Miniature Games
Adeptus Mechanicus: Tech-Priest Enginseer
Tech-Priest Enginseers are robed machine-mystics tasked with using arcane lore and cybernetic arrays to effect battlefield repairs upon damaged fighting machines to them, every war engine is a priceless artefact of technology, whose spirit need only be roused once more to take revenge on the enem...
Space Marines: Primaris Chaplain
The spiritual leaders of their Chapters, Chaplains are awe-inspiring warrior priests who administer rites, preserve rituals and perform ancient ceremonies of initiation, vindications and redemption that are as important to a Space Marine Chapter as its roll of honour or skill at arms. Every Chapt...
Imperial Fists: Darnath Lysander
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstina...
Datasheet Cards: Imperial Knights
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all carry a proud tradition of tried-and-true effectiveness in the field of war. This set of 13 cards wi...
Codex: Imperial Knights
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upon the enemies of the Imperium as they battle against treachery, dishonour, and infamy across the gal...
Drukhari: Talos
The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-looking weapons of war. Only the sickest minds could have created the bewildering Talos Pain Engine. From ...
Codex: Tyranids
The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They s...
Warhammer 40,000: Salamanders Dice
The Salamanders stride into battle amid a conflagration of their own making, burning the enemies before them with cleansing flames. They march for not only the Imperium, but their honoured Primarch, Vulkan. This is a set of 16 six-sided dice with squared edges for use in games of Warhammer 40,000...
Salamanders: Vulkan He'stan
Vulkan He'stan, the Forgefather of the Salamanders, strides into battle with the weapons of his Primarch in his hands. As the seeker of the lost relics of Vulkan, he is relentless in his quest, willing to fight through any foe and face down any danger to see his oaths fulfilled. This multipart pl...
Leagues of Votann: Memnyr Strategist
Memnyr Strategists are superlative martial tacticians. They offer insights to outmanoeuvre the foe and map the enemy’s vulnerabilities. They can extrapolate a foe’s plans so well that their advice borders on supernatural precognition, enabling the Kin to strike devastating blows when least expect...
Leagues of Votann: Ironkin Steeljacks
Ironkin Steeljacks are natural soldiers, gifted by the Votann with innate martial talents. They can anchor entire battle lines, shrugging off enemy firepower that would fell lesser Kin. When on the offensive, they unleash precision salvoes of searing volkanite beams that scour chosen foes from si...
Leagues of Votann: Cthonian Earthshakers
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, drills to the surface before detonating in a storm of shrapnel, whilst those payloads which initially fa...
Leagues of Votann: Kapricus Defender/Carrier
Kapricus Defenders are swift, magna‑coil scouting engines. Heavily armed, some carry magna‑rail cannons that can annihilate battle tanks many times the Defender’s mass. Others carry rapid‑firing rotary cannons, which, paired with a Defender’s magna‑coil autocannons, enable their Hernkyn crew to s...
Codex: Leagues of Votann
The Leagues of Votann are a tightly knit clone species of resilient and pragmatic warriors who call themselves the Kin. New generations are fewer with every passing cycle, yet they rigidly trust this is the will of the Votann – ancient supercogitators hailed as nigh-supernatural fonts of wisdom. ...
Tau Empire: Kroot Carnivore Squad
Kroot Carnivores are swift and vicious warriors, employed by the T'au Empire as skirmishers and shock troops. These alien mercenaries harness fieldcraft and predatory instinct to close rapidly with their foes, for what they lack in heavy armour, they more than make up for in stealthy skill and cl...
Thousand Sons Rubric Marines
Stepping out from the fog of war come the Rubricae. Many of these undying warriors were psykers in their own right, before an ancient curse damned them to an eternity as living husks – their baroque power armour now contains nothing but sparkling dust. In battle, a malevolent witch-light crackles...