild card which can be any letter, but they cannot tell others which letter it represents.\n\nEach player with a numbered token (or tokens) in front of them then tries to figure out what their letter is. If they do, they place the card face down before revealing the next letter.  At the end of the game, players can then rearrange the cards to try to form an existing word. All players then reveal their cards to see if they were successful or not. The more players who have an existing word in front of them, the bigger their collective success.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Czech Games Edition","offers":[{"title":"Default Title","offer_id":44326423691544,"sku":"8594156310523","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/unnamed_1__1_1_1.png?v=1672829107"},{"product_id":"wingspan-european-expansion","title":"Wingspan European Expansion","description":"\u003cp\u003eIn this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards\/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions). The \u003cstrong\u003eEuropean Expansion\u003c\/strong\u003e also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring.\u003cbr\u003e\u003cbr\u003e\u003cu\u003eFeatured Components:\u003c\/u\u003e \u003cbr\u003e• 81 bird cards (all unique, all new) \u003cbr\u003e• 15 egg miniatures (purple) \u003cbr\u003e• 5 bonus cards \u003cbr\u003e• 4 Automa cards \u003cbr\u003e• 1 custom tray with lid \u003cbr\u003e• 1 scorepad (multi-player on one side, solo on the other) \u003cbr\u003e• 1 rulebook \u003cbr\u003e• 5 goal tiles \u003cbr\u003e• 38 food tokens \u003cbr\u003e• 1 reference tile\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn this first expansion to Wingspan, we increase the scope of the world to include the regal, beautiful, and varied birds of Europe. These birds feature a variety of new abilities, including a number of birds with round end abilities, abilities that increase interaction between players, and birds that benefit from excess cards\/food. Along with the new bonus cards, they’re designed to be shuffled into the original decks of cards (and cards from future expansions).\n\nThe European Expansion also includes an additional tray for storing the growing collection of birds (past, present, and future), as well as 15 purple eggs, extra food tokens, and a colorful new scorepad designed for both multi-player and single-player scoring. It's designed by Elizabeth Hargrave and features birds illustrated by Natalia Rojas and Ana Maria Martinez.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326475563288,"sku":"644216627622","price":42.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/650x650_10e333fe5374f59a7079464287ccf6d6a40d7760fe822ed6eda4a0c4.jpg?v=1672829494"},{"product_id":"hues-and-cues","title":"Hues and Cues","description":"\u003cp\u003eWhat hue do you think of when we say “apple”? Hues and Cues is a vibrant game of colorful communication where players are challenged to make connections to colors with words. Using only one and two-word cues, players try to get others to guess a specific hue from the 480 colors on the game board. The closer the guesses are to the target, the more points you earn. Since everyone imagines colors differently, connecting colors and clues has never been this much fun!\u003cbr\u003e  \u003cbr\u003e  Gather around with three to ten people to play a quick and simple game with a prism of possibilities! First, a “cue giver” hides a specific color they’ve chosen out of a deck of cards. There are 480 shades on the board in front of you! After getting one- and two-word cues, everyone places their marker on which color they think is being described. “Coffee.” Is it dark brown, as in freshly brewed? “Au lait.” With milk. That means I should pick a lighter shade!\u003cbr\u003e  \u003cbr\u003e  Use examples from everyday life, from nature to pop culture, or materials and moods. Everyone around the table gets a turn to give cues and guess. The better your hints or guesses, the more points you earn. Play off others' experiences to narrow down what they have in mind!\u003cbr\u003e  \u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"The Op","offers":[{"title":"Default Title","offer_id":44326518030616,"sku":"700304153760","price":43.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_36949_pic5244886_1.jpg?v=1672829884"},{"product_id":"codenames-marvel","title":"Codenames: Marvel","description":"\u003cp\u003eCodenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their teamâs âfield agentsâ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other.    In Codenames, two teams compete to see who can guess all of their words correctly first â but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team â and everyone wants to avoid the assassin.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCodenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange.\n\nIn Codenames, two teams — S.H.I.E.L.D. and Hydra in this case — compete to see who can guess all of their field agents (identified by either a word or picture) correctly first — but those field agents are hiding in plain sight in a 5x5 grid that includes the agents of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which agents belong to each team. Spymasters take turns giving one-word clues that can help their teammates identify multiple agents on the board. Their teammates try to guess agents of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.\n\n\u003c\/div\u003e","brand":"The Op","offers":[{"title":"Default Title","offer_id":44326577373464,"sku":"700304049179","price":47.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/codenames_marvel_board_game_1__1.jpg?v=1672830318"},{"product_id":"tuscany-essential-edition","title":"Tuscany Essential Edition","description":"\u003cp\u003e\u003cstrong\u003eTuscany Essential Edition\u003c\/strong\u003e features 3 expansion modules to \u003cem\u003eViticulture\u003c\/em\u003e that can be used in any combination: special workers, the extended board, and structures. Play with all 3 expansion modules at the same time, or try them out 1 at a time!\u003cbr\u003e\u003cbr\u003e\u003cu\u003eContents:\u003c\/u\u003e\u003cbr\u003e• 1 extended board (matte, double-sided) and 36 wooden stars\u003cbr\u003e• 6 structure mats and 36 structure cards\u003cbr\u003e• 11 special worker cards and 2 special worker meeples per player (plus 2 generic)\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThese 9 special worker promo cards, designed by Jamey Stegmaier and Dave Armstrong, can be added seamlessly to any copy of Tuscany or Tuscany Essential to add to the variety of the special worker expansion. The new cards are Builder, Apprentice, Vagabond, Martyr, Salesman, Sommelier, Mama Grande, Alchemist, and Storyteller.\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326593724696,"sku":"653341026606","price":55.