The Dawn of Mankind. Our ancestors were hard workers,resting only very little. Luckily for us, their ingenuity allowed them to make their work easier, day after day. In Stone Age, players are sent back to that arduous period of history. With tools, quite archaic at first, you will be able to collect wood, stone and gold. These resources will allow you to attain higher levels of knowledge and build sturdier roofs over your head.Though luck plays an im- portant part in the game, only those who master their fate will be able to grasp victory. Finally, one mustn’t forget to feed their tribe as that would represent a major setback for them.
Relive history!
Content:
1 game board
4 player boards
68 wooden resources
40 wooden figures
8 markers
53 Food tokens
28 Building tiles
18 Tool tiles
1 First player token
36 Civilization cards
7 dice
1 leather dice cup
1 rulebook
13 years +
2-4 players
60-90 min
BoardGameGeek Description:
The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.
In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.
Players use up to ten tribe members each in three phases. In the first phase, players take turns placing their tribe members in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, each player activates each of their staffed areas in whatever sequence they choose, in turn order. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.