Konflikt '47: Walkers & Mechs
Rift-tech's signature: legged armour, from light scouts to the heavy Panzermechs.
Konflikt '47 - Axis: Thor Heavy Panzermech
The Thor panzermech is designed to enter the toughest urban environments and deal with entrenched infantry. Well armoured and armed it does its job far too well for most opponent’s liking. Although it is often the Zeus Heavy Panzermech that claims much of the prestige associated with the German ...
Konflikt '47 - Axis: Spinne Light Panzermech
The Spinne Light Panzermech, combining the agility of an infantryman with the armour and firepower of a heavily built armoured car. The Spinne (Spider) speed and agility makes it almost the perfect recce vehicle for close terrain and urban environments. The open-turret allows the gunner/commande...
Konflikt '47 - United States: Linebacker Jump Walker
Bring death from above and support the US Fireflies with the heavily armed Linebacker Jump Walker! Following the disastrous drop assault on Collegno in 1946, the limitations of the original M2 Mudskipper series became clear. While a perfectly satisfactory design, the Firefly jump infantry were i...
Konflikt '47 - Axis: Vogelspinne Light Walker
The Vogelspinne scuttles across the battlefield on six legs, bringing to bear a variety of deadly weapons that can be turned to any task. The Panzerkampfgeher II Vogelspinne started life as an improved 'heavy' variant developed from the Spinne by adding an extra pair of legs to reduce the wear on...