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/918vnwsjrjl._ac_ul600_sr600_600.jpg?v=1672830453"},{"product_id":"red-rising","title":"Red Rising","description":"\u003cp\u003eEnter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?\u003cbr\u003e  \u003cbr\u003e  Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of five cards, and on your turn you deploy one of those cards to a location on the board, activating that location's benefit. You then gain the top card from another location (face up) or the deck (face down), adding it to your hand as you enhance your end-game point total.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eEnter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?\n\nRed Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44326740853016,"sku":"644216628421","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_40651_pic5960554_1.jpg?v=1672831404"},{"product_id":"vienna-connection","title":"Vienna Connection","description":"\u003cp\u003eVienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner, an American citizen murdered in Vienna.\u003cbr\u003e  \u003cbr\u003e  The international plot involves various secret agencies, and players will travel around Europe visiting a dozen destinations and discovering secrets.\u003cbr\u003e  \u003cbr\u003e  Vienna Connection, although inspired by Detective, is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants, bribes, and pieces of information), decode reports (including secret messages, codes, and wiretapped conversations), and will have to outsmart enemy spy agencies.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eVienna Connection is a standalone game inspired by the game mechanisms of Detective: A Modern Crime Board Game. In this game, players take on the roles of CIA agents sent to Europe in 1977 during the Cold War to investigate the mysterious death of James Werner, an American citizen murdered in Vienna.\n\nThe international plot involves various secret agencies, and players will travel around Europe visiting a dozen destinations and discovering secrets.\n\nVienna Connection, although inspired by Detective, is a standalone game with new rules and game mechanisms that bring the spy theme to life. Players will manage resources (such as informants, bribes, and pieces of information), decode reports (including secret messages, codes, and wiretapped conversations), and will have to outsmart enemy spy agencies.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Portal Games","offers":[{"title":"Default Title","offer_id":44326817235224,"sku":"5902560383201","price":70.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_42276_pic5824452_1.jpg?v=1672831863"},{"product_id":"unfathomable","title":"Unfathomable","description":"\u003cp\u003eThe year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship’s chapel, signs of a strange ritual littered around the corpse. This voyage began like any other, but now it seems that the Atlantica may never reach its destination.\u003cbr\u003e  \u003cbr\u003e  Immerse yourself among the passengers and crew of the SS Atlantica in this game of hidden loyalties, intrigue, and paranoia for three to six players. Some players are humans who are fighting for the survival of the ship, while others are traitors sent aboard the ship by mysterious beings to ensure that it never reaches port! Because player loyalties are hidden, determining who is friend and who is foe is critical to winning a thrilling game of Unfathomable.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe year is 1913. The steamship SS Atlantica is two days out from port on its voyage across the Atlantic Ocean. Its unsuspecting passengers fully anticipated a calm journey to Boston, Massachusetts, with nothing out of the ordinary to look forward to. However, strange nightmares plague the minds of the people aboard the ship every night; rumors circulate of dark shapes following closely behind the ship just beneath the waves; and tensions rise when a body is discovered in the ship's chapel, signs of a strange ritual littered around the corpse.\n\nLurking within the depths of the Atlantic Ocean are a swarm of vicious, unspeakable horrors: the Deep Ones, led by Mother Hydra and Father Dagon. For reasons unknown, they have set their sights on the Atlantica, and their minions, taking the form of human-Deep One hybrids, have infiltrated the steamship to help sink it from within. Each game of Unfathomable has one or more players assuming the role of one of these hybrids, and how well they can secretly sabotage the efforts of the other players might mean the difference between a successful voyage and a sunken ship.\n\nIf you're a human, you need to fend off Deep Ones, prevent the Atlantica from taking too much damage, and carefully manage the ship's four crucial resources if you want any hope of making it to Boston, all while trying to figure out which of your fellow players are friends and which are foes. Everyone shares the same resource pool, but humans will try to preserve them while traitors will strive to subtly deplete them. Being able to tell when someone is purposefully draining the group's resources is harder than you think, especially when you take crises into account!\n\nAt the end of each player's turn, that player must draw a mythos card. Each of these cards represents a crisis that the whole group must try to resolve together. Some of these crises, such as \"Food Rationing\", call for a choice that could potentially put the ship's passengers or resources at risk, while others, such as \"Hull Leak\", call for a skill test in which failure could have disastrous consequences.\n\nDuring a skill test, each player contributes skill cards from their hand to a face-down pile shared by the group. Once everyone has contributed (or chosen not to), the cards are shuffled, then revealed. If enough of the correct skills were contributed, then the group passes the test! But if the wrong skills were contributed, they can actually hinder the results, leading to failure. Thus, skill tests are dangerous opportunities for traitors to sabotage the humans' efforts, so you have to stay on your toes at all times.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Fantasy Flight Games","offers":[{"title":"Default Title","offer_id":44326821134616,"sku":"841333113414","price":127.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_42332_pic6222281_1.png?v=1672831896"},{"product_id":"heroquest","title":"HeroQuest","description":"\u003cp\u003eDeep inside another dimension, face battling barbarians and evil magic on a quest for adventure in a maze of monsters. This is HeroQuest, the fantasy adventure game, where winning means mastering the art of combat and magic. Once you get into it, you'll never be the same.\u003c\/p\u003e  \u003cp\u003eH\u003cem\u003eeroQuest \u003c\/em\u003ecomes with 71 miniatures, a game board, and a game master’s screen. It features more than 90 cards and six custom engraved dice — an upgrade to the original game’s painted wooden dice. It also has a pad of traditional paper character sheets, allowing you to name your own heroes and keep track of their hit points and loot between games. \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eHeroQuest is Milton Bradley's approach to a Dungeons \u0026amp; Dragons-style adventure game.  One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander.  Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy quests. This game was made in cooperation with Games Workshop Ltd. who designed the miniatures and helped in many of the production details including background world and art in the rule book and scenario book. The HeroQuest series consists of the main game and a number of expansions.\n\nThe game is played on a grid representing the interior of a dungeon or castle, with walls segmenting the grid into rooms and corridors. One player assumes the role of the evil wizard character (Zargon\/Morcar), and uses a map taken from the game's quest book to determine how the quest is to be played. The map details the placement of monsters, artifacts, and doors, as well as the overall quest the other players are embarking upon. During a Hero's turn, the player can move before or after performing one of the following actions: attack, cast a spell, search for traps and secret doors, search for treasure.\n\nThe game ends when every player has either returned to the spiral staircase, exited by a door, or been killed by the evil wizard. If the objective of the quest has not been accomplished then the evil wizard character wins. Items collected during the quest may be kept for future quests. The quests usually form part of a longer story, especially the quests which are part of the expansion packs.\n\nAdditional material, which is generally missed since it is not technically an expansion, was published in the HeroQuest: Adventure Design Kit which did feature one more Heroquest adventure: A Plague of Zombies.\n\n\u003c\/div\u003e","brand":"Hasbro","offers":[{"title":"Default Title","offer_id":44326872056088,"sku":"5010993911165","price":221.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/01-heroquest-haslab-box_2000x_5357e81f-edcf-429a-af7e-71601f460987.jpg?v=1672832131"},{"product_id":"dune-betrayal","title":"Dune Betrayal","description":"\u003cp\u003ePlayers take on the identity of one of the iconic characters of Dune, each having a distinct role to play in this social deduction game.\u003cbr\u003e  \u003cbr\u003e  In this game of tactics and deception, you are secret agents, representing different roles within the famous factions vying for control amid the sands of Dune.\u003cbr\u003e  \u003cbr\u003e  The goal is to learn the identities of your foes whilst protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power.\u003cbr\u003e  \u003cbr\u003e  Pay close attention to determine your allies and enemies, then defend your allies, and attack your foes to secure victory.\u003cbr\u003e  \u003cbr\u003e  description from publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the social deduction game Dune: Betrayal, players take on the identity of one of the iconic characters of Dune, each representing a distinct role within the factions vying for control amid the sands of Dune.\n\nYour goal is to learn the identities of your foes while protecting your nobles, forming alliances, and utilizing tools to gain knowledge, and therefore power. Pay close attention to determine your allies and enemies, then defend your allies and attack your foes to secure victory.\n\n—description from publisher\n\n\u003c\/div\u003e","brand":"Gale Force 9","offers":[{"title":"Default Title","offer_id":44326873596184,"sku":"9781638840138","price":38.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_42777_pic6309580_1.png?v=1672832136"},{"product_id":"7-wonders-architects","title":"7 Wonders Architects","description":"\u003cp\u003eIn 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.\u003cbr\u003e  \u003cbr\u003e  Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e","brand":"Repos Production","offers":[{"title":"Default Title","offer_id":44326926057752,"sku":"5425016925560","price":68.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_43325_pic6381379_1.png?v=1672832346"},{"product_id":"paint-the-roses","title":"Paint the Roses","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003ePaint the Roses\u003c\/strong\u003e\u003c\/em\u003e is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.\u003c\/p\u003e  \u003cp\u003eSet in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, \"Off With Their Heads!\".\u003c\/p\u003e  \u003cp\u003eShort Overview:\u003cbr\u003eThe Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.\u003c\/p\u003e  \u003cp\u003eEvery turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.\u003c\/p\u003e  \u003cp\u003eAlthough you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003ePaint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.\n\nSet in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, \"Off With Their Heads!\".\n\nThe Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.\n\nEvery turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.\n\nAlthough you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"North Star Games","offers":[{"title":"Default Title","offer_id":44327004438808,"sku":"892884000012","price":72.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6280697.jpg?v=1672832733"},{"product_id":"rescuing-robin-hood","title":"Rescuing Robin Hood","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eRescuing Robin Hood\u003c\/strong\u003e\u003c\/em\u003e is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue, using all the Wit, Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team, storm the castle, and fight one final battle to rescue Robin Hood!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eRescuing Robin Hood is a collaborative deck-building game that takes 45-60 min and plays 1-5 players. Robin Hood has been captured! As the leaders of the Merry Band you have only 5 days to come to his rescue, using all the Wit, Brawn and Stealth you can muster. Each turn you work together to rescue villagers captured by the Sheriff of Nottingham’s men. As more people are rescued new villagers join your side. Once you have built up your Merry Band you select your dream team, storm the castle, and fight one final battle to rescue Robin Hood!\n\n\u003c\/div\u003e","brand":"Castillo Games","offers":[{"title":"Default Title","offer_id":44327008895256,"sku":"195893163410","price":56.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/pic6365030.jpg?v=1672832768"},{"product_id":"libertalia-winds-of-galecrest","title":"Libertalia Winds of Galecrest","description":"\u003cp\u003eIn the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.\u003cbr\u003e  \u003cbr\u003e  Libertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve tiebreakers, deluxe loot tokens, a robust solo mode, and much more.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the world of Galecrest, sky pirates set sail on the winds in search of adventure, treasure, and glory. As an admiral, you command a vast and varied crew...but so do your rivals sailing other ships in the pirate fleet. Each day the fleet lands on a different island where you'll send a crew member to collect your share of the loot, hoping they'll return to boost your growing group of characters.\n\nLibertalia was originally released in 2012. Ten years later, Libertalia: Winds of Galecrest celebrates the foundations of the original design with a revised and expanded edition that includes all-new art, 40 characters per player, a reputation system to resolve ties, deluxe loot tokens, a robust solo mode, and much more.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Stonemaier Games","offers":[{"title":"Default Title","offer_id":44327034585368,"sku":"787790448952","price":85.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_44554_pic6669033_1.jpg?v=1672832940"},{"product_id":"in-too-deep","title":"In Too Deep","description":"\u003cp\u003eIn Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?\u003cbr\u003e  \u003cbr\u003e  In the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.\u003cbr\u003e  \u003cbr\u003e  Cybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.\u003cbr\u003e  \u003cbr\u003e  Each turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality.\u003cbr\u003e  \u003cbr\u003e  Orchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Too Deep is a unique, narrative that thrusts you into the future in a tense, strategic board game for 1-5 players. Draft characters and spend actions to complete objectives and collect sets. What side of the law will you end up on?\n\nIn the year 2087, central governments have fallen. What remains are fragmented citystates like New Dawn City, struggling to keep chaos at bay. The sinister Syndicate targets these weakened cities for domination by usurping, organizing, and enhancing the existing criminal elements. In the world of In Too Deep, you are part of a secret agency dedicated to stopping the Syndicate at all costs.\n\nCybernetic implants give Syndicate operatives a technological advantage, but you have found a way to exploit that power. By infiltrating their cerebral upgrades, you can gain control of these criminals. Going deep undercover into the minds of your targets, you’ll coordinate crimes of escalating seriousness to get your hands on the critical evidence needed to foil the Syndicate’s looming plot.\n\nEach turn, you can hook into a new criminal and manipulate their activities throughout the city, accessing powerful skills and increased stamina as you grow familiar with their minds. Your physical body is in a secret lab far from the actual action, but you are by no means safe. Entering the mind of criminals takes its toll on your morality.\n\nOrchestrate crimes, strive to put the information you gather to the best use, wrestle with dangerously corrupting dilemmas, and try to hold yourself together. It will take everything you’ve got to avoid going In Too Deep.\n\n\u003c\/div\u003e","brand":"Burnt Island Games","offers":[{"title":"Default Title","offer_id":44327052542232,"sku":"782150647334","price":77.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_44665_pic5091304_1.jpg?v=1672833024"},{"product_id":"wormholes","title":"Wormholes","description":"\u003cp\u003e\u003cstrong\u003eIn a peaceful galaxy, a new technology has been invented: wormholes.\u003c\/strong\u003e They allow ships to warp from one point to another and open countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.\u003c\/p\u003e  \u003cp id=\"m_540207498917141901docs-internal-guid-581cd1d6-7fff-8b78-b913-753cdc7d242b\" dir=\"ltr\"\u003e\u003cstrong\u003eCONTENTS\u003c\/strong\u003e \u003cstrong\u003e \u003c\/strong\u003e\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e1 Rulebook\u003c\/li\u003e  \u003cli\u003e5 Ship tokens\u003c\/li\u003e  \u003cli\u003e50 Wormhole tokens\u003c\/li\u003e  \u003cli\u003e105 Cards\u003c\/li\u003e  \u003cli\u003e10 Space boards\u003c\/li\u003e  \u003cli\u003e15 Energy tokens\u003c\/li\u003e  \u003cli\u003e5 Draw tokens\u003c\/li\u003e  \u003cli\u003e14 Exploration tokens\u003c\/li\u003e  \u003cli\u003e40 Point tokens\u003c\/li\u003e  \u003cli\u003e1 Randomizer token\u003c\/li\u003e  \u003cli\u003e1 First player token\u003c\/li\u003e  \u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn a peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, which opens up countless possibilities for commerce and travel. As the captain of a passenger spaceship newly equipped with a wormhole fabricator, you can make some serious space bucks by building a robust network of wormholes. Link the farthest reaches of space while delivering passengers to become the most successful captain in this golden age of spacefaring. It’s time to bend space and go fast.\n\nIn Wormholes, players collect passengers from planets, each of whom have specific destinations they aim to reach. However, this pick-up-and-deliver process can be quite different once you establish wormholes between different points of the galaxy — and like any good business, your service can be used by other players...at the cost of a few points.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":44327054016792,"sku":"729220071293","price":89.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/wormholes_1.jpg?v=1672833043"},{"product_id":"golem","title":"Golem","description":"\u003cp\u003eGolem is an engine-building game by Simone Luciani, Virginio Gigli and Flaminia Brasini, the same team that brought you Grand Austria Hotel and Lorenzo il Magnifico.\u003cbr\u003e\u003cbr\u003eThe game is based on the 16th-century legend of the Golem of Prague, an anthropomorphic creature that Rabbi Loew animated from a clay statue to protect his people. In the game, players take on the role of rabbis who create and grow these powerful creatures that will be moved around the neighborhoods of Prague under the control of students. Be careful, because if a golem becomes too powerful, it will destroy everything it encounters on its way. Players can also kill their Golems in order to get bonuses.\u003cbr\u003e\u003cbr\u003ePlayers also create powerful artifacts and acquire knowledge by collecting ancient books.\u003cbr\u003e\u003cbr\u003eThe game is divided into four rounds, and each round is composed of 7 phases:\u003cbr\u003e\u003cbr\u003e1) Refresh\u003cbr\u003e2) Golem Movement\u003cbr\u003e3) Actions (2 marble actions and 1 rabbi action)\u003cbr\u003e4) Turn Order\u003cbr\u003e5) Influence Character\u003cbr\u003e6) Income and Development\u003cbr\u003e7) Golem Control\u003cbr\u003e\u003cbr\u003eAt the beginning of each round, the players will shuffle the colored marbles into the 3D synagogue that will split them into five lines corresponding to the five main actions available in the game: \u003cbr\u003e\u003cbr\u003e\u003cbr\u003eWork: By paying Knowledge, you can activate the Golem placed in the city of Prague and get bonuses.\u003cbr\u003eGolem: Obtain clay to create new golems and upgrade the developments on your personal board.\u003cbr\u003eArtifact: Obtain coins and buy gold to build artifacts that offer permanent bonuses in the game and upgrade developments on your personal board.\u003cbr\u003eSpells: Obtain Knowledge and perform spells (with a scoring for book collection) and upgrade developments on your personal board.\u003cbr\u003eMirror: Perform one action of your choice by paying 1 coin.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eThe number of marbles available in the corresponding action line determines how much the player gets from the action. When you choose an action, you collect one marble of your choice in the corresponding line and depending on the color of the marble you chose, you also move your student forward on one of the districts of Prague.\u003cbr\u003e\u003cbr\u003eIt's important to advance your students on those tracks to be able to keep your golems under control. At the end of the round, knowledge can also be used to control a golem that surpassed its students, but if one of these creatures is uncontrolled, it may become dangerous and destroy the neighborhood, after which you will have to destroy and bury it!\u003cbr\u003e\u003cbr\u003eThe marble color also matters, because at the end of the round, if you get the correct combination of two colors, you receive the favor of one of the powerful Prague characters, which will differ each round.\u003cbr\u003e\u003cbr\u003eAt the end of the fifth round, players score points for active or buried golems, artifacts, books, development on their personal board, and collected goal cards.\u003cbr\u003e\u003cbr\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eA wonderfully light card game in which mad scientists build golems out of various materials and attack rival golems. Will you create a traditional Frankenstein? ... An animated statue of clay? ... A robotic automaton? ... Or perhaps a bizarre combination of all three? Build your golem before the other mad scientists get the chance, and if they manage to cobble one together, send yours out to destroy theirs! Collect victory points to be the most diabolical scientist on the block!\n\nRhino Ventures \n18\/6 Dunsmore St.\nRooty Hill, NSW, 2766\nAustralia\n\n\u003c\/div\u003e","brand":"Cranio Creations","offers":[{"title":"Default Title","offer_id":44327068533016,"sku":"8034055582909","price":102.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_44883_pic5374175_1.jpg?v=1672833143"},{"product_id":"creature-comforts","title":"Creature Comforts","description":"\u003cp\u003e\u003c\/p\u003e\u003cdiv data-content-type=\"html\" data-appearance=\"default\" data-element=\"main\"\u003e\u003cp\u003eLife in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.\u003cbr\u003e  \u003cbr\u003e  In Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.\u003cbr\u003e  \u003cbr\u003e  —description from the publisher\u003cbr\u003e  \u003cbr\u003e  \u003c\/p\u003e\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eLife in the forest is a lot of fun, at least while the sun is shining and the leaves are on the trees. Those days don’t last forever though, and long before the weather starts to change, the wise animals start to harvest for the long cold winter ahead. You will spend many months tucked into your burrow and you want to make it as cozy as possible. A nice bowl of soup, a comfortable rocking chair, and some toys and games will go a long way to make those dark winter days pass by quickly.\n\nIn Creature Comforts, you spend the Spring, Summer, and Fall gathering different goods from the forest and spending them to collect items that will make your home more inviting while the world outside is covered in a layer of snow. Each round you send family members out to various locations in an attempt to gain supplies. If they fall short of their goal, they’ll learn a lesson and be better prepared next time. The family that has created the most comfortable den wins the game.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"KTBG","offers":[{"title":"Default Title","offer_id":44327089406232,"sku":"782150647389","price":85.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/bgg_img_45080_pic5799638_1.jpg?v=1672833264"},{"product_id":"circadians-chaos-order","title":"Circadians - Chaos Order","description":"\u003cp\u003e\u003cstyle\u003e#html-body [data-pb-style=N0D3TKT]{justify-content:flex-start;display:flex;flex-direction:column;background-position:left top;background-size:cover;background-repeat:no-repeat;background-attachment:scroll}\u003c\/style\u003e\u003c\/p\u003e\u003cdiv data-content-type=\"row\" data-appearance=\"contained\" data-element=\"main\"\u003e\u003cdiv data-enable-parallax=\"0\" data-parallax-speed=\"0.5\" data-background-images=\"{}\" data-background-type=\"image\" data-video-loop=\"true\" data-video-play-only-visible=\"true\" data-video-lazy-load=\"true\" data-video-fallback-src=\"\" data-element=\"inner\" data-pb-style=\"N0D3TKT\"\u003e\u003cdiv data-content-type=\"text\" data-appearance=\"default\" data-element=\"main\"\u003e\n\u003cp\u003eCircadians: Chaos Order is a competitive, confrontational area control game with highly asymmetric Factions. Each Faction has unique Leaders and Attributes, Buildings, and their own personal win condition. This is in addition to the global win condition of controlling all remaining Relics on the Map. Over the course of up to 6 Rounds, players will be researching, constructing Buildings, and harvesting resources. They will also be recruiting and moving Units, all in an effort to capture the ancient Relics, control Regions vital to their strategy, and gain enough Fame to be crowned the winner of Chaos Order.\u003c\/p\u003e  \u003cp\u003eFeatures:\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e6 asymmetric Factions, each with their own Leaders, Attributes and win conditions.\u003c\/li\u003e  \u003cli\u003eMultifaceted combat system that provides players with agency\u003c\/li\u003e  \u003cli\u003eStrategic Euro-mechanisms at its core with a tight, interactive resource management system.\u003c\/li\u003e  \u003cli\u003eReplayability due to the variable setup, 6 unique factions, and a high level of interaction between players.\u003c\/li\u003e  \u003cli\u003eThe function-first insert and 6 Faction Tuck Boxes make for an easy setup and teardown.\u003c\/li\u003e  \u003c\/ul\u003e  \u003cp\u003e \u003c\/p\u003e  \u003cp\u003eContents Summary:\u003c\/p\u003e  \u003cul\u003e  \u003cli\u003e1 Main Board\u003c\/li\u003e  \u003cli\u003e9 Land Tiles\u003c\/li\u003e  \u003cli\u003e5 Base Tiles\u003c\/li\u003e  \u003cli\u003eOver 200 tokens\u003c\/li\u003e  \u003cli\u003eLeader \u0026amp; Attribute Cards\u003c\/li\u003e  \u003cli\u003e6 Relics\u003c\/li\u003e  \u003cli\u003e2 Dice\u003c\/li\u003e  \u003cli\u003e120 Fighters\u003c\/li\u003e  \u003cli\u003e22 Standees\u003c\/li\u003e  \u003cli\u003e6 Faction boards and boxes\u003c\/li\u003e  \u003c\/ul\u003e\n\u003c\/div\u003e\u003c\/div\u003e\u003c\/div\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eThe initial quakes were only minor tremors, but as the land began to unravel, so did our sense of security. We watched the cliffs of Hytazch fall into the sea. Mighty trees of old, swallowed up by the caverns below. As the waters rose, a great roar was heard across the plains. This was no cry of disbelief or heartache, but of jubilance. Songs began to fill the air as our once peaceful hosts, now readied themselves for war. Suddenly on the horizon, what appeared as huge bolts of energy shoot out into the depths of space, before disappearing again. Despite the inevitable shock wave heading our way, the clans continued to cheer as they made haste towards the origin of the blaze. What could cause such elation? Why abandon caution in favour of chaos? Had we missed something - some crucial misunderstanding of this planet and its inhabitants? Upon reaching the site, we were immediately plunged into combat. Across the landscape lay six massive structures, towering over the forces fighting below. They seemed to pulse and flicker with a golden haze. Could these be the ancient relics the Oxataya spoke of? There is so much we still do not understand, but we cannot concede to indecision. Will we stay and fight, or retreat back to Moontide?\n\nIn Circadians: Chaos Order, players take on the role of 1 of 6 asymmetric factions. Each faction has their own means of winning the game, unique leaders, attribute cards and other abilities.\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Renegade Game Studios","offers":[{"title":"Default Title","offer_id":44327099072792,"sku":"810011722576","price":102.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/unnamed_19__6.jpg?v=1672833305"},{"product_id":"ready-set-bet","title":"Ready Set Bet","description":"\u003cp\u003e\u003c\/p\u003e\u003ctable border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\"\u003e  \u003ctbody\u003e  \u003ctr\u003e  \u003ctd valign=\"top\"\u003e  \u003ctable class=\"m_5796233043724471256mcnTextContentContainer\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\" align=\"left\"\u003e  \u003ctbody\u003e  \u003ctr\u003e  \u003ctd class=\"m_5796233043724471256mcnTextContent\" valign=\"top\"\u003e  \u003cdiv\u003e\n\u003cstrong\u003eCONTENTS\u003c\/strong\u003e \u003c\/div\u003e  \u003cul\u003e  \u003cli\u003eRulebook\u003c\/li\u003e  \u003cli\u003e32 VIP Cards (standard)\u003c\/li\u003e  \u003cli\u003e28 Prop Bet cards (mini)\u003c\/li\u003e  \u003cli\u003e5 Exotic Finish Cards (standard)\u003c\/li\u003e  \u003cli\u003eRace Track Board\u003c\/li\u003e  \u003cli\u003eBet Board\u003c\/li\u003e  \u003cli\u003e143 Money Chip tokens\u003c\/li\u003e  \u003cli\u003e52 Bet tokens\u003c\/li\u003e  \u003cli\u003e6 House Bet Tokens\u003c\/li\u003e  \u003cli\u003e2 6 Sided Dice\u003c\/li\u003e  \u003cli\u003e9 Wooden Horse Meeples\u003c\/li\u003e  \u003cli\u003e8 Win, Place, Show Tokens\u003c\/li\u003e  \u003c\/ul\u003e  \u003c\/td\u003e  \u003c\/tr\u003e  \u003c\/tbody\u003e  \u003c\/table\u003e  \u003ctable class=\"m_5796233043724471256mcnTextContentContainer\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\" align=\"left\"\u003e  \u003ctbody\u003e  \u003ctr\u003e  \u003ctd class=\"m_5796233043724471256mcnTextContent\" valign=\"top\"\u003e  \u003cp dir=\"ltr\"\u003e\u003cstrong\u003eSPECIFICATIONS\u003c\/strong\u003e\u003c\/p\u003e  \u003cul dir=\"ltr\"\u003e  \u003cli\u003e2-9 Players\u003c\/li\u003e  \u003cli\u003e10 Minute Setup Time\u003c\/li\u003e  \u003cli\u003e45-60 minutes Playtime\u003c\/li\u003e  \u003cli\u003eAges 14+\u003c\/li\u003e  \u003c\/ul\u003e  \u003c\/td\u003e  \u003c\/tr\u003e  \u003c\/tbody\u003e  \u003c\/table\u003e  \u003c\/td\u003e  \u003c\/tr\u003e  \u003c\/tbody\u003e  \u003c\/table\u003e  \u003ctable border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\"\u003e  \u003ctbody\u003e  \u003ctr\u003e  \u003ctd valign=\"top\"\u003e  \u003ctable class=\"m_5796233043724471256mcnTextContentContainer\" border=\"0\" width=\"100%\" cellspacing=\"0\" cellpadding=\"0\" align=\"left\"\u003e  \u003ctbody\u003e  \u003ctr\u003e  \u003ctd class=\"m_5796233043724471256mcnTextContent\" valign=\"top\"\u003eIn Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice. \u003cbr\u003e \u003cbr\u003eReady Set Bet is played over 4 rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their Bet Tokens on the board while the race is going on. After each race, players win or lose money for each of their placed Bet Tokens and then receive a VIP Club Card to help them win more money in the following races. After 4 rounds, the player with the most money wins!\u003c\/td\u003e  \u003c\/tr\u003e  \u003c\/tbody\u003e  \u003c\/table\u003e  \u003c\/td\u003e  \u003c\/tr\u003e  \u003c\/tbody\u003e  \u003c\/table\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn Ready Set Bet, you and your friends head to the races for a day of cheering, jeering, and betting on your favorite horses, whose fates hang on every roll of the dice.\n\nReady Set Bet is played over four rounds. Each round consists of a race followed by bet resolution. During each race, players freely place their bet tokens on the board while the race is going on. After each race, players win or lose money for each of their placed bet tokens, then receive a VIP Club Card to help them win more money in the following races. After four rounds, the player with the most money wins!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Alderac Entertainment Group","offers":[{"title":"Default Title","offer_id":44327125156120,"sku":"729220071279","price":76.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/unnamed_24.png?v=1672833396"},{"product_id":"too-many-cooks","title":"Too Many Cooks","description":"\u003cp\u003e\u003cem\u003e\u003cstrong\u003eToo Many Cooks\u003c\/strong\u003e\u003c\/em\u003e is a co-operative hidden information card game about fussy chefs cooking soups together. It is played in 3 rounds of 5 minutes. You can play in one of 3 difficulty settings; easy, moderate \u0026amp; hard, or you can play through all of them in an hour long session.\u003c\/p\u003e  \u003cp\u003eYou are chefs working together on a delicious soup that satisfies shared culinary tastes. The catch is, each chef has secret personal tastes which must also be sated!\u003c\/p\u003e  \u003cp\u003eThe game starts with a soup base of 16 vegetable card ingredients laid out on the table. Rising to the challenge, players take it in turns to change or move the soup ingredients to satisfy as many tastes as possible before the time runs out.\u003c\/p\u003e  \u003cp\u003eOn your turn you may either:\u003cbr\u003eChange just one aspect of a card - ie its vegetable or colour, by swapping it out for a spare card.\u003cbr\u003eor\u003cbr\u003eRotate a row or column of vegetables 1 card in either direction.\u003cbr\u003eor\u003cbr\u003ePass - if your personal tastes and all shared tastes are satisfied.\u003c\/p\u003e  \u003cp\u003eOf course changes to the soup may upset or satisfy other chef’s secret taste sensibilities too! So, players vocalise their satisfaction or dissatisfaction and rotate their taste cards in hand to indicate how happy or unhappy they are after each change to the soup. But \u003cstrong\u003ethey cannot say exactly why\u003c\/strong\u003e. Eg “Ewwww, that’s disgusting!” is fine, but not “Ewww, I hate mushrooms!” Watch what other chefs seem to be working towards, and try to make changes that make everyone as happy as possible.\u003c\/p\u003e  \u003cp\u003ePlay fast to get your soup kitchen up to a 5 star rating over 3 rounds at your chosen difficulty level. Each of the 3 rounds gets a little harder starting with 7 tastes to solve, moving on to 9, and ending at 11 tastes divided between the players as secret personal tastes (2 each max, or 3 each in the 2 player game) with leftovers placed face up as shared tastes all chefs can work towards together.\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003ePlayers represent cooks attempting to gather the necessary ingredients to cook a variety of meals. There are a variety of ethnic dishes represented (English, Chinese, Italian, French or Indian), a few of which are also vegetarian. Players get bonuses for specializing in a certain ethnic cuisine and must be mindful to prepare at least one\nvegetarian dish lest they be penalized by the growing veggie-lover contingent.\n\nA number of recipes are played face-up to the table (onto a well designed board), with each recipe listing the ingredients it requires.\n Players begin the game with only one ingredient and must acquire new ingredients either through auction (the most common method) or random draw (costly and a crap-shoot). When a player acquires new ingredients, whether it is on his turn or not, he immediately has the opportunity to\nprepare one of the dishes depicted on the face-up recipe cards. If he can supply all of the necessary ingredients, he takes the corresponding recipe card and acquires money (beans ... actual beans!) to increase his coffers. Players may also cook recipes which were previously cooked by other players, but they only receive a portion of the monetary amount the original cook received.\n\n\u003c\/div\u003e","brand":"Good Games Publishing","offers":[{"title":"Default Title","offer_id":44327263928600,"sku":"9369998190225","price":34.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/focus_product_good_games_publishing_too_many_cooks_alt.jpg?v=1672833940"},{"product_id":"decrypto-5th-anniversary-edition","title":"Decrypto 5th Anniversary Edition","description":"\u003cp\u003eThe #1 Party Game on BBG is celebrating its 5th birthday! Addictive as always, it now comes in an attractive black box with gold highlights. In addition to its new look, there are 440 new words to breathe new life into this classic and extend its replayability.    Contents  110 brand new Keyword cards (440 new words)  1 Sand Timer  2 Screens  8 Tokens  48 Code cards  1 Rule book  50 Note Sheets\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003ePlayers compete in two teams in Decrypto, with each trying to correctly interpret the coded messages presented to them by their teammates while cracking the codes they intercept from the opposing team.\n\nIn more detail, each team has their own screen, and in this screen they tuck four cards in pockets numbered 1-4, letting everyone on the same team see the words on these cards while hiding the words from the opposing team. In the first round, each team does the following: One team member takes a code card that shows three of the digits 1-4 in some order, e.g., 4-2-1. They then give a coded message that their teammates must use to guess this code. For example, if the team's four words are \"pig\", \"candy\", \"tent\", and \"son\", then I might say \"Sam-striped-pink\" and hope that my teammates can correctly map those words to 4-2-1. If they guess correctly, great; if not, we receive a black mark of failure.\n\nStarting in the second round, a member of each team must again give a clue about their words to match a numbered code. If I get 2-4-3, I might now say, \"sucker-prince-stake\". The other team then attempts to guess our numbered code. If they're correct, they receive a white mark of success; if not, then my team must guess the number correctly or take a black mark of failure. (Guessing correctly does nothing except avoid failure and give the opposing team information about what our hidden words might be.)\n\nThe rounds continue until a team collects either its second white mark (winning the game) or its second black mark (losing the game). Games typically last between 4-7 rounds. If neither team has won after eight rounds, then each team must attempt to guess the other team's words; whichever team guesses more words correctly wins.\n\n\u003c\/div\u003e","brand":"Scorpion Masque","offers":[{"title":"Default Title","offer_id":44327290437912,"sku":"807658001225","price":31.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/focus_product_scorpion_masque_decrypto_5th_anniversary.jpg?v=1672834072"},{"product_id":"adrenaline","title":"Adrenaline","description":"\u003cp\u003eAdrenaline brings the classic first-person shooter video games to your table. Grab some ammo, take a gun, and start shooting.\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003eBuild up an arsenal for a killer turn. Combat resolution is quick and diceless – and if you get shot, you get faster!\u003c\/p\u003e\u003cbr\u003e\u003cbr\u003e\u003cp\u003eGame includes 5 combatant miniatures.\u003cbr\u003e\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eIn the future, war has left the world in complete destruction and split the people into factions. The factions have decided to stop the endless war and settle their dispute in the arena. A new virtual bloodsport was created. The Adrenaline tournament. Every faction has a champion, every champion has a chance to fight and the chance to win. Will you take the chance of becoming the next champion of the Adrenaline tournament?\n\nPlay a first-person shooter on your gaming table. Grab some ammo, grab a gun, and start shooting. Build up an arsenal for a killer turn. Combat resolution is quick and diceless. And if you get shot, you get faster!\n\n\u003c\/div\u003e","brand":"Czech Games","offers":[{"title":"Default Title","offer_id":44339203375384,"sku":"8594156310370","price":85.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/8594156310370.png?v=1672992504"},{"product_id":"bohnanza-25th-anniversary-edition","title":"Bohnanza 25th Anniversary Edition","description":"\u003cp\u003eA Game for Bean Counters!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eSo you think beans are just another vegetable? Think again! In Bohnanza, you'll get to trade beans and sell them at the best possible price! The more you plant, the better your profits. But watch out and don't sell your harvest too soon...\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eIn addition to the popular base game beans and the expansion set, this special 25th Anniversary Edition includes the thieving Magpie Bean which adds a new option: Steal bean cards from other players' fields and plant them in your own!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eShow your green thumb and collect the most bean dollars!\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cbr\u003e\u003cli\u003eAges 10+\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e2-7 Players\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e45 Min Play Time\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\u003cbr\u003e\u003cp\u003eContents:\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cbr\u003e\u003cli\u003e174 Playing Cards\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e7 Bean Field Mats\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e1 Bean Coin\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e1 Rulebook\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e1 BOHNANZA Rubber Band\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003e2 Autographed Cards\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e","brand":"Amigo","offers":[{"title":"Default Title","offer_id":44339455426840,"sku":"9339111010983","price":30.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/9339111010983.png?v=1672994520"},{"product_id":"cartographers-a-roll-player-tale","title":"Cartographers a Roll Player Tale","description":"\u003cp\u003eQueen Gimnax has ordered the reclamation of the northern lands. 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The player with the most reputation stars at the end of winter wins!\u003c\/p\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eQueen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.\n\nIn Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Thunderworks Games","offers":[{"title":"Default Title","offer_id":44339538526488,"sku":"680168938577","price":42.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/680168938577.png?v=1672995079"},{"product_id":"cat-in-the-box-deluxe-ed","title":"Cat In The Box Deluxe Ed","description":"\u003cp\u003eCat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eNew Deluxe Edition features:\u003c\/p\u003e\u003cbr\u003e\u003cul\u003e\n\u003cbr\u003e\u003cli\u003eSupports 2-5 players\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eHigh quality geekbits-style plastic tokens\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eRecessed player boards\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eRecessed Center Research board\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eScore pad\u003c\/li\u003e\n\u003cbr\u003e\u003cli\u003eAnd a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!\u003c\/li\u003e\n\u003cbr\u003e\n\u003c\/ul\u003e\n\n\u003ch3\u003eBoardGameGeek Description:\u003c\/h3\u003e\n\u003cdiv class=\"bgg-description\"\u003eCat in the Box: Deluxe Edition is the quintessential quantum trick-taking card game for 2 - 5 cool cats, where your card’s color isn’t defined until you play it! Hypothesize how many tricks you will win, and record your bid. Place tokens on the community research board as you play your hand, and connect large groups of tokens to score even more points. Plan your tricks carefully as you cannot claim the color of a card with the same number that has already been declared. Doing so would be pawsitively catastrophic as you have just created a paradox!\n\nNew Deluxe Edition features:\n\n    Supports 2-5 players\n    High quality geekbits-style plastic tokens\n    Recessed player boards\n    Recessed Center Research board\n    Score pad\n    And a custom plastic insert to keep Cat in the Box: Deluxe Edition tidy!\n\n\n—description from the publisher\n\n\u003c\/div\u003e","brand":"Bezier Games","offers":[{"title":"Default Title","offer_id":44339551207704,"sku":"810024460328","price":51.0,"currency_code":"AUD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/810024460328.png?v=1672995172"},{"product_id":"century-golem-edition","title":"Century Golem Edition","description":"\u003cp\u003e\"I’ll travel the whole world and I’ll find the very best crystals and the masters will make great big powerful golems from them, like the Gatekeeper!”\u003c\/p\u003e\u003cbr\u003e\u003cp\u003eCenturies have passed since the first humans arrived on Caravania. Legends have been shared from one generation to the next explaining Caravania's most exotic and rare mysteries – the soul crystals. Legend has it that the souls of the planet's original inhabitants were so pure that after death they were preserved as mesmerizing and powerful crystals. Simply holding a soul crystal, one could feel the essence of life radiating from deep inside. It wasn't long after the discovery of the soul crystals' power that humans used them to build and activate towering golems. After many forgotten centuries, those pure souls are able to breath life once again. 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Each turn, players perform one of four actions:\n\n\n    Establish a trade route (by taking a market card)\n    Make a trade or harvest crystals (by playing a card from hand)\n    Fulfill a demand (by meeting a victory point card's requirements and claiming it)\n    Rest (by taking back into your hand all of the cards you've played)\n\n\nThe last round is triggered once a player has claimed their fifth victory point card, then whoever has the most victory points wins.\n\n\u003c\/div\u003e","brand":"Plan B Games","offers":[{"title":"Default Title","offer_id":44339572474136,"sku":"826956400103","price":60.0,"currency_code":"AUD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0669\/9571\/6376\/products\/826956400103.png?v=1672995326"}],"url":"https:\/\/littleplasticfellas.com.au\/collections\/player-count-5-6-players.oembed?page=14","provider":"Little Plastic Fellas","version":"1.0","type":"link"}